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Recruitment, initial discussion, setting and character design go into the [http://forum.rpg.net/showthread.php?819180-Diaspora-The-Great-Filter-Interest-Recruitment-Cluster-Creation meta thread]. Systems can be fleshed out directly in the wiki as well.
 
Recruitment, initial discussion, setting and character design go into the [http://forum.rpg.net/showthread.php?819180-Diaspora-The-Great-Filter-Interest-Recruitment-Cluster-Creation meta thread]. Systems can be fleshed out directly in the wiki as well.
  
[https://forum.rpg.net/showthread.php?821429-Diaspora-The-Great-Filter OOC] (for longer OOC posts)
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OOC and IC posts go into one thread (TODO: link), please hide OOC in spoiler blocks (sblock).
[https://forum.rpg.net/showthread.php?821428-Diaspora-The-Great-Filter IC] (please hide short OOC such as rolls or comments in spoiler blocks)
 
  
 
===Web resources===
 
===Web resources===
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# Engineering, Charm, Science, Slugthrower
 
# Engineering, Charm, Science, Slugthrower
 
# Alertness, Culture/Tech (Alku, Kedesh, ?? in addition to Tranquility), Resolve
 
# Alertness, Culture/Tech (Alku, Kedesh, ?? in addition to Tranquility), Resolve
# Repair, Survival  
+
# Repair/Archaeology*, Survival  
# Archaeology*
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# Repair/Archaeology*
 
     Note: *Apex skill still in discussion. Will be one of those two and wiki will be edited when finalized.
 
     Note: *Apex skill still in discussion. Will be one of those two and wiki will be edited when finalized.
  
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Played by Jagreen Lern
 
Played by Jagreen Lern
  
'''Growing Up'''
 
 
You were born into the House of the White Ram, and ancient but obscure aristocratic family on the planet of Kedesh. From the earliest age you were educated in the history and traditions of your world, and in the ancient customs of nobility, including the martial arts. Your noble status was always minor, and it earned you few privileges, but your father was a soldier of the Sons of Argent Death, most prominent military guild on Kedesh, and his status earned the family a good living. In your eighth year, the ships came from distant Aklu, and you saw history moving all around you. A group of the most powerful guilds had banded together as the Restoration Council and sought to bring unite the world under their banner. The Sons of Argent Death were a part of the Council, and your father served in the successful campaign to unify Kedesh, finally dying a heroic death leading the assault on a breached arcology wall, earning the posthumous name of "Breaker of Walls", as well as great honor for his family. For this, his sons and daughters were granted the privilege of taking the admissions examinations for one of the guilds that make up the Restoration Council. You were able to pass the examinations for the Illuminators of the Wisdom of the Ancients, a mix of archaeologists, scientists, and scavengers, dedicated to technological recovery and advancement. Ever since then, you have been an ardent Restorationist, totally dedicated to the Council's vision of a renewed Kedesh.
 
 
*Of ancient and noble lineage.
 
*Glory to Kedesh! Long live the Restoration!
 
 
'''Starting Out'''
 
 
As your training with the guild began, the Illuminators, perhaps the most prominent of the Council guilds after the unification, began to shift it's focus from recovering technology from the ruins on Kedesh to acquiring it from throughout the whole cluster. They soon realized that the training that had served them so well in the ruins could, with some modification, could also be effective for space travel. Like most Kedeshi, you had always held a great respect for technology, but as you began to truly understand technology, during your guild training, you began to truly revere machines, fully embracing the more spiritual aspects of the Illuminator's doctrines. This new found devotion seems to have served you well, as you began to excel as a scientist, and could have seen you go far in a laboratory, if you didn't instead request assignment to one of the first of the new Kedeshi merchant ships.
 
 
*First generation of Kedeshi spacers.
 
*I see god in the machine.
 
 
'''Moment of Crisis'''
 
 
Your first years among the merchant ship were sometimes thrilling, like when you actually got to interact with offworlders, or extremely dull, like the long trips through the void, but even during the dullest moments, you appreciated the chance to get to see the rest of the cluster. While trading for technology around the cluster, the captain of the merchant ship had established business relationships with several smugglers, including a man named Alan. While the ship was making a rendezvous with Alan's vessel to look over his merchanise, the two ships were attack by a pirate craft on the hunt. The Kedeshi ship was boarded by pirates during the battle. You had been trained for combat, but had never had to fight for you life before, yet when you saw one of your colleagues struck dead by a slug from a pirates weapon, in that moment you ceased to be Ningirsu the scientist, and became the son of Enmerkar, warrior of the White Ram, and you ruthlessly slew any pirate you could. As the boarders were repelled and fleeing to their own ship, you showed them no mercy, cutting them down as they ran, and when a shot from Alan's 'Void Wanderer' disabled the pirate craft, you called for all of the pirates to be executed. It was only when you noticed the crew's reaction to the suggestion that you realized how far you had gone. You weren't expecting this. You never though you'd be capable of this kind of thing, you certainly aren't comfortable about it, but then, is it not the tradition of your ancestors?
 
 
*"It's a hell of a thing, killing a man."
 
*I am a son of soldiers, whether I like it or not.
 
 
'''Sidetracked'''
 
 
After the battle, the damaged ship returned to Kedesh for repairs. While you where waiting for the repairs to be completed, you were contacted by an archaeologist from Tranquility named Sophie, who was looking for a specialist to consult with her about an artifact with some similarities to ancient Kedeshi relics. You too noticed the similarities, but beyond that, the artifact was an enigma, whose purpose and origin remained unclear. Just as you were becoming immersed in the study of this strange device, you and Sophie were attacked by some unknown party that was clearly looking for the relic. You owed Sophie your life that day, after she patched a bad shrapnel wound from an attacker's grenade while you hid, and dissuaded you from trying to pursue the attackers to claim vengeance. After that, you are absolutely convinced that this artifact is something very important, and you can't really rest without knowing the truth behind it.
 
