Editing DissidiaTemplar West Marches/The World

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
'''The Genesishydra''' - the mother of monsters who undoubtedly survived Armageddon - in its eternal cycle, stirs once more, seeding the land, air, water, and aether beyond with her only by-product: The monsters of myth. Some hatch, grow or germinate quickly, becoming the earliest monsters of the new era. Others are buried deep and won't come alive for a millennia, or until disturbed by forces far later. Some take the form of insidious ideas, lodged in sapients' minds, growing and spreading as the thought is shared. The denizens of the land at the time have many names for the monsters that now stalk them in the dark: Eldrazi, Couroni, Felk, Kaiju, Kami, dinosaur, and even more for the particular breeds and individuals they come across, or are devastated by.
 
'''The Genesishydra''' - the mother of monsters who undoubtedly survived Armageddon - in its eternal cycle, stirs once more, seeding the land, air, water, and aether beyond with her only by-product: The monsters of myth. Some hatch, grow or germinate quickly, becoming the earliest monsters of the new era. Others are buried deep and won't come alive for a millennia, or until disturbed by forces far later. Some take the form of insidious ideas, lodged in sapients' minds, growing and spreading as the thought is shared. The denizens of the land at the time have many names for the monsters that now stalk them in the dark: Eldrazi, Couroni, Felk, Kaiju, Kami, dinosaur, and even more for the particular breeds and individuals they come across, or are devastated by.
  
There is no knowable purpose to the mother of monsters' spawn, but they seem to exist at a cross-point of evolution, and each breed is unique - united only by one single behavior: each works to feed, protect, or otherwise serve the ever-enduring Genesishyrda. Beyond that, their presence stirs fear into the hearts of those who can feel it, provide deadly challenge for any heroic enough to hunt them, and resources to those capable enough down them and make use of their extraordinary remains.
+
Their is no knowable purpose to the mother of monsters' spawn, but they seem to exist at a cross-point of evolution, and each breed is unique - united only by one single behavior: each works to feed, protect, or otherwise serve the ever-enduring Genesishyrda. Beyond that, their presence stirs fear into the hearts of those who can feel it, provide deadly challenge for any heroic enough to hunt them, and resources to those capable enough down them and make use of their extraordinary remains.
  
 
=== The Anntorii and the Curtain of Death Year 110===
 
=== The Anntorii and the Curtain of Death Year 110===
Line 15: Line 15:
 
The breadth and depth of the heinous wall means it severed the '''Anari's''' underground empire. The majority of its citizenry left within the Curtain are the enslaved, weakly '''Molinari'''. The ruling class withdrew themselves into what quickly became their new interior capitol: '''Anntorii''', but the larger masses of '''Molinari''' rose up, embracing a form of intellectual freedom they had never known. Their greater numbers allowed them to broker for better treatment, and new positions within society. Engineer, scientist, smith and speaker were all opened to them. From there, exploration was a natural course by extension to see what now lay within their more limited domain, although it would be ages still before they sought what was above, it was a matter of course for a still expanding race: if one dimension is blocked, they would traverse in the other.
 
The breadth and depth of the heinous wall means it severed the '''Anari's''' underground empire. The majority of its citizenry left within the Curtain are the enslaved, weakly '''Molinari'''. The ruling class withdrew themselves into what quickly became their new interior capitol: '''Anntorii''', but the larger masses of '''Molinari''' rose up, embracing a form of intellectual freedom they had never known. Their greater numbers allowed them to broker for better treatment, and new positions within society. Engineer, scientist, smith and speaker were all opened to them. From there, exploration was a natural course by extension to see what now lay within their more limited domain, although it would be ages still before they sought what was above, it was a matter of course for a still expanding race: if one dimension is blocked, they would traverse in the other.
  
==Genesishydra is Stymed Year 120==
+
== The Aether Monster Year 120==
You would think they didn't enjoy all the new experiences She had enabled them to have,
 
all the exercise Her toys gave them, all the excitement! But lately they hid
 
in those rocky edges of land along the shallow waters. Creating their villages and
 
surviving on what the sea and land offered them.
 
 
 
She had been entertained as Her creatures chased them through the woods,
 
as Her offspring danced on them on the open plains, as they thrashed about
 
above the Deep Waters when their little wooden craft were shattered by long
 
reaching tentacles.
 
 
 
Now they hid in the cracks and crevasses of the rocky shoreline, where the
 
earth's hard shell gave them more protection.
 
