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+ | == Relationship Triggers == | ||
+ | Each Character can create/define a "relationship" with any other. This represent your relationships with the other crew. In each case, you define the circumstances when it is an '''asset''', and when it is a '''complication'''.<br> | ||
+ | When it is an Asset, you can spend a plot point and get a stepped up asset D8 (it doesn't count as am asset unless you spend the point)<br> | ||
+ | When it is a complication, you can declare it so D6, and get a plot point.<br> | ||
+ | You can continue to get plot points by stepping up the complication (once per scene)<br> | ||
+ | <br> | ||
+ | Ex. Vikki towads Val<br> | ||
+ | Vikki has a crush on Val.<br> | ||
+ | When she feels like she has an opportunity to impress him, or indeed gets praise from him, she can spend a plot point and get a D8 (instead of D6) Asset "Doing it for Val"or "Warm feelings"<br> | ||
+ | If he says something dismissive, she can opt to take a D6 complication "Hurt by Val" and get a plot point.<br> | ||
+ | <br> | ||
+ | Ex. Tian toward Poco<br> | ||
+ | Tian thinks under his gruff exterior there is a heart of gold. Maybe she can help bring it out.<br> | ||
+ | If she can convince him to do a good thing, she can spend a plot point and create a stepped up asset like "Feelings of redemption"<br> | ||
+ | When Poco rejects this and complains about there "no profit in it." She can take a D6 complication like "Contagious cynicism" and get a plot point.<br> | ||
+ | <br> | ||
+ | Ex. Poco towards Val<br> | ||
+ | Poco is annoyed at Val's grudging acts of altruism. He thinks he's better than everyone else when he's just been lucky.<br> | ||
+ | When Poco pulls one over on Val, he can spend a plot point to create a stepped up asset like "Taught that boy a lesson"<br> | ||
+ | When Val ignores his advice and gets to be seen as the hero, Poco can take a complication like "he thinks he is so great. Poser!" d6 and take a plot point. If in a later scene Val gets in trouble and needs rescuing, Poco can take on another plot point and step up the complication, turning into "Once again, he got himself into more than he can handle. Don't expect he'll thank me for pulling his ass out of the fire." d8.<br> | ||
+ | <br> | ||
+ | Like all complications, once they are on the table, they can be stepped up by jinxes.<br> | ||
+ | <br> | ||
+ | == Helping Another == | ||
+ | You can help another player accomplish a task in a couple of ways:<br> | ||
+ | |||
+ | 1. '''Helping''': Helpers take on or step up a complication related to their assistance (needs to make sense). You get a plot point which you must spend on the Helped player's triggers, dice pool, roll, etc (any way that player could use them), or to add your own Big Damn Hero Die to her roll. <br> | ||
+ | |||
+ | Ex. Vikki tries to help Poco fix the starboard engine. She takes on the complication "Tangled up in wiring" D6, gets a plot point, and uses it to help Poco add a third die from his pool. <br> | ||
+ | Ex. Val tries to help Rachel evade some missiles, he steps up his Complication "Patience wearing thin" from D8 to D10, and uses the plot point to let Rachel add her Big Damn Hero Die to her roll. <br> | ||
+ | Ex. Tian tries to help Vikki build some knock out gas IEDs. She steps up her complication "Exhausted" from D6 to D8, and uses her plot point to add her own D10 Big Damn Hero Die to Vikki's craft roll. <br> | ||
+ | <br> | ||
+ | Like other complications these can be recovered from in the normal way.<br> | ||
+ | |||
+ | 2. RAW: Simply add your appropriate [[skill]] die to the other person's pool. If a jinx is rolled, the lender also gets a complication, but without getting the plot point, being taken out, and complications though. | ||
+ | <br> | ||
+ | |||
+ | 3. Creating an Asset for the person. <br> | ||
+ | You can create an asset by rolling against a difficulty (determined by the GM), this assumes you are in a position to help. | ||
+ | If you are successful at raising the stakes, you create a D6 Asset, that can assist the person. If you fail, you just fail (this is usually considered a low stakes roll). Any jinxes rolled are treated as normal. | ||
+ | |||
+ | == Re-trying == | ||
+ | If you Fail an action that doesn't Take You Out, you can in general try again, but with each failure the Difficulty or Complication Die is Stepped Up.<br> | ||
+ | * Step Up difficulty or complication, and roll again. <br> | ||
+ | * If Stepping Up will result in it going above D12, the task becomes impossible (by that means).<br> | ||
+ | * In the case of Timed Actions, each retry takes another beat. <br> | ||
+ | <br> | ||
+ | Ex. Poco tries to break into locked cabinet.<br> | ||