 
*This artifact could lead to something BIG.
 
*I'm getting sick of people trying to kill me.
 
 
'''Skills'''
 
 
# Survival, Oratory, Stamina, Agility, Culture/Tech(Alku and Kedesh)
 
# Tactics, Repair, Resolve, Bureaucracy
 
# Micro-G, Arts, Archaeology
 
# Computer, Close Combat
 
# Science
 
 
'''Stunts'''
 
 
# Military Grade Skill (Close Combat)
 
# Kedeshi Vibrosword
 
# Illuminator Adept
 
 
----
 
----
  
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'''Stunts'''
 
'''Stunts'''
 
* T2 Slipstream Drive
 
* T2 Slipstream Drive
* Interface Vehicle (Shuttle 'Vagabond')
+
* Interface Vehicle
 
* Skeleton Crew
 
* Skeleton Crew
  
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* Engineer: Teisha Madi: Teisha has copper hair and dark green eyes. She wears black cargo pants and a Section 9 t-shirt, and carries a combat knife.
 
* Engineer: Teisha Madi: Teisha has copper hair and dark green eyes. She wears black cargo pants and a Section 9 t-shirt, and carries a combat knife.
 
Teisha hails from Corelum and is very tight-lipped about what happened to her government-mandated "twins".
 
* Aspect: (open)
 
* Aspect: (open)
 
* Aspect: (open)
 
# Gunnery (space), Culture (Alku), Animal Handler
 
# Close Combat (Knife), Intimidation
 
# Engineering
 
 
Former crew members:
 
 
* Cargo/Gunnery: Denny Walkins: Denny has thick red hair and brown eyes. He wears a silver jumpsuit and carries a tablet computer. Denny wants to be left alone.
 
* Cargo/Gunnery: Denny Walkins: Denny has thick red hair and brown eyes. He wears a silver jumpsuit and carries a tablet computer. Denny wants to be left alone.
 
* Navigation: Randy Erson: Randy is short and overweight, with auburn hair and large green eyes. He wears a utility jumpsuit and carries a tablet computer. Randy suffers a paralyzing fear of blood.
 
* Navigation: Randy Erson: Randy is short and overweight, with auburn hair and large green eyes. He wears a utility jumpsuit and carries a tablet computer. Randy suffers a paralyzing fear of blood.
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===Crew of the Devon===
 
===Crew of the Devon===
 
====Captain Arymo Warders====
 
====Captain Arymo Warders====
Captain Warders was a decorated hero of the Alku fleet in his best years, leading the counter-offensive after the pirate incursion of the Voriath mining outpost. He looks decidedly less impressive than the official recordings, with ever so slightly unkempt hair and burst blood vessels around the base of the nose, telltale signs of extasis use.
 
 
* Aspect: (open)
 
* Aspect: (open)
 
* Aspect: (open)
 
* Aspect: (open)
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====Particle physicist Deby Baily====
 
====Particle physicist Deby Baily====
Academic Officer 1st Class with the Alku navy. Leader and administrator of the Devon's science lab.
 
 
* Aspect: (open)
 
* Aspect: (open)
 
* Aspect: (open)
 
* Aspect: (open)
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====Linguist twins Lissa Henders and Kamal Donner====
 
====Linguist twins Lissa Henders and Kamal Donner====
 
Corelum's most prominent linguist twin team Henders and Donner have collaborated against each other since their first twin meeting at age 20. Both exceptionally intelligent, they constantly pushed the envelope in order to one-up each other. They are head and shoulders above their field, and lacking other peers of the same caliber, they have started working together quite productively, with some remaining undercurrents of rivalry. Together, they pioneered Convergent Language Theory while other linguists in the cluster were still scratching their heads upon discovering all connected systems spoke mutually comprehensible dialects of basically the same language. If they set their exceptional minds on a common goal, there is not much that can stop them.
 
Corelum's most prominent linguist twin team Henders and Donner have collaborated against each other since their first twin meeting at age 20. Both exceptionally intelligent, they constantly pushed the envelope in order to one-up each other. They are head and shoulders above their field, and lacking other peers of the same caliber, they have started working together quite productively, with some remaining undercurrents of rivalry. Together, they pioneered Convergent Language Theory while other linguists in the cluster were still scratching their heads upon discovering all connected systems spoke mutually comprehensible dialects of basically the same language. If they set their exceptional minds on a common goal, there is not much that can stop them.
 
''"Lissa is tall for a woman born in a gravity well, with shoulder length blonde hair and bordering on attractive (for a scientist). Donner on the other hand is a bit shorter than her and has a robust build, barrel chest and arms like Alan's legs."''
 
 
* Aspect: Unstoppable mind if united
 
* Aspect: Unstoppable mind if united
 
* Aspect: (open)
 
* Aspect: (open)
 
* Aspect: (open)
 
* Aspect: (open)
 
# Resolve, ''Unknown'', ''Unknown''
 
# Resolve, ''Unknown'', ''Unknown''
# Computer, Science (Cryptography)
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# Academics (Linguistics), ''Unknown''
# Academics (Linguistics)
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# ''Unknown''
  
 
====Surveyor Anis Mithy====
 
====Surveyor Anis Mithy====

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