Now they kept close together, with watchers on tall hill tops and horns to
 
sound warnings to gather the flocks into the water splashed caves when Her
 
creatures approached across the moors.
 
Now they caught the fish and harvested the plants of the sea without leaving
 
their protected coves.
 
No longer did they come out into the Deeper Waters.
 
No longer did they wander to the Interesting places.
 
 
 
She will have to do Things about this.
 
Perhaps new pets that are smaller so they can mover through valleys and get closer without being seen.
 
Perhaps new kin that are more cunning, that can plan and coordinate together.
 
And let's see what seeds We have waiting in the Dark Places still. We can select some that are
 
not bothered by the water or the light and send them upwards too.
 
 
 
== The Aether Monster Year 130==
 
 
One of the first monsters created by '''The Genesishydra''' was the '''Aether Monster'''. This monster started off small but, over the course of history, grew to gigantic proportions. The monster is able to travel into the fourth spacial dimension making it seemingly able to teleport. In addition, it cannot survive under normal climate conditions, finding it most comfortable in the upper atmosphere.
 
One of the first monsters created by '''The Genesishydra''' was the '''Aether Monster'''. This monster started off small but, over the course of history, grew to gigantic proportions. The monster is able to travel into the fourth spacial dimension making it seemingly able to teleport. In addition, it cannot survive under normal climate conditions, finding it most comfortable in the upper atmosphere.
  
Line 53: Line 26:
 
The conclusion is that this monster is a random threat that grows more dangerous the further in the future you go.
 
The conclusion is that this monster is a random threat that grows more dangerous the further in the future you go.
  
== Monsterkind Coexsist Year 140==
+
== Monsterkind Coexsist Year 130==
 
Many generations after the creation of the monsters by '''The Genesishydra''', some of the monsters gained a level of intelligence to where they formed their own civilization. Largely separate from the world, since most species saw them as threats/enemies, these 50-500 foot tall kaiju looked very unique from one another.
 
Many generations after the creation of the monsters by '''The Genesishydra''', some of the monsters gained a level of intelligence to where they formed their own civilization. Largely separate from the world, since most species saw them as threats/enemies, these 50-500 foot tall kaiju looked very unique from one another.
  
== The Age of a Thousand sparks Year 150==
+
== The Age of a Thousand sparks Year 140==
 
The messenger of the gods, tiny '''Tiktoskr''', seeing the struggle of mortals against the children of the Genesishydra, steals knowledge from the missives he is given and bestows it upon the mortal races. Using the stolen secrets, the mortal races start a march of invention and innovation, creating weapons, devices, and more to aid them in their struggle for survival. The gods punish Tiktoskr's well-meaning treachery, and he is not seen by the mortal races after. The fate of the messenger-god is a mystery.
 
The messenger of the gods, tiny '''Tiktoskr''', seeing the struggle of mortals against the children of the Genesishydra, steals knowledge from the missives he is given and bestows it upon the mortal races. Using the stolen secrets, the mortal races start a march of invention and innovation, creating weapons, devices, and more to aid them in their struggle for survival. The gods punish Tiktoskr's well-meaning treachery, and he is not seen by the mortal races after. The fate of the messenger-god is a mystery.
  
== Developement of Deadman Drake's Dread Drekars of the Drapes Year 160==
+
== Developement of Deadman Drake's Dread Drekars of the Drapes Year 150==
 
With his head filled from a young age of the "good ole days" by  
 
With his head filled from a young age of the "good ole days" by  
 
the tales an ex-raider great-uncle, '''James Drake''' had
 
the tales an ex-raider great-uncle, '''James Drake''' had
Line 73: Line 46:
 
They were sailing a regular delivery of food & supplies to one of the  
 
They were sailing a regular delivery of food & supplies to one of the  
 
islands used to harvest lumber when suddenly many onboard died.
 
islands used to harvest lumber when suddenly many onboard died.
In shock, '''James''' rallied the remaining crew and few passengers and
+
In shock, James rallied the remaining crew and few passengers and
 
completed their trip to the island. Over the next several days it  
 
completed their trip to the island. Over the next several days it  
 
became apparent how lucky they had been. Almost a quarter of the  
 
became apparent how lucky they had been. Almost a quarter of the  
Line 101: Line 74:
 