+ | Difficulty D8 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8<br> | ||
+ | Roll 15 vs 11, Poco fails to raise stakes. Poco wants to try again.<br> | ||
+ | Difficulty D10 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8<br> | ||
+ | Roll 16 vs 9, Poco fails to raise stakes again. Poco wants to try again.<br> | ||
+ | Difficulty D12 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8<br> | ||
+ | Roll 18 vs 13, Poco fails to raise stakes. If Poco tries again and fails he will be unable to try to puck the lock again. <br> | ||
+ | |||
+ | == Persistent Complications == | ||
+ | You can pick one appropriate complication you have to extend from one episode to the next. It appears in the next Episode as a D6, and you get a Plot Point the first time it is added to another character's dice pool. It doesn't matter what die level the complication was at the end of the previous episode. | ||
+ | ex. Val has a D10 "Kissed Off" complication he got for kissing Vikki to encourage her to get the ship running when that episode ends. He opts to make it ''persistent'', so at the beginning of the next episode he writes "Kissed Off" D6. If and when this complication appears in another character's (or GMC's) dice pool, Val get a plot point. | ||
+ | |||
+ | == RP: Callbacks == | ||
+ | Players who write posts to the wiki, add details to the Verse (art, descriptions, NPCs, etc) or otherwise contribute to the game outside their regular participation, get a plot point they can use during the next session. These work exactly like Plot Points..<br> | ||
+ | |||
+ | == Callback References == | ||
+ | |||
+ | '''RAW''': Episodes can be recalled by players (to create and use a plot point) once per episode, assuming that the episode has not been used for Advancement Purposes (below). They need not be used immediately and can be held until the end of that adventure. <br><br> | ||
+ | |||
+ | == Opportunities == | ||
+ | '''RAW''': When GM rolls a 1, the opposing player may buy the opportunity with a Plot Point and Step Down a complication. If multiple 1s are rolls, the player may either Step Down a complication one step for each 1 rolled (for 1 plot point), OR step down multiple complications (for 1 plot point PER complication). <br> | ||
+ | <br> | ||
+ | OPTION: When The GM rolls an opportunity, in addition to the chance to Step Down a complication, a player can '''Step Up''' an existing complication and receive a plot point. <br> | ||
+ | ''As normal this starts with the player being rolled against, and the passed around until each opportunity is used up. One per person (so if multiple opportunities present, a single player can only step up one complication, and get only one plot point, but another player could do also so.)'' | ||
+ | |||
== Advancement == | == Advancement == | ||
(For the sake of advancement, each gaming session equals one episode)<br> | (For the sake of advancement, each gaming session equals one episode)<br> | ||
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*Step up a Skill beyond D6 (D12 Max): 3 Episodes | *Step up a Skill beyond D6 (D12 Max): 3 Episodes | ||
*Step up one Attribute and step back another: 3 Episodes | *Step up one Attribute and step back another: 3 Episodes | ||
− | *Buy a Rechargeable | + | *Buy a Rechargeable Big Damn Hero Die: 2 Episodes |
**Step Up a Rechargeable Big Damn Hero Die from D4 to D6: 2 Episodes | **Step Up a Rechargeable Big Damn Hero Die from D4 to D6: 2 Episodes | ||
**Step Up a Rechargeable Big Damn Hero Die above D6: 3 Episodes | **Step Up a Rechargeable Big Damn Hero Die above D6: 3 Episodes | ||
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*Unlock a new ship Distinction trigger: 4 Episodes | *Unlock a new ship Distinction trigger: 4 Episodes | ||
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== Money == | == Money == | ||
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Voluntary and Involuntary changes. | Voluntary and Involuntary changes. | ||
In addition to voluntarily spending money, sometimes you might get robbed, or have the ship break (maybe as a result of failed rolls) Under those circumstances the Wealth Die might go down involuntarily. Likewise, sometimes you might sell a cargo voluntarily and get cash, OR you might stumble upon an unexpected salvage and get a bonus to your Wealth die that way. | In addition to voluntarily spending money, sometimes you might get robbed, or have the ship break (maybe as a result of failed rolls) Under those circumstances the Wealth Die might go down involuntarily. Likewise, sometimes you might sell a cargo voluntarily and get cash, OR you might stumble upon an unexpected salvage and get a bonus to your Wealth die that way. | ||
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[[Firefly-RPG]] | [[Firefly-RPG]] |