Editing Dehydrated

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As noted on page 304 of the ''Dungeon Master's Guide'', a character must consume 1 gallon of water per day to avoid dehydration.  In particularly hot environments (those above 90 degrees F), characters need double the normal amount.  The amount of water required to avoid dehydration increases by 1 gallon per temperature band higher than hot (so 3 gallons in severe heat, 4 in extreme heat, and so on).  A creature can go without water for a number of hours equal to 24 + its Constitution score.  After this time, the creature must make a successful Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.  In particularly hot environments (those above 90 degrees F), the time a creature can go without water before making Constitution checks is reduced.
 
As noted on page 304 of the ''Dungeon Master's Guide'', a character must consume 1 gallon of water per day to avoid dehydration.  In particularly hot environments (those above 90 degrees F), characters need double the normal amount.  The amount of water required to avoid dehydration increases by 1 gallon per temperature band higher than hot (so 3 gallons in severe heat, 4 in extreme heat, and so on).  A creature can go without water for a number of hours equal to 24 + its Constitution score.  After this time, the creature must make a successful Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.  In particularly hot environments (those above 90 degrees F), the time a creature can go without water before making Constitution checks is reduced.
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'''DEHYDRATION TIMES'''
 
'''DEHYDRATION TIMES'''
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===Being Dehydrated===
 
===Being Dehydrated===
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A character who falls unconscious from nonlethal damage due to thirst begins to take the same amount of lethal damage instead.  Damage from thirst, whether lethal or nonlethal, cannot be recovered until the character has been treated (see below); not even magic that restores hit points heals this damage.
 
A character who falls unconscious from nonlethal damage due to thirst begins to take the same amount of lethal damage instead.  Damage from thirst, whether lethal or nonlethal, cannot be recovered until the character has been treated (see below); not even magic that restores hit points heals this damage.
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===Treating Dehydration===
 
===Treating Dehydration===

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