James had re-told the great-uncles tales to young Daniel and Daniel decided
 
James had re-told the great-uncles tales to young Daniel and Daniel decided
 
to become a Raider. Taking one ship far down the coast, well past where any
 
to become a Raider. Taking one ship far down the coast, well past where any
of the settled Islands were, '''Daniel''' and his crew attacked farming villages and coastal
+
of the settled Islands were, Daniel and his crew attacked farming villages and coastal
 
outposts, taking what they could. A few weeks of this ended up with Daniel
 
outposts, taking what they could. A few weeks of this ended up with Daniel
 
on Wanted Posters and the locals sending for proper warships to repel these raiders.
 
on Wanted Posters and the locals sending for proper warships to repel these raiders.
Line 127: Line 100:
 
stability with the creation of the Outer Bank. This soon became where many of the  
 
stability with the creation of the Outer Bank. This soon became where many of the  
 
mainland's wealthy would "tuck a little something away where the tax man couldn't get to it".
 
mainland's wealthy would "tuck a little something away where the tax man couldn't get to it".
 
==Clever Tiktoskr Year 170==
 
The Continent is fairly full, but it is a dangerous and resource-rich place. "Humanity" hides in it's niches, and possess little technology with which to defend and grow themselves - but they are not alone.
 
Tiktoskr visits with his old friend off the coast and muses about how to implement his ideas.
 
 
  
 
= The Coagulation Period=
 
= The Coagulation Period=
Line 166: Line 134:
  
 
When the time came, they packed up their belongings and prepared for a journey to lands unknown. And as it turned out, their magic did nothing to help them against the curtain and 90% of them died immediately. The 10% who remained were not able to survive on their own, and many speculate that most of those survivors died from either infighting or aggressive enemies who either made it through the curtain or were already there. Their fate is ultimately unknown, but it is mostly accepted that the Heizun are extinct as one has not been seen since. Their old cities stand ruined and abandoned, bleak reminders that the curtain of death is not something that can be thwarted. No one has taken up residence in the cities since, believing them to be cursed.
 
When the time came, they packed up their belongings and prepared for a journey to lands unknown. And as it turned out, their magic did nothing to help them against the curtain and 90% of them died immediately. The 10% who remained were not able to survive on their own, and many speculate that most of those survivors died from either infighting or aggressive enemies who either made it through the curtain or were already there. Their fate is ultimately unknown, but it is mostly accepted that the Heizun are extinct as one has not been seen since. Their old cities stand ruined and abandoned, bleak reminders that the curtain of death is not something that can be thwarted. No one has taken up residence in the cities since, believing them to be cursed.
 
===Yana and the Curtain of Death Year 222===
 
Yana, greatest swordmaster in the world admits that even his godly powers cannot allow others to penetrate the current consistently, this convinces Mezoberanu's predalect to keep his people put, even if they will be overrun by the oncoming Krovorian barbarian hordes.
 
  
 
= The (Short Lived) Human Empire of Farven Period=
 
= The (Short Lived) Human Empire of Farven Period=
Realizing that the lands were once again relatively safe and independent, a group of '''Humans''' in the northern reaches got the idea that if they banded together, they may be able to rule it for themselves. After all, humans tended to be more ambitious and adaptable than other races, and they felt that should give them an edge. In the short term, it worked, and they made quick progress conquering other lands that were neither expecting an attack, nor prepared and able to defend from one. However, it turned out the humans in charge were terrible at keeping this mess organized and together. Corruption ran rampant among the upper circles, and the humans became complacent in their success. After only a century of rule, many other races banded together and revolted against them. When they were actually prepared and ready, they were capable of much more power and strategy than the humans could ever be. The empire fell as quickly as it had risen. Many of the longer lived races still view humans with scorn and as second-class citizens for their race's actions.
+
Realizing that the lands were once again relatively safe and independent, a group of humans in the northern reaches got the idea that if they banded together, they may be able to rule it for themselves. After all, humans tended to be more ambitious and adaptable than other races, and they felt that should give them an edge. In the short term, it worked, and they made quick progress conquering other lands that were neither expecting an attack, nor prepared and able to defend from one. However, it turned out the humans in charge were terrible at keeping this mess organized and together. Corruption ran rampant among the upper circles, and the humans became complacent in their success. After only a century of rule, many other races banded together and revolted against them. When they were actually prepared and ready, they were capable of much more power and strategy than the humans could ever be. The empire fell as quickly as it had risen. Many of the longer lived races still view humans with scorn and as second-class citizens for their race's actions.
  
