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The Helvans have built their own advanced space program, with solar power satellites, platinum-group metal asteroid prospecting, and minor space colonies, more ecologically robust than their predecessors. Technically the Helvan economy is self-sustaining and growing -- they know what to do and have abundant mineral resources -- but quick remediation of their ruined world is beyond the combination of their biotech and size, and Alku has much to offer them.
 
The Helvans have built their own advanced space program, with solar power satellites, platinum-group metal asteroid prospecting, and minor space colonies, more ecologically robust than their predecessors. Technically the Helvan economy is self-sustaining and growing -- they know what to do and have abundant mineral resources -- but quick remediation of their ruined world is beyond the combination of their biotech and size, and Alku has much to offer them.
  
The politics of the Ardo system are complicated. Pre-Contact, Helva outright claimed only a growing portion of their continent, though was a hegemon to any of the surrounding warlords. One of the biggest sources of conflict in Helvan politics is the tension between their egalitarian ideals and their reluctance to quickly grant full citizenship to traumatized populations. After Contact, Helva quickly threw together enough of an armed fleet to plausibly claim control of their system, and only Helva sends representatives to the PCS, for all that some Alku megacorps might want to cut deals with warlords directly (or even take what they want, ignoring the local non-powers; see Tech Level.) The Helvan population has multiple levels of citizenship, scaling over a few generations from "permanent resident" to "full federal voting rights". Keeping the ratio of full citizens high is as big a brake on growing the borders as remediation limitations.
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The politics of the Ardo system are complicated. Pre-Contact, Helva outright claimed only a growing portion of their continent, though was a hegemon to any of the surrounding warlords. One of the biggest sources of conflict in Helvan politics is the tension between their egalitarian ideals and their reluctance to quickly grant full citizenship to traumatized populations. After Contact, Helva quickly threw together enough of an armed fleet to plausibly claim control of their system, and only Helva sends representatives to the PCS, for all that some Aklu megacorps might want to cut deals with warlords directly (or even take what they want, ignoring the local non-powers; see Tech Level.) The Helvan population has multiple levels of citizenship, scaling over a few generations from "permanent resident" to "full federal voting rights". Keeping the ratio of full citizens high is as big a brake on growing the borders as remediation limitations.
  
 
As a random note, one common trope in modern Helvan fiction is finding some pre-Burn space colony that has kind of still survived. Stories are split between heartwarming (or cloying) tales of rescue and reunification with civilization, and horror stories of some implausible zombie-virus, chestburster construct, or killer AI. As far as the public knows, all actual such colonies died of radiation, decompression, or starvation before Helvans managed to leave Ardo's orbit.
 
As a random note, one common trope in modern Helvan fiction is finding some pre-Burn space colony that has kind of still survived. Stories are split between heartwarming (or cloying) tales of rescue and reunification with civilization, and horror stories of some implausible zombie-virus, chestburster construct, or killer AI. As far as the public knows, all actual such colonies died of radiation, decompression, or starvation before Helvans managed to leave Ardo's orbit.

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