Editing Delwin, son of Harla
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=='''Points{250}'''== | =='''Points{250}'''== | ||
− | '''''Total:250 = | + | '''''Total:250 =98 Stats+120 Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies +2 Stuff +21Storage''''' |
+ | * in Stats | ||
+ | * x (x) in Powers | ||
+ | * in Skills | ||
+ | * (x) in creatures/Items | ||
+ | *0 in Allies (0/0) | ||
+ | * Stuff | ||
===''Advancement''=== | ===''Advancement''=== | ||
− | =='''Statistics-{ | + | =='''Statistics-{}'''== |
− | *Psyche: | + | *Psyche: 45 |
− | *Strength: | + | *Strength:21 |
− | *Endurance: | + | *Endurance:20 |
− | *Warfare: | + | *Warfare:12 |
=='''Powers {105}'''== | =='''Powers {105}'''== | ||
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*20 Conjuration | *20 Conjuration | ||
*40 Trump Artist | *40 Trump Artist | ||
− | * | + | *20 Partial Shape Change- CHECK |
*10 Power Words. | *10 Power Words. | ||
=='''Skills {}'''== | =='''Skills {}'''== | ||
+ | I use a pointed skill system but foir the game im listing skills as pointed to show his level of interest in a topic. | ||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
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=='''Companions'''== | =='''Companions'''== | ||
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+ | =='''Items {}'''== | ||
+ | ==='''Key of Consequence'''=== | ||
*2 Chaos Vitality | *2 Chaos Vitality | ||
*2 Double Speed | *2 Double Speed | ||
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*4 Rack and Use Spell. | *4 Rack and Use Spell. | ||
− | + | ==='''Trident Dagger 6'''=== | |
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− | ==='''Trident Dagger | ||
[[File:Trident dagger.jpg|300 px]] | [[File:Trident dagger.jpg|300 px]] | ||
*2 Blade Breaking/Disarming. | *2 Blade Breaking/Disarming. | ||
− | *2 Double Damage- | + | *2 Double Damage |
+ | *1 Rack a spell/Ability-Ink Wound | ||
*1 Rack Spell/Ability-Return to hand if in sight. | *1 Rack Spell/Ability-Return to hand if in sight. | ||
− | The Trident Dagger is an extremely common style of dagger for amberites. Its more a defensive weapon then an offensive one. The style of fighting using it emphasizes disarming but this one is magicked to break blades if they are not sufficiently magical themselves | + | The Trident Dagger is an extremely common style of dagger for amberites. Its more a defensive weapon then an offensive one. The style of fighting using it emphasizes disarming but this one is magicked to break blades if they are not sufficiently magical themselves. |
− | + | ==='''Dragon Bracer 9'''=== | |
− | '' CHECK if not paying for the 3 pips for non-magical construction is ok'' | + | *4-Invulnerable- Transfer 5 |
+ | ===='''Van Real Glasses 4 CHECK if not paying for the 3 pips for non-magical construction is ok'''==== | ||
+ | Much of this product is technological. The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive. Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit). | ||
[[File:Glasses.jpg|300 px]] | [[File:Glasses.jpg|300 px]] | ||
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====='''''Non Magical'''''===== | ====='''''Non Magical'''''===== | ||
*2 Vs Firearms-Protection from general road damage and effects against the eyes. | *2 Vs Firearms-Protection from general road damage and effects against the eyes. | ||
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**3 | **3 | ||
====='''''Magical'''''===== | ====='''''Magical'''''===== | ||
+ | *1 ability – See through Invisibly. | ||
+ | *1 ability -See through Illusions. | ||
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | ||
*1 Ability-Binocular/Microscope vision | *1 Ability-Binocular/Microscope vision | ||
− | ** | + | **4 |
− | ===='''Delwin's Blue Harley''' | + | ===='''Delwin's Blue Harley''' 16 ''ChittyChitty VroomVroom''==== |
− | + | *'''2 Chaos Vitality''' | |
+ | *'''4 Engine Speed''' Moves even if the engine isn't engaged. Delwin will admit the engine is for show and noise | ||
+ | *'''2 Amber Stamina''' | ||
+ | *'''2 Vs Guns Transfer 5'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind damege, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion. | ||
+ | *'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose. Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading. | ||
+ | *'''1 Mold Stuff''' Makes its road smoother when needed | ||
+ | *'''1 Self-healing'''In time restores its own appearance if damaged. Touches up paint job, cleans chrome, sheds dirt and grime. | ||
+ | *'''2 N/N Forms'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance. It has shapes that let it fly like a fixed wing and cruise like a jet ski. | ||
+ | Empowered. | ||
+ | |||
+ | *The source of the power is to be discovered but it seems to function nearly anywhere, even in Amber. | ||
+ | There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions (Gerard and Carissa-It will respond favorably to any of Gerard's children) | ||
− | + | Currently in the possession of Lady Carissa of Amber | |
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=='''Stuff{2}'''== | =='''Stuff{2}'''== | ||
− | *2 | + | *2 Good Stuff |
=='''Miscellanea'''== | =='''Miscellanea'''== |