== The Felling of Harl Grimwind Year 310==
+
== The Felling of Harl Grimwind Year 350==
 
Failed usurper '''Harl Grimwind''' and his band of clansfolk were exiled from the '''Clans of the North''' for their traitorous actions. Harl was more a fool than a leader and dared to take his followers across the land bridge to the continent to the south. He promised his companions greener lands and rich natural resources. He did not listen to the warning of the shamans of the tribes to the south, nor have any with him to try to talk reason into him. They marched through the '''Curtain of Death''', the warriors of the tribe they had last raided hot on their heels, seeking vengeance.
 
Failed usurper '''Harl Grimwind''' and his band of clansfolk were exiled from the '''Clans of the North''' for their traitorous actions. Harl was more a fool than a leader and dared to take his followers across the land bridge to the continent to the south. He promised his companions greener lands and rich natural resources. He did not listen to the warning of the shamans of the tribes to the south, nor have any with him to try to talk reason into him. They marched through the '''Curtain of Death''', the warriors of the tribe they had last raided hot on their heels, seeking vengeance.
  
 
Harl watched with horror as his clanless fell around him, screaming and clawing at the air. Shrieking in agony. Their numbers were devastated, their livestock and beasts of burdens equally culled without mercy. He was heard to shriek, clutching his head:
 
Harl watched with horror as his clanless fell around him, screaming and clawing at the air. Shrieking in agony. Their numbers were devastated, their livestock and beasts of burdens equally culled without mercy. He was heard to shriek, clutching his head:
<blockquote>
+
Quote:
My brothers, my ''quinn'', my ''kae're''...
+
My brothers, my quinn, my kae're...
What have you done [to them]?</blockquote>
+
What have you done [to them]?
 
 
 
After it was done, there were so few of them left, but they trudged on, abandoning supplies they could no longer carry.  
 
After it was done, there were so few of them left, but they trudged on, abandoning supplies they could no longer carry.  
 
They were desperate now, more than the star-struck they had been when first setting out. So it was that when they came across the helpful and amiable, but physically unimpressive '''Gaelph''', the humans fell to their most basest of instincts, and taking full advantage of their new 'friends' practically enslaved them, stealing their magics and used it to form the basis of an empire.
 
They were desperate now, more than the star-struck they had been when first setting out. So it was that when they came across the helpful and amiable, but physically unimpressive '''Gaelph''', the humans fell to their most basest of instincts, and taking full advantage of their new 'friends' practically enslaved them, stealing their magics and used it to form the basis of an empire.
  
==We all Float Down Here Year 350==
+
== The Mysterious Vanishing of Farvenor Year 380==
In the midst of the collapse of the Empire of Farven the fishing village of White Harbor suddenly disappeared. The village itself remained, with all of the buildings and belongings left undamaged and in place, but it seemed that every townsperson dropped what they were doing and just left. Boats and bewildered animals were left behind, however, and nobody could figure out where exactly the residents went. White Harbor's fate was initially considered to be of secondary importance, with the violence and general chaos of the of the collapsing empire generating plenty of more pressing matters.
 
 
 
Several other coastal villages similarly disappear, however, and as the pattern became more apparent it became more menacing as well. Rumors ran wild, as varied as alleged attacks by strange fish people, tsunamis that only dragged away people while leaving everything else untouched, and even entire villages spontaneously dissolving into liquid and flowing out into the ocean. The prevailing narrative that was eventually established, however, relied on a number of independent eyewitness accounts. Children playing far from their village reported seeing the rest of the residents walking out into the ocean in loose columns, pushing on until they disappeared beneath the waves. Two survivors from different villages, both miraculously unaffected, recounted tales of family and neighbors suddenly entering some sort of trance and calmly walking out into the sea, unaffected by any pleas for explanation or attempts to physically restrain them. The villages, apparently, were being compelled by some force to walk out beneath the waves. No remains ever returned with the tide.
 
 
 
The disappearances became less frequent after the empire's collapse but didn't stop entirely. Attempts to prevent or at least understand the disappearances produced few results. An elven expedition, however, managed to track affected villagers out to several miles at sea, apparently still mobile at depths where they should have asphyxiated or been killed by other pressures. Scrying also revealed an apparent battle nearby deep in the sea between humanoid sea-dwellers (merfolk) and some sort of large, amorphous entity. Little more information could be gathered, however.
 
