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* Players need not necessarily be familiar with rules up front, but should be willing to learn and read up when required. I'll try and provide links to appropriate places in the SRD where possible.
 
* Players need not necessarily be familiar with rules up front, but should be willing to learn and read up when required. I'll try and provide links to appropriate places in the SRD where possible.
 
* Mature topics are ok if handled maturely (sex, violence, drugs). Please refrain from going overly and needlessly graphic, there are other places for that.
 
* Mature topics are ok if handled maturely (sex, violence, drugs). Please refrain from going overly and needlessly graphic, there are other places for that.
 
==Creative Control==
 
* There will be a story and a meta plot (in the background, if the characters decide to not follow it), controlled by the GM
 
* Diaspora explicitly encourages players to take part in the world-building, e.g. designing the solar systems the campaign takes place in, given some restrictions on resource abundance, tech level and inhabitable planets.
 
* Lots of setting detail, even PC-NPC relations or complete NPCs will be made up on the spot. In that case I could give the player a prompt along the lines of "Tell us where you know this guy from, why you owe him money, and how you want to convince him to lend you MORE money to upgrade your ship's point defense lasers".
 
* I hope for players who are not afraid to take this creative license and narrate a scene by themselves, but have a feeling for when to check in for possible rolls or tie-ins of other PCs
 
* Creative control does not extend to other PCs' actions, unless granted by other player in OOC thread AND other PC actions stay reasonably in character
 
* World building will be a cooperative endeavor: every player will be expected to design the bare bones of 1-2 solar systems in addition to their character (who may or may not hail from that system).
 
  
 
==Resources==
 
==Resources==

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