Editing
Diego Huertas:
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page] [[File:Demolitionman3.jpg]] =Statistics= {|class=wikitable ! Name || Value |- | INTelligence || 8 |- | TECH || 7 |- | ATTRactiveness || 7 |- | Movement Allowance || 5 |- | EMPathy || 6 |- | REFlex || 6 |- | COOL || 4 |- | LUCK || 5 |- | BODY || 4 |} *Nationality: U.S. *Birthdate: 14 May 2005 *Sex: M *Weight: 140lbs *Height: 5'10" *Run: 15 (''M.A. x 3'') *Leap: 3.75 (''Run / 4'') *Throw Range: 24 (''Body x 5 + Athletics'') *Native Language: English *Languages: =Skills= *ATTR: [7] **Personal Grooming*: **Wardrobe & style*: *BODY: [4] **Endurance: **Strength feat: **Swimming*: *COOL: [4] **Interrogation: 1 **Intimidate: **Oratory: **Resist torture/drug: **Streetwise: 4 *EMPATHY: [6] **Human perception*: 6 **Interview*: **Leadership*: **Seduction*: **Social*: 2 **Persuasion/Fast Talk*: **Perform: *INT: [8] **Accounting: **Anthropology: **Awareness/notice*: 6 **Biology: **Botany: **Chemistry: 1 **Composition: **Diagnose Illness: **Education & General Knowledge*: 7 **Expert: **Forage: **Fishing: **Forward observer: **Gamble: **Geology (2): **History: **Instruction: **Information Gathering: **Interface: 3 **Linguistics: **Mathematics: **Metallurgy (2): **Meteorology (2): **Military Experience: **Navigation: **Physics (2): **Psychology: **Theoretical Sciences: **Scrounging: **Wilderness survival: **Zoology: *REF: [6] **Autogun: **Chemical weapons: **Athletics*: 4 **Dance: **Dodge/escape*: **Drive Wheel: **Drive Track: **Handgun: 6 **Heavy weapons: **Martial Arts: Melee 5 **Martial Arts: Muay Thai 2 **Motorcycle: **Operate Heavy Machine: **Pilot AV: 2 **Ride: **Rifle: **Snow ski: **Stealth (2)*: *TECH: [7] **AV tech (2): 2 **Basic tech (2): 2 **Biological weapons (3): **Electrical Engineer (2): 1 **Civil engineering (2): **Combat engineering: **Computer programming 1 **Demolitions (2): **Disguise: **Electronics: 2 **Farming: **First aid: 1 **Forgery: **Indirect fire (2): **Large Calibre Gun: **Medical/surgery (4): 1 **Nuclear weapons (4): **Paint & draw: **Photo & film: **Pick lock: **Pickpocket: **Play: **Rotor tech (3): 2 **Tactical Missile (2): **Weaponsmith: (*)These skills do not incur the -5 penalty for ‘No Skill Level’ Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types. A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. ==Martial Arts== {| border="1" cellpadding="2" !width="400"|Style !width="100"|Strike !width="100"|Punch !width="100"|Kick !width="100"|Disarm !width="100"|Sweep !width="100"|Block !width="100"|Dodge !width="100"|Grapple !width="100"|Throw !width="100"|Hold !width="100"|Choke !width="100"|Escape !width="100"|Ram |- | Melee || +4 || || || +2 || || +1 || +1 || || || || || || |- | Mui Thai || || +3 || +4 || || || +2 || || +1 || || || || || |} =Equipment= * '''Weapons''' ** 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines ** 1 x Militech Taser ** 1 x Night Stick. {| border="1" cellpadding="2" !width="250"|Weapon Name !width="100"|Weapon Type !width="100"|Accuracy !width="100"|Concealment !width="100"|Availability !width="300"|Damage !width="200"|Magazine Capacity !width="150"|Shots/Round !width="150"|Reliability !width="150"|Range |- |'''Colt Enforcement 10''' || Pistol || +1 || Jacket || Common || 2d6+3 (10mm/.40 calibre) || 14 || 2 || Very || 50m |- |'''Militech Taser''' || Pistol || -1 || Jacket || Common || Stun (taser dart) || 10 || 1 || Standard|| 10m |- |'''Nightstick''' || Melee || 0 || Jacket || Poor || 2d6+3 || NA || NA || Very || 0m |} * '''Armour''' ** ''Patrol Armour'' ***Helmet (''SP20''), Anti-Dazzle, Hight intensity beam light, Hard Armour ***Torso (''SP20''), MOLLE* harness, climbing/extraction harness, Hard Armour ***Leg Rig (''SP12''), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour ***Arm Rig (''SP12''), MOLLE on upper arm. (*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness) {| border="1" cellpadding="2" !width="400"| !width="100"| Head 1 !width="100"| Chest 2 !width="100"| Abdomen 3 !width="100"| Groin 4 !width="100"| R Arm 5 !width="100"| L Arm 6 !width="100"| R Thigh 7 !width="100"| R Shin 8 !width="150"| L Thigh 9 !width="150"| L Shin 0 |- |'''Patrol Armour''' || 20 || 20 || 20 || 20 || 12 || 12 || 12 || 12|| 12 || 12 |- |'''SWAT Armour''' || x || x || x || x || x || x || x || x|| x|| x |- |'''Street Armour''' || x || x || x || x || x || x || x || x|| x|| x |} *'''Clothing''' ** 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue) ** 1 x Boots (lace up ) ** 1 x Tactical Gloves ** 2 x Gym gear with SDPD logo ** 1 x Shooters cap with SDPD logo (Dark Blue) ** 1 x Reflective sunglasses. (laser-safe/ballistic grade) * '''Cyberware''' ** Neuralware processor (super encryption Bluetooth needs no plugs) *** GPS locator app loaded *** omni-link (for vehicle, cybermodem, etc) *** olfactory boost 100eb, 2 h.loss (+2 Awareness via smell, allows scent tracking) ** Cyber-eye (left, solid colour, iridescent purple) 500eb, 2d6=4 h.loss *** micro-optics, 150eb, 0.5h.loss *** thermograph sensor, 200eb, 1h.loss * Humanity ** Original 60 ** Current 52.5 * '''Electronics''' ** Demountable helmet 2-way radio/video headset ** SDPD issue tablet ** SDPD Badge wallet with bio-authorisor * '''Gear''' ** 2 x handcuffs and key. ** 1 x Evidence kit (gloves, 10 x ziplok bags, etc) ** 10 x Ziplok cable ties ** 2 x Large duffel bags =Background= * Origins & Personal Style ** Clothes: Normal Clothes ** Hairstyle: Short and Spiked ** Affections: Nose Rings ** Ethnicity: Hispanic American * Family Background ** Rank: Corporate Executive. ** Parents: Both living ** Family: Status Family status is okay. ** Childhood: Spent in a safe corporate suburbia . ** Siblings: (0) . * Motivations ** Traits: Friendly and outgoing ** Person Valued Most: Teacher or Mentor ** Valued Most: Knowledge ** Valued Possession: A photograph ** Feeling about most people: Don’t depend on anyone. * Life Events ** 16 Powerful Corporate Exec owes you one favor. ** 17 Friend: Like a kid sister/brother to you. ** 18 Nothing Happened. ** 19 Friend: Like a foster parent to you. ** 20 Happy Love Affair ** 21 Enemy: Female corporate executive. Cause: Caused a physical disability. Feelings: You hate them. Enemy's Resources: Himself and a few friends ** 22 Enemy: Male person working for you. Cause: Deserted or betrayed the other. Feelings: You hate them. Enemy's Resources: Just himself ** 23 Find a Sensei: Begin at +2 or add +1 to a martial arts skill of your choice. ** 24 Romance: One of you is insanely jealous. ** 25 Happy Love Affair [http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information