 
 
===The Lady of Silver Scales Year 355===
 
All men fear the darkness of the deeps, and so too do the Merfolk, albeit with more reason. While the land-dwelling races are far beyond its reach, the Sunken One stirred in the abyss, and the fish-folk found themselves in dire peril.
 
 
 
Strange aquatic monsters began to ascend from the lightless depths, and the Merfolk found their minds darkening in their mere presence. Whatever this entity was, it called them, and some did answer the call, albeit bucking and screaming as they did so.
 
 
 
The goddess of nature, Galathne, selected a champion from her oceanborn children, granting the mermaid Zennara a weapon of great power and might: the Silver Trident. Upon taking the Trident in hand, Zennara's blue-green scales shone like silver with the hardness of steel. With the Trident's power, she delved into the black abyss, and confronted an aspect of The Sunken One. A single tentacle, split into seven horrific, gnashing heads, was repelled back into the darkness, and the merfolk thought they would no longer be troubled by the entity. Time passed, and the merfolk were shocked to find shore-dwellers walking on the ocean's floor in an eerie trance, marching towards the Sunken Trench where Zennara had waged battle.
 
 
 
== The Mysterious Vanishing of Farvenor Year 370==
 
 
At the height of the '''Farven Empire''', '''Farvenor''', the capital and largest city of the empire of '''Farven''' was one day enveloped in a thick fog/mist. Trade to and from the huge city stopped as anyone that went into the fog vanished without a trace. As word from the capital city ceased, the other cities in the empire began to go about their business. After several months the fog lifted, all on the same day, but there wasn't a trace left of the city. No giant palaces, no buildings, no fountains or statues, no pillars that once supported the government buildings, not even an indent in the ground where the city had been. It had simply vanished, without a trace, as if it had never existed.
 
At the height of the '''Farven Empire''', '''Farvenor''', the capital and largest city of the empire of '''Farven''' was one day enveloped in a thick fog/mist. Trade to and from the huge city stopped as anyone that went into the fog vanished without a trace. As word from the capital city ceased, the other cities in the empire began to go about their business. After several months the fog lifted, all on the same day, but there wasn't a trace left of the city. No giant palaces, no buildings, no fountains or statues, no pillars that once supported the government buildings, not even an indent in the ground where the city had been. It had simply vanished, without a trace, as if it had never existed.
  
Line 207: Line 157:
 
There are those that claim they can foretell when a fog may appear, but they are rarely, if ever, correct and just provide more mystery to the situation.
 
There are those that claim they can foretell when a fog may appear, but they are rarely, if ever, correct and just provide more mystery to the situation.
  
== Hylkos and the Ascension of Ahniet Year 380==
+
== Hylkos and the Ascension of Ahniet Year 390==
 
In the final years of the '''Farven Empire''' '''Ahniet''', a mage of some renown, leads a group of human refugees to the '''Hylkos Isles'''. Uninhabited because of naturally occurring (and potentially deadly) spontaneous magical phenomena, '''Ahniet''' binds the local energies to create magical traps and wards defending the isles. Local civilization begins and more humans join as the situation in the empire proper continue to deteriorate.
 
In the final years of the '''Farven Empire''' '''Ahniet''', a mage of some renown, leads a group of human refugees to the '''Hylkos Isles'''. Uninhabited because of naturally occurring (and potentially deadly) spontaneous magical phenomena, '''Ahniet''' binds the local energies to create magical traps and wards defending the isles. Local civilization begins and more humans join as the situation in the empire proper continue to deteriorate.
  
 
'''Ahniet''' eventually realizes that the local magical energies are a result of a ley line running particularly "close" to the material word. Experimenting with this wellspring of energy, she undoes herself and is reborn as a demigod of humanity, protection, magic, and lateral thinking. Worshippers and most human sources in general depict her transformation as an act of brilliance. Most non-human sources are inclined to depict her ascension as nearly fatal and half an accident, an example of what humans are inclined to get up to when tampering with forces beyond their comprehension.
 
'''Ahniet''' eventually realizes that the local magical energies are a result of a ley line running particularly "close" to the material word. Experimenting with this wellspring of energy, she undoes herself and is reborn as a demigod of humanity, protection, magic, and lateral thinking. Worshippers and most human sources in general depict her transformation as an act of brilliance. Most non-human sources are inclined to depict her ascension as nearly fatal and half an accident, an example of what humans are inclined to get up to when tampering with forces beyond their comprehension.
 
