Editing DissidiaTemplar West Marches/Adventure1

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Adventure 1, Encounter 1, Bronze Flask
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== "The Russian" ==
  
[[File:Bronze_Flask_5.jpeg]]
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The man at the tavern looks you up and down as you approach the bar and says "What can I get ye?"
  
[[File:Bronze_Flask_4.jpeg]]
 
  
[[File:Bronze_Flask_3.jpeg]]
 
  
[[File:Bronze_Flask_2.jpeg]]
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== "The Jake" ==
  
[[File:Bronze_Flask_1.jpeg]]
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" I want the best drink you got!"
  
Adventure 1, Hunting for Adventure
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== "Commoner 1" ==
 
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"Are you sure about that, mister? No offense meant, of course, but if you accidentally select the whole text, you'll wipe the page!
-Exploring the World of Kyrinia
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Or, how bad will it look when 6 people are talking back and forth with no time stamps or account info? I could totally just be typing for someone else."
Stepping out of town through the North East road you consider where you want to go. Even this small section of this world, is vast. Each hex on our map designates 2 square miles of space and can house any number of interesting experiences. 
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The 'commoner' had some seriously good points...
 
 
-New Tutorial Unlocked “World Map Travel”
 
When making a journey, the individual or group chooses to which next hex you want to enter. You can travel for 2 hours, traveling 3 hexes, 6 miles in a single day. This assumes foot travel, 2 hours of marching, no exploration of the Hex but the inclusion of an encounter and conferring no Fatigue. A full, 8 hour rest is needed to resume the march without suffering Fatigue.
 
Until the next rest, each hex confers a Fatigue Roll. After 12 Miles, each character rolls Fatigue at -2 and scales from there.  
 
Choose your first destination!
 
 
 
[[File:Adventure1.1.jpg]]
 
 
 
[[File:Adventure1.2.jpg]]
 

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