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[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
 
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
 
[[File:Demolitionman3.jpg]]
 
  
 
=Statistics=
 
=Statistics=
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! Name || Value   
 
! Name || Value   
 
|-
 
|-
| INTelligence ||    8
+
| INTelligence ||    x
 
|-
 
|-
| TECH ||    7
+
| TECH ||    x
 
|-
 
|-
| ATTRactiveness ||    7
+
| ATTRactiveness ||    x
 
|-
 
|-
| Movement Allowance ||    5
+
| Movement Allowance ||    x
 
|-
 
|-
| EMPathy ||    6
+
| EMPathy ||    x
 
|-
 
|-
| REFlex ||    6
+
| REFlex ||    x
 
|-
 
|-
| COOL ||    4
+
| COOL ||    x
 
|-
 
|-
| LUCK ||    5
+
| LUCK ||    x
 
|-
 
|-
| BODY ||    4
+
| BODY ||    x
 
|}
 
|}
  
  
*Nationality: U.S.
+
*Nationality:
*Birthdate: 14 May 2005
+
*Birthdate:
*Sex: M
+
*Sex:
*Weight: 140lbs
+
*Weight:
*Height: 5'10"
+
*Height:
*Run: 15 (''M.A. x 3'')
+
*Run: (''M.A. x 3'')
*Leap: 3.75 (''Run / 4'')
+
*Leap: (''Run / 4'')
*Throw Range: 24 (''Body x 5 + Athletics'')
+
*Throw Range: (''Body x 5 + Athletics'')
*Native Language: English
+
*Native Language:
 
*Languages:
 
*Languages:
  
 
=Skills=
 
=Skills=
  
*ATTR: [7]
+
*ATTR: [x]
 
**Personal Grooming*:
 
**Personal Grooming*:
 
**Wardrobe & style*:
 
**Wardrobe & style*:
  
  
*BODY: [4]
+
*BODY: [x]
 
**Endurance:  
 
**Endurance:  
 
**Strength feat:
 
**Strength feat:
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*COOL: [4]
+
*COOL: [x]
**Interrogation: 1
+
**Interrogation:
 
**Intimidate:
 
**Intimidate:
 
**Oratory:
 
**Oratory:
 
**Resist torture/drug:
 
**Resist torture/drug:
**Streetwise: 4
+
**Streetwise:
  
  
*EMPATHY: [6]
+
*EMPATHY: [x]
**Human perception*: 6
+
**Human perception*:
 
**Interview*:  
 
**Interview*:  
 
**Leadership*:  
 
**Leadership*:  
 
**Seduction*:  
 
**Seduction*:  
**Social*: 2
+
**Social*:
 
**Persuasion/Fast Talk*:
 
**Persuasion/Fast Talk*:
 
**Perform:
 
**Perform:
  
  
*INT: [8]
+
*INT: [x]
 
**Accounting:
 
**Accounting:
 
**Anthropology:
 
**Anthropology:
**Awareness/notice*: 6
+
**Awareness/notice*:
 
**Biology:
 
**Biology:
 
**Botany:
 
**Botany:
**Chemistry: 1
+
**Chemistry:
 
**Composition:
 
**Composition:
 
**Diagnose Illness:
 
**Diagnose Illness:
**Education & General Knowledge*: 7
+
**Education & General Knowledge*:  
 
**Expert:  
 
**Expert:  
 
**Forage:
 
**Forage:
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**History:
 
**History:
 
**Instruction:
 
**Instruction:
**Information Gathering:  
+
**Information Gathering:
**Interface: 3
 
 
**Linguistics:  
 
**Linguistics:  
 
**Mathematics:  
 
**Mathematics:  
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**Autogun:  
 
**Autogun:  
 
**Chemical weapons:  
 
**Chemical weapons:  
**Athletics*: 4
+
**Athletics*:  
 
**Dance:  
 
**Dance:  
 
**Dodge/escape*:  
 
**Dodge/escape*:  
 
**Drive Wheel:  
 
**Drive Wheel:  
 
**Drive Track:  
 
**Drive Track:  
**Handgun: 6
+
**Handgun:  
 
**Heavy weapons:  
 
**Heavy weapons:  
**Martial Arts: Melee 5
+
**Martial Arts:  
**Martial Arts: Muay Thai 2
 
 
**Motorcycle:
 
**Motorcycle:
 
**Operate Heavy Machine:  
 
**Operate Heavy Machine:  
**Pilot AV: 2
+
**Pilot:
 
**Ride:
 
**Ride:
 
**Rifle:  
 
**Rifle:  
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*TECH: [7]
+
*TECH: [x]
**AV tech (2): 2
+
**Aero tech (2):
**Basic tech (2): 2
+
**Basic tech (2):
 