==Kaskotia Islands make the maps Year 390==
 
Not noticed until a merchant ship passed close enough to see the growing ash clouds,
 
a volcano erupted in the jungle island cluster known only as '''Kashotia'''. Researchers attempting
 
an expedition a few weeks later met disaster as multiple failures cascaded into the death
 
of almost half the investigators involved. The unexpected failures confused everyone.
 
Tents protected by anti-heat magics caught fire. '''Sentry golems''' gave false alarms and
 
would not shut off. '''Haul-ants''' (cargo carrier clockworks) would suddenly start spinning
 
in tight circles, throwing supplies and heavier equipment around like catapults. A squad
 
of hikers trying to get closer to a lava flow missed the report-in time. The second squad
 
sent to check in on them found them higher up the trail, frozen in place with ice slowly
 
melting off. Somehow the pipes from the portable outhouses had gotten crossed-connected with the
 
cistern's storage unit. On the third evening the mess hall erupted with massive fungal growths,
 
destroying much of the food stocks. Several people eating nearby got sick the next day
 
and died over the next week from the spores they had inhaled. On day five the expedition
 
leader announced that they were abandoning the islands and to pack up. But even leaving
 
did not go very well. Suitcase latches and crate nails were found to be corroded and bent.
 
Objects did not seem to fit into their custom packing boxes anymore. The decision was
 
made to leave most of the equipment. Finally, the ship's engines would not start.
 
Exhausted and wounded, the crew limped away on oars away from Kaskotia.
 
 
Eventually some scholar noticed several interesting (to them at least) coincidences about the
 
'''Kaskotia Islands'''. The scholar mapped the '''Hylkos Ley Line''' and saw that it passed through the
 
'''Kaskotias''' also. It was estimated that the volcano originally erupted the same day '''Ahniet'''
 
Acsended. Several locations downwind or down-current of '''Kaskotia''' have spikes in gossip/reports
 
of odd occurences and magical failures whenever '''Ahniet''' is known to do major acts of demigodness.
 
The scholar proposes that the '''World''' has Balance and that whenever '''Ahniet''' is drawing energy for
 
a '''Protection Ward''' or act of Diety, that she is causing an opposite event to occur elsewhere,
 
mainly near Kaskotia.
 
 
The scholar is shunned and hounded/exiled from '''Hylkos''' and copies of the theories destroyed when found.
 
Occasionally the theories resurface again, usually in non-human hands.
 
 
On many maps, '''Kaskotia''' is marked as a Cursed Place and warnings it should be avoided spread.
 
 
 
=The Golden Age of Cornia Period=
 
Although there are none who can remember a time before '''Cornia''' existed, nearly all historians agree that while '''Corni'''a was ruled by Council of Clans, much of the world benefited. While '''Cornia''' was far from the curtain of death, it was not uncommon for '''Cornian''' magic, art, music, and stories to make their way through the curtain. During this time, much of the world outside the curtain experienced a time of relative peace, harmony, and prosperity, almost completely unaware of the horrors that far off lands were dealing with (namely the curtain of death).
 
 
For some time, Cornia was governed by a democratic body that was represented by all walks of life living there, including '''Monsterkind'''. Trade flourished and along with it, developments were made in magic, art and education. It seemed as though this peaceful existence could go on forever.
 
 
Things started to collapse after some humans from within the curtain appeared, though the decline was so gradual, no one can pinpoint the exact moment things started to fall apart. At first, they wished to restrict the influence of the gaelphlings, whom they viewed as slaves and second class citizens. This slowly extended to many other races and political houses until the entire system dissolved into a political free-for-all.
 
 
=The Entry of the Pixies Everyone Loves to Hate Year 520=
 
One of the many races that developed in '''Cornia''' was a small, pixie like race known as '''Windlings.''' For some time, they lived separately from much of civilization, primarily sticking to wooded areas far from the influence of larger humanoids. Some more urban cultures considered them mythical even, since they were rarely seen.
 
 
No non-windling is entirely sure what made their attitude change, but the windlings all like to tell wildly varying stories that range from "We just got bored of living in trees and wanted to see what rocks sounded like" to "A tall person was nice to me once so I cleaned his house while he slept and never left." Windlings took over cities like insects. At first, there would be a sighting of one or two, and then a few weeks later there could be as many as thousands in large enough areas, and then they would get bored and move on to the next area, often in less than a year. After being given enough time to settle, they could fairly consistently in different areas, though few decided to stay in one place for too long.
 
