Editing Diarmud Sucach

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'''Minor Magical Focus''' (Minor, Hermetic) Your magic is particularly attuned to some narrow field, such as self-transformation, birds of prey, or healing. In general, the field should be slightly narrower than a single Technique and Form combination, although it may include restricted areas of several such combinations. Healing, for example, is a partof Creo Corpus, Creo Animal, and possibly Creo Herbam. You cannot be focused on a laboratory activity, such as creating charged items, although a focus does apply to laboratory activities. When you cast a spell or generate a Lab Total within your focus, add the lowest applicable Art score twice, as for a Major Magical Focus (page 45). A magus may only have one Magical Focus, whether major or minor, regardless ofthe source of the focus. (Ghosts) (from Mythic Blood)
 
'''Minor Magical Focus''' (Minor, Hermetic) Your magic is particularly attuned to some narrow field, such as self-transformation, birds of prey, or healing. In general, the field should be slightly narrower than a single Technique and Form combination, although it may include restricted areas of several such combinations. Healing, for example, is a partof Creo Corpus, Creo Animal, and possibly Creo Herbam. You cannot be focused on a laboratory activity, such as creating charged items, although a focus does apply to laboratory activities. When you cast a spell or generate a Lab Total within your focus, add the lowest applicable Art score twice, as for a Major Magical Focus (page 45). A magus may only have one Magical Focus, whether major or minor, regardless ofthe source of the focus. (Ghosts) (from Mythic Blood)
 
'''Fast Caster''' (Minor, Hermetic) Your magic takes less time to perform than that of other magi. You gain +3 to Initiative to cast spells in combat. (Free from House)
 
'''Fast Caster''' (Minor, Hermetic) Your magic takes less time to perform than that of other magi. You gain +3 to Initiative to cast spells in combat. (Free from House)
'''Ways of the (Grasslands)''' (Major, General) You have a deep understanding of a type of terrain, feeling more natural and at home there than anywhere else. Examples include Ways ofthe Forest, Ways of the Mountain, Ways of the Steppe or Ways of the Town. You get a +3 bonus to all rolls, including combat, that directly involve that area and its inhabitants; mundane, magical, or faerie. In addition, you roll one fewer botch die than normal (which may mean you roll no botch dice) in rolls that pertain to your area of understanding. You are not normally molested by animals of the terrain, and though particularly vicious creatures may still attack you, at least they’ll accord you proper respect. (For Ways of the Town, this still applies to town animals, of which there are plenty in the medieval world, rather than people. The +3 bonus does apply to people.) You may choose this Virtue multiple times, for different types of terrain.(free from House)
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'''Ways of the (Grasslands) (Major, General) You have a deep understanding of a type of terrain, feeling more natural and at home there than anywhere else. Examples include Ways ofthe Forest, Ways of the Mountain, Ways of the Steppe or Ways of the Town. You get a +3 bonus to all rolls, including combat, that directly involve that area and its inhabitants; mundane, magical, or faerie. In addition, you roll one fewer botch die than normal (which may mean you roll no botch dice) in rolls that pertain to your area of understanding. You are not normally molested by animals of the terrain, and though particularly vicious creatures may still attack you, at least they’ll accord you proper respect. (For Ways of the Town, this still applies to town animals, of which there are plenty in the medieval world, rather than people. The +3 bonus does apply to people.) You may choose this Virtue multiple times, for different types of terrain.(free from House)
  
 
=== Flaws ===
 
=== Flaws ===

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