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[[Category:D20_System]]
 
[[Category:D20_System]]
  
'''Welcome to the Scales of War campaign wiki.''' This wiki site is a resource for a tabletop fantasy role-playing game.  The goal of this wiki site is to form a log of events in the campaign and store information about the game that is easily accessible and editable to the entire game group.<br>
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'''Welcome to the Scales of War campaign wiki.''' This wiki site is a resource for a play-by-post tabletop fantasy role-playing game.  The goal of this wiki site is to form a log of events in the campaign and store information about the game that is easily accessible and editable to the entire game group.<br>
 
<p>
 
<p>
  
'''PLEASE SEE 'BACKGROUND'''' for an introduction to the Scales of War Campaign setting, and questions for you to ponder in preparation for our inaugural session on Saturday 10am - 2pm at Todd Grow's place.<br>
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'''PLEASE SEE 'BACKGROUND' for an introduction to the Scales of War Campaign setting, and questions for you to ponder in preparation for our inaugural session on Saturday 10am - 2pm at Todd Grow's place.<br>
 
 
  
  
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The lights go down in the darkening theatre, and ominous theme music gradually grows as upon the gigantic state-of-the-art screen a series of large yellow letters loom large before the eyes of the PCs, scrolling away into the depths of a yawning void:
 
The lights go down in the darkening theatre, and ominous theme music gradually grows as upon the gigantic state-of-the-art screen a series of large yellow letters loom large before the eyes of the PCs, scrolling away into the depths of a yawning void:
  
''The world has never been a safe place.  Bastions of civilization populate a dark, menacing world—islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse.  As deadly as the world is on a normal day, it has been rumored that something has begun to stir on the fringes of the civilized Elsir Vale.  Formerly the site of an attack by an army of ravening goblinkind known as the Red Hand, the Vale has known several years of peace since brave adventurers, leading dwellers of the Vale lands, stormed into the teeth of the approaching Hand and, after a bitter series of battles and no small amount of bloodshed on both sides, sent them scurrying back into the darkness.  But the ten years’ peace of Elsir Vale—and specifically, the town of Brindol, heart of the former conflict with the Red Hand—has been shattered.  The vague shadow of unease the locals have been experiencing lately has crystallized in the form of a recent attack on the town itself.  Now Brindol finds itself once more in need of capable and brave heroes (or simply capable opportunists) willing to come to the aid of their citizens.  The town council is willing to pay handsomely for adventurers with the stones to rescue the prisoners and recover the antique treasures taken from the Hall of Great Valor . . . adventurers like those at your table, here in the Antler and Thistle tavern.''
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The world has never been a safe place.  Bastions of civilization populate a dark, menacing world—islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse.  As deadly as the world is on a normal day, it has been rumored that something has begun to stir on the fringes of the civilized Elsir Vale.  Formerly the site of an attack by an army of ravening goblinkind known as the Red Hand, the Vale has known several years of peace since brave adventurers, leading dwellers of the Vale lands, stormed into the teeth of the approaching Hand and, after a bitter series of battles and no small amount of bloodshed on both sides, sent them scurrying back into the darkness.  But the ten years’ peace of Elsir Vale—and specifically, the town of Brindol, heart of the former conflict with the Red Hand—has been shattered.  The vague shadow of unease the locals have been experiencing lately has crystallized in the form of a recent attack on the town itself.  Now Brindol finds itself once more in need of capable and brave heroes (or simply capable opportunists) willing to come to the aid of their citizens.  The town council is willing to pay handsomely for adventurers with the stones to rescue the prisoners and recover the antique treasures taken from the Hall of Great Valor . . . adventurers like those at your table, here in the Antler and Thistle tavern.
  
 
So begins the tipping of the Scales of War...
 
So begins the tipping of the Scales of War...
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==The Characters==
 
==The Characters==
 
===PCs===
 
===PCs===
* [[Scales of War:Maveith|Maveith]]: Goliath, Earth Warden (Defender, secondary Controller) ([[User:Digitaldjinn |Ken Grow]])
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* [[Scales of War:Maveith|Maveith]]: Goliath, Earth Warden (Defender, secondary Controller) ([[User:Digitaldjinn | Ken Grow]])
 
* [[Scales of War:Gregorr Pieterson|Gregorr Pieterson]]: Human, Hybrid Aegis of Assault Swordmage/Fey Pact Warlock (Defender/Striker)  ([[User:none|Kevin Higley]])
 
* [[Scales of War:Gregorr Pieterson|Gregorr Pieterson]]: Human, Hybrid Aegis of Assault Swordmage/Fey Pact Warlock (Defender/Striker)  ([[User:none|Kevin Higley]])
 
* [[Scales of War:Hmdooley|Hmdooley]]: Outsider Drone, Artful Dodger Rogue (Striker)  ([[User:none|Todd Grow]])
 
* [[Scales of War:Hmdooley|Hmdooley]]: Outsider Drone, Artful Dodger Rogue (Striker)  ([[User:none|Todd Grow]])
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==Threads==
 
==Threads==
[[Scales of War:Dialogue|''In-world dialogue'' (from your character point of view, immersed in the campaign setting)]]<br>
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[[Scales of War:Dialogue|In-world dialogue (from your character point of view, immersed in the campaign setting)]]<br>
 
 
 
[[Scales of War:Player Speak|Player-speak (free use of game mechanic terms, from your own perspective as a player)]]
 
[[Scales of War:Player Speak|Player-speak (free use of game mechanic terms, from your own perspective as a player)]]
  
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==Adventure Log==
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==Adventure Log (compiled by campaign historian Ken Grow, all contributions by PCs with in-world and/or player-speak narration/commentary are always welcome)==
(compiled by campaign historian Ken Grow
 
All contributions by PCs with in-world (''italics'') and/or player-speak (regular typeface) narration/commentary are always welcome)
 

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