 
'''Windlings''' brought with them a fresh perspective on magic, particularly in applications of flashy illusions and "wiggling your fingers until it's bigger on the inside so you can fit your favorite rocks in it." '''Windlings''' were also fairly knowledgeable in things like agriculture (albeit on a small scale) and some other magical renditions of botany and artwork.
 
 
They were not well received by all, and some more closed-minded individuals referred to them as pests. '''Windlings''' were seldom concerned with how the "tall people" felt about them, and largely continued to do their own thing.
 
 
For descriptive purposes:
 
'''Windlings''' are a pixie-like race of humanoids. They are about 1'6" tall and possess large butterfly wings, which they can use to fly. They are naturally adept at magic, mental fortitude, and speed, but are physically weak due to their small stature. They also tend to change colors to adapt to their surroundings over time. They are fairly capricious and eager to explore the world around them, but easily distracted by the thought of adventure or shiny objects.
 
 
===The Great Fairies Ascend Year 530===
 
The goddess of nature, in order to keep the '''Windlings'''' chaotic nature in check, selected several responsible and level-headed individuals among them to watch over their people from within the largest woodland areas in the land. They grew both in size and power, and were gifted with great wisdom. These chosen of the goddess became known as the '''Great Fairies'''. When a '''Great Fairy''' delivers an edict, even the mischievous '''Windlings''' are inclined to obey. Occasionally, non-windling heroes or champions of the goddess received gifts from the '''Great Fairies''', be they of magical or physical nature.
 
 
  
 
= The Rise of the Molinari Period=
 
= The Rise of the Molinari Period=
 
Upon reaching the surface, the once great '''Molinari''' splinter off from '''Anari''', creating two factions. The '''Molinari''', a translucent skinned, biped, semi-aquatic race that functioned as workers and scientists in '''Anari''' society. The '''Anari''', a hard shelled, biped semi-aquatic race that functions as warriors and leaders in '''Anari''' society. When the '''Molinari''' first burrowed to the outside, the sunlight set their evolution into full power. When '''Molinari''' are exposed to sunlight, their body begins photosynthesizing energy which manifests as arching electricity. When the '''Anari''' are exposed to sunlight, their body begins similarly generate power, but it manifests in large amounts of heat and fire. This revelation splits the '''Anari''' when the '''Molinari''' want to explore the new, tropical world while the '''Anari''' want to seal it up and stay underground and unlike when they were underground both are now on equal footing.
 
Upon reaching the surface, the once great '''Molinari''' splinter off from '''Anari''', creating two factions. The '''Molinari''', a translucent skinned, biped, semi-aquatic race that functioned as workers and scientists in '''Anari''' society. The '''Anari''', a hard shelled, biped semi-aquatic race that functions as warriors and leaders in '''Anari''' society. When the '''Molinari''' first burrowed to the outside, the sunlight set their evolution into full power. When '''Molinari''' are exposed to sunlight, their body begins photosynthesizing energy which manifests as arching electricity. When the '''Anari''' are exposed to sunlight, their body begins similarly generate power, but it manifests in large amounts of heat and fire. This revelation splits the '''Anari''' when the '''Molinari''' want to explore the new, tropical world while the '''Anari''' want to seal it up and stay underground and unlike when they were underground both are now on equal footing.
  
== The Molinari fight an uphill battle to assert their place in the world Year 600==
+
== The Molinari fight an uphill battle to assert their place in the world Year 400==
 
The '''Molinari''', recently arriving at the surface, begin to explore and grow. With their new found freedom and powers, they expand from their underground cities. Building their first towns above ground, they begin to face the hardships of the surface world. After numerous assaults from monstrous '''Kaiju, Farven Cultists''', and the '''Anari''' disowning them; the '''Molinari''' still stand, stronger than ever. This makes them the dominant people in the area.
 
The '''Molinari''', recently arriving at the surface, begin to explore and grow. With their new found freedom and powers, they expand from their underground cities. Building their first towns above ground, they begin to face the hardships of the surface world. After numerous assaults from monstrous '''Kaiju, Farven Cultists''', and the '''Anari''' disowning them; the '''Molinari''' still stand, stronger than ever. This makes them the dominant people in the area.
  
== The Rise of the Monster Hunters Year 610==
+
== The Rise of the Monster Hunters Year 410==
 
As the '''Molinari''' begin to explore more of the surface, they encounter other groups, and not all of them are hostile. They make peace and have fair trade with the Technologically Inclined '''Lombaxes''', the Ferocious '''Krovorian''' and the Scattered '''Humans'''.  
 
