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DiasporaAdaptations:Cowboy Bebop Characters:Jet Black
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=Jet Black Character Gen= ==Jet's Aspects== '''Phase One: Growing Up''' Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it's a core personality trait. '''Phase One Aspects:''' - Unassigned, x 1. - Fundamentally loyal and trustworthy. '''Phase Two: Starting Out:''' Jet joined the Intra Solar System Police (ISSP) and became known as the 'Black Dog' because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music. '''Phase Two Aspects:''' {Good suggestion for an extension of Black Dog made by Nineveh} - Black Dog of the Law: Once he bites, he never lets go. - Sees himself as a Renaissance Man. '''Phase Three: Moment of Crisis''' Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP. {Here's where I'd use the unassigned Aspects from earlier again.} '''Phase Three Aspects:''' - Marked by a cybernetic arm - Ex-cop with a bunch of bad memories... and grudges on both sides of the law. - (Optional) Never forgot Alisa. '''Phase Four: Sidetracked:''' Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone's part of some very bad things. The question is what they do next... ''' Phase Four Aspects:''' - Owns and runs the ''Bebop'', and the ''Hammerhead''. - Partnership with Spike '''Phase Five: On Your Own:''' Life on the Bebop isn't easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they're free and nobody asks questions. It's a comfortable place to hide, if nothing else. The ship seems to be filling up with other people, and breaking the routine. On the other hand, it's almost good to be around people again... and maybe it'll be good for Spike. If only they wouldn't think of him as The Older Guy... '''Phase Five Aspects:''' - The eldest of the crew - On holiday from the past. ==Jet's Aspect Roundup:== - Fundamentally loyal and trustworthy. - Black Dog of the Law: Once he bites, he never lets go. - Sees himself as a Renaissance Man. - Marked by a cybernetic arm - Ex-cop with a bunch of bad memories... and grudges on both sides of the law. - Owns and runs the ''Bebop'', and the ''Hammerhead''. - Partnership with Spike - The eldest of the crew - On holiday from the past. - (Optional) Never forgot Alisa. ==Jet's Skills== 5- Brawling 4- Stamina, Slug Throwers, 3- Piloting, Profession: Bounty-Hunter, Engineering, 2- Resolve, Agility, Alertness, Repair, Arts, 1- Culture/Tech*, Navigation, Medical, Survival, Tactics. * Ganymede, plus the criminal underbelly. ==Jet's Stress Tracks:== Health: ***** (base 3, plus 2 from Stamina) Composure: **** (base 3, plus 1 from Resolve) Wealth: *** (base 3, no modifications) ==Jet's Stunts:== - Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you're being clobbered ''with a big metal cybernetic arm.'') - Have a Thing: The ''Bebop''. - Have a Thing: The ''Hammerhead''. ==Discussion:== On paper, it looks like Jet and Spike are equally good in a brawl, but there's other factors at work: 1) Spike has an Aspect about how good he is in a fight; Jet doesn't. This means that Spike IS better when he wants to be. 2) Stunts. Spike has permanent armour based on being awesome. Jet doesn't. Jet doesn't have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots. 3) Spike's "Lucky" stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience. =Jet Black Character Sheet= ==Jet's Aspects:== - Fundamentally loyal and trustworthy. - Black Dog of the Law: Once he bites, he never lets go. - Sees himself as a Renaissance Man. - Marked by a cybernetic arm - Ex-cop with a bunch of bad memories... and grudges on both sides of the law. - Owns and runs the ''Bebop'', and the ''Hammerhead''. - Partnership with Spike - The eldest of the crew - On holiday from the past. - (Optional) Never forgot Alisa. ==Jet's Skills:== 5- Brawling 4- Stamina, Slug Throwers, 3- Piloting, Profession: Bounty-Hunter, Engineering, 2- Resolve, Agility, Alertness, Repair, Arts, 1- Culture/Tech*, Navigation, Medical, Survival, Tactics. * Ganymede, plus the criminal underbelly. ==Jet's Stress Tracks:== Health: ***** Composure: **** Wealth: *** ==Jet's Stunts:== - Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1) - Have a Thing: The ''Bebop''. - Have a Thing: The ''Hammerhead''.
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