Editing Dawn of the Third Age/Untouchable Horror Visage

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
Untouchable Horror Visage<br>
+
Untouchable Horror Visage
Cost: 4m (-1m); Mins: Essence 2; Type: Reflexive (Step 2)<br>
+
Cost: 4m (-1m); Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK<br>
+
Keywords: Combo-OK
Duration: Instant<br>
+
Duration: Instant
Prerequisite Charms: Shrouded By Vileness<br><br>
+
Prerequisite Charms: Shrouded By Vileness
Though Anapuul’s visage is generally horrifying to behold, a closer look reveals that it is made up of a billion billions of tiny, equally sickening pieces. This Charm acts as a perfect parry. Focusing upon some specific detail of her horribleness, be it physical, spiritual or even more abstract in nature, the Infernal projects this particular vileness, forcing the enemy to avert their attacks for that moment, lest they catch a glimpse too much of the Infernal’s nature. This Charm carries the Imperfection of That Thing That Lurks Beneath. This Charm reduces its cost by one mote when used against attacks made by characters with a negative Intimacy towards the Infernal. As a note, it is still effectual against nonsentient attackers, such as most traps, Anapuul’s vileness can move even unfeeling metal to tears.<br>
+
Though Anapuul’s visage is generally horrifying to behold, a closer look reveals that it is made up of a billion billions of tiny, equally sickening pieces. This Charm acts as a perfect parry. Focusing upon some specific detail of her horribleness, be it physical, spiritual or even more abstract in nature, the Infernal projects this particular vileness, forcing the enemy to avert their attacks for that moment, lest they catch a glimpse too much of the Infernal’s nature. This Charm carries the Imperfection of That Thing That Lurks Beneath. This Charm reduces its cost by one mote when used against attacks made by characters with a negative Intimacy towards the Infernal. As a note, it is still effectual against nonsentient attackers, such as most traps, Anapuul’s vileness can move even unfeeling metal to tears.
  
Imperfection of That Thing Which Lurks Beneath<br>
+
Imperfection of That Thing Which Lurks Beneath
 
Anapuul wallows in the hatred of her peers even as she despises it, drawing upon the strength that comes from being noticed, for better or worse, a trait she retained from her former incarnation of That Most Wondrous Chime. Charms with this Imperfection suffer a three mote surcharge when there are not at least (Infernal’s Essence) individuals with an Intimacy towards the Infernal within (Essence*10) yards. If there is no one with an Intimacy toward the Infernal in this area (the Infernal herself does not count) the surcharge increases to five motes. If there is no such person within (Essence) miles, the Charm cannot be used at all.
 
Anapuul wallows in the hatred of her peers even as she despises it, drawing upon the strength that comes from being noticed, for better or worse, a trait she retained from her former incarnation of That Most Wondrous Chime. Charms with this Imperfection suffer a three mote surcharge when there are not at least (Infernal’s Essence) individuals with an Intimacy towards the Infernal within (Essence*10) yards. If there is no one with an Intimacy toward the Infernal in this area (the Infernal herself does not count) the surcharge increases to five motes. If there is no such person within (Essence) miles, the Charm cannot be used at all.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)