Editing Disg4Ea Character Pendraguin

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===Secondary Stats===
 
===Secondary Stats===
  
HP 45 Bloodied 22 Surge 11
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HP 39 Bloodied 19 Surge 9
  
 
Healing Surges: 14
 
Healing Surges: 14
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===Feats===
 
===Feats===
Bonus Feat:  Devout Protector Expertise: +1/2/3 (tier) to atttacks with 1-handed weapons and implements, +1 shield bonus to AC to party members without shield
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Bonus Feat:  Axe Expertise: +1/2/3 (tier) to atttacks with axes, reroll one damage die of a one in axe weapon attacks
  
 
Bonus Feat:  Improved Defenses:  +1/2/3 (tier) to NADs
 
Bonus Feat:  Improved Defenses:  +1/2/3 (tier) to NADs
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Divine Mettle:  Encounter, Minor, Close Burst 10, Channel Divinity (You can only use one channel divinity power per encounter), Effect:  The target makes a saving throw with a bonus equal to your charisma modifier (+4)
 
Divine Mettle:  Encounter, Minor, Close Burst 10, Channel Divinity (You can only use one channel divinity power per encounter), Effect:  The target makes a saving throw with a bonus equal to your charisma modifier (+4)
  
Divine Strength: Encounter, Minor, Personal, Channel Divinity (You can only use one channel divinity power per encounter), Effect:  Apply your strength modifier (+1) as extra damage on your next attack this turn.
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Divine Strength: Encounter, Minor, Personal, hannel Divinity (You can only use one channel divinity power per encounter), Effect:  Apply your strength modifier (+1) as extra damage on your next attack this turn.
 
 
Call to Arms:  Encounter, Standard, Close Burst 5, Target: One Creature marked by Pendraguin, +7 vs Will, Hit: You pull the target to a square adjacent to you, then make a melee secondary attack against it using your weapon.  Secondary attack:  +11 vs AC, Hit: 2d10+5 damage.
 
  
 
Majestic Halo:  Daily, Melee, +9 vs AC, 3d10+5 radiant damage (miss half damage), Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.
 
Majestic Halo:  Daily, Melee, +9 vs AC, 3d10+5 radiant damage (miss half damage), Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.

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