Editing Disg4Ea Character Pendraguin

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''"Incoming, Dood!"''
 
''"Incoming, Dood!"''
 
===Level/Classes===
 
Level 3 Paladin
 
  
 
===Stats===
 
===Stats===
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===Secondary Stats===
 
===Secondary Stats===
  
HP 45 Bloodied 22 Surge 11
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HP 39 Bloodied 19 Surge 9
  
 
Healing Surges: 14
 
Healing Surges: 14
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===Defenses===
 
===Defenses===
  
AC 22
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AC 21
  
 
Fort 17
 
Fort 17
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===Trained Skills===
 
===Trained Skills===
  
Religion +5
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Religion +4
  
Insight +7
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Insight +6
  
Endurance +8
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Endurance +7
  
Diplomacy +10
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Diplomacy +9
  
 
===Untrained Skills===
 
===Untrained Skills===
  
Acrobatics -3
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Acrobatics -4
  
Arcana -0
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Arcana -1
  
Bluff +5
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Bluff +4
  
Dungeoneering +2
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Dungeoneering +1
  
Heal +2
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Heal +1
  
History -0
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History -1
  
Intimidate +5
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Intimidate +4
  
Nature +2
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Nature +1
  
Perception +2
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Perception +1
  
Stealth -3
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Stealth -4
  
Streetwise +5
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Streetwise +4
  
Thievery -1
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Thievery -2
  
Athletics -2
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Athletics -3
  
 
===Feats===
 
===Feats===
Bonus Feat:  Devout Protector Expertise: +1/2/3 (tier) to atttacks with 1-handed weapons and implements, +1 shield bonus to AC to party members without shield
 
 
Bonus Feat:  Improved Defenses:  +1/2/3 (tier) to NADs
 
 
Level 1:  Swift Runner: +2 to speed when you charge or run
 
  
Level 2:  Heavy Armor Agility:  Ignore Heavy Armor's penalty to speed
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Swift Runner: +2 to speed when you charge or run
  
 
===Powers===
 
===Powers===
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Lay On Hands: At-Will, Melee touch, minor, Special: You may use this power a number of times per day equal to your wisdom modifier, but only once per round, Effect:  You spend a healing surge but regain no hit points.  Instead, the target regains hit points as if it had spent a healing surge.  You must have at least one healing surge remaining to use this power.
 
Lay On Hands: At-Will, Melee touch, minor, Special: You may use this power a number of times per day equal to your wisdom modifier, but only once per round, Effect:  You spend a healing surge but regain no hit points.  Instead, the target regains hit points as if it had spent a healing surge.  You must have at least one healing surge remaining to use this power.
  
Ardent Strike: At-Will, Melee, +9 vs AC, 1d10+5 damage and target is subject to your divine sanction until the end of your next turn, Special:  When charging, you can use this power in place of a melee basic attack
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Ardent Strike: At-Will, Melee, +6 vs AC, 1d10+4 damage and target is subject to your divine sanction until the end of your next turn, Special:  When charging, you can use this power in place of a melee basic attack
  
Virtuous Strike:  At-Will, Melee, +9 vs AC, 1d10+5 radiant damage and you gain a +2 bonus to saving throws until the start of your next turn, Special:  This power may be used as a melee basic attack.
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Virtuous Strike:  At-Will, Melee, +6 vs AC, 1d10+4 radiant damage and you gain a +2 bonus to saving throws until the start of your next turn, Special:  This power may be used as a melee basic attack.
  
 
Guardian's Counter:  Encounter, Immediate Interrupt, Close Burst 2, Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack.  Effect:  You and the ally shift up to 2 squares as a free action, swapping positions.  You become the target of the triggering attack, in place of the ally.  After the attack is resolved, you can make a basic attack against the attacker.
 
Guardian's Counter:  Encounter, Immediate Interrupt, Close Burst 2, Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack.  Effect:  You and the ally shift up to 2 squares as a free action, swapping positions.  You become the target of the triggering attack, in place of the ally.  After the attack is resolved, you can make a basic attack against the attacker.
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Soul-fire Explosion:  Encounter, Close Burst 1, Trigger:  You are thrown or dropped to 0 hit points or less Target:  All creatures in burst, including you Effect: 1d8+4 fire and Thunder damage.
 
Soul-fire Explosion:  Encounter, Close Burst 1, Trigger:  You are thrown or dropped to 0 hit points or less Target:  All creatures in burst, including you Effect: 1d8+4 fire and Thunder damage.
  
Valorous Smite:  Encounter, Melee, +9 vs AC, 2d10+5 damage, each enemy within three squares of you is subject to your divine sanction until the end of your next turn.
+
Valorous Smite:  Encounter, Melee, +6 vs AC, 2d10+4 damage, each enemy within three squares of you is subject to your divine sanction until the end of your next turn.
  
 
Divine Mettle:  Encounter, Minor, Close Burst 10, Channel Divinity (You can only use one channel divinity power per encounter), Effect:  The target makes a saving throw with a bonus equal to your charisma modifier (+4)
 
Divine Mettle:  Encounter, Minor, Close Burst 10, Channel Divinity (You can only use one channel divinity power per encounter), Effect:  The target makes a saving throw with a bonus equal to your charisma modifier (+4)
  
Divine Strength: Encounter, Minor, Personal, Channel Divinity (You can only use one channel divinity power per encounter), Effect:  Apply your strength modifier (+1) as extra damage on your next attack this turn.
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Divine Strength: Encounter, Minor, Personal, hannel Divinity (You can only use one channel divinity power per encounter), Effect:  Apply your strength modifier (+1) as extra damage on your next attack this turn.
 
 
Call to Arms:  Encounter, Standard, Close Burst 5, Target: One Creature marked by Pendraguin, +7 vs Will, Hit: You pull the target to a square adjacent to you, then make a melee secondary attack against it using your weapon.  Secondary attack:  +11 vs AC, Hit: 2d10+5 damage.
 
  
Majestic Halo:  Daily, Melee, +9 vs AC, 3d10+5 radiant damage (miss half damage), Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.
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Majestic Halo:  Daily, Melee, +6 vs AC, 3d10 + 4 radiant damage (miss half damage), Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.
 
 
Endure Pain:  Daily, Immediate Interrupt, Personal.  Trigger:  You are hit by an attack.  Effect:  You gain resistance to all damage equal to 5 + your constitution modifier (+4) until the end of your next turn.
 
  
 
===Gears===
 
===Gears===
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Heavy Shield
 
Heavy Shield
  
Warhammer (Not carried)
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Warhammer
  
 
Adventurer's Kit
 
Adventurer's Kit
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Hempen Rope (50 ft.)
 
Hempen Rope (50 ft.)
  
411.5 HL
+
6.5 HL
  
 
Ten-Foot Pole
 
Ten-Foot Pole
 
Vicious Battleaxe +1 (+1d12 damage on crit)
 
  
 
===Background===
 
===Background===

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