**Biological weapons (3):
 
**Biological weapons (3):
**Electrical Engineer (2): 1
+
**Electrical Engineer (2):
 
**Civil engineering (2):  
 
**Civil engineering (2):  
 
**Combat engineering:  
 
**Combat engineering:  
**Computer programming 1
 
 
**Demolitions (2):  
 
**Demolitions (2):  
 
**Disguise:  
 
**Disguise:  
**Electronics: 2
+
**Electronics:  
 
**Farming:  
 
**Farming:  
**First aid: 1
+
**First aid:  
 
**Forgery:
 
**Forgery:
 
**Indirect fire (2):  
 
**Indirect fire (2):  
 
**Large Calibre Gun:  
 
**Large Calibre Gun:  
**Medical/surgery (4): 1
+
**Medical/surgery (4):
 
**Nuclear weapons (4):
 
**Nuclear weapons (4):
 
**Paint & draw:
 
**Paint & draw:
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**Pickpocket:  
 
**Pickpocket:  
 
**Play:
 
**Play:
**Rotor tech (3): 2
+
**Rotor tech (3):
 
**Tactical Missile (2):  
 
**Tactical Missile (2):  
 
**Weaponsmith:  
 
**Weaponsmith:  
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A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
 
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
 
==Martial Arts==
 
 
{| border="1" cellpadding="2"
 
!width="400"|Style
 
!width="100"|Strike
 
!width="100"|Punch
 
!width="100"|Kick
 
!width="100"|Disarm
 
!width="100"|Sweep
 
!width="100"|Block
 
!width="100"|Dodge
 
!width="100"|Grapple
 
!width="100"|Throw
 
!width="100"|Hold
 
!width="100"|Choke
 
!width="100"|Escape
 
!width="100"|Ram
 
 
|-
 
| Melee || +4 ||  ||  || +2 ||  || +1 || +1 ||  ||  ||  ||  ||  ||
 
|-
 
| Mui Thai ||  || +3 || +4 ||  ||  || +2 ||  || +1 ||  ||  ||  ||  ||
 
|}
 
  
 
=Equipment=
 
=Equipment=
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* '''Cyberware'''
+
* '''Cyberwear'''
 
** Neuralware processor (super encryption Bluetooth needs no plugs)
 
** Neuralware processor (super encryption Bluetooth needs no plugs)
 
*** GPS locator app loaded
 
*** GPS locator app loaded
*** omni-link (for vehicle, cybermodem, etc)
 
*** olfactory boost 100eb, 2 h.loss (+2 Awareness via smell, allows scent tracking)
 
** Cyber-eye (left, solid colour, iridescent purple) 500eb, 2d6=4 h.loss
 
*** micro-optics, 150eb, 0.5h.loss
 
*** thermograph sensor, 200eb, 1h.loss
 
 
* Humanity
 
** Original 60
 
** Current 52.5
 
  
  
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=Background=
 
=Background=
* Origins & Personal Style
 
** Clothes: Normal Clothes
 
** Hairstyle: Short and Spiked
 
** Affections: Nose Rings
 
** Ethnicity: Hispanic American
 
 
* Family Background
 
** Rank: Corporate Executive.
 
** Parents: Both living
 
** Family: Status Family status is okay.
 
** Childhood: Spent in a safe corporate suburbia .
 
** Siblings: (0)
 
.
 
* Motivations
 
** Traits: Friendly and outgoing
 
** Person Valued Most: Teacher or Mentor
 
** Valued Most: Knowledge
 
** Valued Possession: A photograph
 
** Feeling about most people: Don’t depend on anyone.
 
 
 
* Life Events
 
** 16 Powerful Corporate Exec owes you one favor.
 
** 17 Friend: Like a kid sister/brother to you.
 
** 18 Nothing Happened.
 
** 19 Friend: Like a foster parent to you.
 
** 20 Happy Love Affair
 
** 21 Enemy: Female corporate executive. Cause: Caused a physical disability. Feelings: You hate them. Enemy's Resources: Himself and a few friends
 
** 22 Enemy: Male person working for you. Cause: Deserted or betrayed the other. Feelings: You hate them. Enemy's Resources: Just himself
 
** 23 Find a Sensei: Begin at +2 or add +1 to a martial arts skill of your choice.
 
** 24 Romance: One of you is insanely jealous.
 
** 25 Happy Love Affair
 
 
  
 
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
 
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]

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