Editing Darrak Fireforge
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| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
− | | | + | |18|| 10|| 14|| 15|| 8|| 13 |
|- | |- | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+4''' |
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+2''' |
| align="center" style="background:#f0f0f0;"|'''+4''' | | align="center" style="background:#f0f0f0;"|'''+4''' | ||
| align="center" style="background:#f0f0f0;"|'''-1''' | | align="center" style="background:#f0f0f0;"|'''-1''' | ||
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|} | |} | ||
− | *Level: | + | *Level: 9 |
*Race: Dwarf | *Race: Dwarf | ||
*Class: Fighter | *Class: Fighter | ||
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*Background: Military Engineer | *Background: Military Engineer | ||
− | *Proficiency bonus: + | + | *Proficiency bonus: +4 |
− | *Total Hit Points: | + | *Total Hit Points: 95 |
*Passive Perception: 11 | *Passive Perception: 11 | ||
− | *Armor Class: | + | *Armor Class: 22 |
*Personality: Strong, enjoys breaking things, telling military service stories. | *Personality: Strong, enjoys breaking things, telling military service stories. | ||
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*Acrobatics (Dex) +0 | *Acrobatics (Dex) +0 | ||
− | *'''Animal Handling''' (Wis) + | + | *'''Animal Handling''' (Wis) +3 |
*Arcana (Int) +4 | *Arcana (Int) +4 | ||
− | *'''Athletics''' (Str) + | + | *'''Athletics''' (Str) +8 |
*Deception (Cha) +1 | *Deception (Cha) +1 | ||
− | *'''History''' (Int) + | + | *'''History''' (Int) +7 |
*Insight (Wis) -1 | *Insight (Wis) -1 | ||
*Intimidation (Cha) +1 | *Intimidation (Cha) +1 | ||
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*Medicine (Wis) -1 | *Medicine (Wis) -1 | ||
*Nature (Int) +4 | *Nature (Int) +4 | ||
− | *'''Perception''' (Wis) + | + | *'''Perception''' (Wis) +3 |
*Performance (Cha) +1 | *Performance (Cha) +1 | ||
− | *'''Persuasion''' (Cha) + | + | *'''Persuasion''' (Cha) +9 |
*Religion (Int) +4 | *Religion (Int) +4 | ||
*Sleight of Hand (Dex) +0 | *Sleight of Hand (Dex) +0 | ||
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*Weapon +2 | *Weapon +2 | ||
*Cow armor | *Cow armor | ||
− | *Cow | + | *Cow Cloak |
*Cloak of Displacement: Disadvantage to be hit. Disabled for one turn once hit. | *Cloak of Displacement: Disadvantage to be hit. Disabled for one turn once hit. | ||
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****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can't take reactions until the start of its next turn. | ****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can't take reactions until the start of its next turn. | ||
****Higher Levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). | ****Higher Levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). | ||
− | *** | + | ***Thunderclap |
− | ****Casting Time: 1 | + | ****Casting Time: 1 Action |
− | ****Range: | + | ****Range: Self (5 Foot Radius) |
− | ****Components: | + | ****Components: S |
****Duration: Instantaneous | ****Duration: Instantaneous | ||
− | **** | + | ****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage. |
− | + | ****Higher Levels: The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). | |
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− | ****Higher Levels: The spell's damage increases by | ||
**Level 1 (4 slots) | **Level 1 (4 slots) | ||
***Chromatic Orb | ***Chromatic Orb | ||
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****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several. | ****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several. | ||
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. | ****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. | ||
− | *** | + | ***Grease |
− | ****Casting Time: 1 | + | ****Casting Time: 1 Action |
****Range: 60 Feet | ****Range: 60 Feet | ||
− | ****Components: | + | ****Components: VS |
− | ****Duration: 1 | + | ****Duration: 1 Minute |
− | **** | + | ****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. |
***Shield | ***Shield | ||
****Casting Time: 1 Action | ****Casting Time: 1 Action | ||
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****Duration: 1 Round | ****Duration: 1 Round | ||
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. | ****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. | ||
− | **Level 2 ( | + | **Level 2 (2 Slots) |
***Shatter | ***Shatter | ||
****Casting Time: 1 Action | ****Casting Time: 1 Action | ||
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****Duration: Instantaneous | ****Duration: Instantaneous | ||
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2. | ****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2. | ||
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==Weapons and Armor== | ==Weapons and Armor== | ||
− | * | + | *Magic Spear (Versatile) |
− | **+ | + | **+7 to hit |
− | **1d8+ | + | **1d8+4 blunt damage |
*Long Bow (ammo, heavy, 2H) | *Long Bow (ammo, heavy, 2H) | ||
− | **+ | + | **+3 to hit |
**1d8 piercing damage | **1d8 piercing damage | ||
**Range 150/600 | **Range 150/600 | ||
**Ammo 20/20 | **Ammo 20/20 | ||
− | *Plate, shield | + | *Plate, shield, fighting style, and cloak of protection |
− | **AC 18+ | + | **AC 18+2+1+1 = 22 |
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==Retainers, Familiars, and Mounts== | ==Retainers, Familiars, and Mounts== | ||
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==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 4292 |
==Possessions, Party Loot== | ==Possessions, Party Loot== |