Editing Day 15

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 39: Line 39:
 
** Turn 54: open window and converse with medusa.
 
** Turn 54: open window and converse with medusa.
 
** Turn 55: enter room.  Red turned to stone.  Medusa put to sleep and slain.  New torches.
 
** Turn 55: enter room.  Red turned to stone.  Medusa put to sleep and slain.  New torches.
** Turn 56: travel north.
 
** Turn 57: run into clerics and fighter.  Sleep and dispatch them.
 
** Turn 58: search torture chamber.
 
** Turn 59: head north.
 
** Turn 60: north to guest room.
 
** Turn 61: search room.
 
** Turn 62-63: south
 
** Turn 64-66: west and then north to door.
 
** Turn 65: enter door and view giant halls.
 
** Turn 66: open door to north and dispatch inhabitants.
 
** Turn 67: search room.
 
** Turn 68-69: travel south in great hall to side passage outside.
 
** Turn 70-72: travel south in great hall to end.  Destroy zombies.
 
** Turn 73: enter hall to the west.  Destroy zombies.
 
** Turn 74: search hall.
 
** Turn 75: enter throne room.
 
** Turn 76: cross throne room to foot of dais.  Light torches.
 
** Turn 77: step on dais and fight 40 skeletons.  Kelp Essar (henchman) dies.  Take garnets form throne.
 
** Turn 78: burn the corpse of Kelp Essar.
 
** Turn 79-81: move to north end of large hallway.
 
** Turn 82: turn west in hallway to T-intersection.  Light torches.
 
** Turn 83-85:  Red and Dayrell scout south and find chapel.
 
** Turn 86-88:  Red and Dayrell scout north to doors.  Light torches.
 
** Turn 89-90:  move to doors, break in and kill two clerics
 
** Turn 91-92:  search room, destroy evil manuscripts, take candles
 
** Turn 93-96: go north in passage.
 
** Turn 97: enter side room and confront skeleton/zombie army.  Destroy it with fireball.
 
** Turn 98: enter temple.
 
** Turn 99: enter antechamber.  Fight zombies and cleric. Light torches.
 
** Turn 100: search antechamber & bedroom.
 
** Turn 101: locate secret passage, explore, collect loot from the wardrobe.
 
** Turn 102-103: loot temple.
 
** Turn 104-108: take main hall to chapel.  Light torches.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)