As the '''Molinari''' begin to explore more of the surface, they encounter other groups, and not all of them are hostile. They make peace and have fair trade with the Technologically Inclined '''Lombaxes''', the Ferocious '''Krovorian''' and the Scattered '''Humans'''.  
 
The '''Lombaxes''' are an ingenuities race, intuitively talented in inventing new tools from the world around them. They are small, furry, bipedal creatures and their size and lack of natural weapons made their evolution into tinkers inevitable.  
 
The '''Lombaxes''' are an ingenuities race, intuitively talented in inventing new tools from the world around them. They are small, furry, bipedal creatures and their size and lack of natural weapons made their evolution into tinkers inevitable.  
Line 283: Line 175:
 
With their combined skills, talents and abilities, they establish a Guild. A group of like-minded people, across all races, who have chosen to protect their home by focusing on the Monstrous Threats around.
 
With their combined skills, talents and abilities, they establish a Guild. A group of like-minded people, across all races, who have chosen to protect their home by focusing on the Monstrous Threats around.
  
==The Settlement of the Razor Tooth Coast Year 620==
+
== Crafter-Smith Lewis Nobbsentor invents Molinari-powered defense suits Year 412==
As the '''Monster Hunters''' begin exploring further and further out from the '''Molinari City of Kaigi''' (Meeting Place) the humans begin to re-learn their heritage from the ruins of '''Farven'''. This leads them to follow the path of the '''Exiles''' all the way to the coast. So far their exploration has been stopped, as Large Sea Monsters are all over the now dubbed, '''Razor Tooth Coast'''. The settlement of the Coast as well as further exploration of the '''Farven''' ruins provides sufficient a task for now. Without outside help, they are doomed to never see their now exiled brethren.
 
 
 
== Crafter-Smith Lewis Nobbsentor invents Molinari-powered defense suits Year 632==
 
 
Expanding on an idea that the surface blacksmiths had built into their heavy armor
 
Expanding on an idea that the surface blacksmiths had built into their heavy armor
 
used in monster hunting--a spring powered elbow & shoulder joint mechanism that  
 
used in monster hunting--a spring powered elbow & shoulder joint mechanism that  
Line 311: Line 200:
 
boost could be used several times as the wearer recharged themselves.
 
boost could be used several times as the wearer recharged themselves.
  
=== The First Inevitable Year 635===
+
== The First Inevitable Year 415==
The '''Proto-Inevitable''' came to help the humanoids after a chance encounter with a '''Lore Keeper'''. This creation was brought back to the '''Monster Hunters''' and with the combined knowledge of the races, began to mass produce theses golems.
+
The Proto-Inevitable came to help the humanoids after a chance encounter with a Lore Keeper. This creation was brought back to the Monster Hunters and with the combined knowledge of the races, began to mass produce theses golems.  
  
== Monsterkind Coexsist Year 640==
+
Variations of Nobbsentor's armor were later created that reduced the armor's
 +
weight (and so reduced its protective value) but increased the duration
 +
of the strength and speed boost. Scouts and Messengers later started requesting
 +
another variation that removed almost all the heavy metal plates and focused
 +
on providing an hour's worth of movement boost that would not fatigue the
 +
wearer. This last variation comes in two types, specific to land or water movement.
 +
 
 +
Additional Historic Notes:
 +
The Anari, seeing what their Molinari cousins had come up with, attempted to do
 +
the same using their body generated heat. Already having a shell, the Anari generally
 +
lacked in armor crafting skills. They also paid less attention to the more detailed
 +
'scientific' knowledges, prefering to supervise, control, or fight.
 +
Their attempts were poor successes. Anari versions of self-powered armors tend to
 +
be loud (steam driven), slow to power up (have to heat the water), and bulky (all
 +
those pipes and valves over wearer's shell), and they have a high rate of maintenance
 +
issues. Also, matching their demeanor, Anari armors tend to be stronger but slower
 +
than Molinari armors.
 +
 
 +
== Monsterkind Coexsist Year 430==
 
Many generations after the creation of the monsters by '''The Genesishydra''', some of the monsters gained a level of intelligence to where they formed their own civilization. Largely separate from the world, since most species saw them as threats/enemies, these 50-500 foot tall kaiju looked very unique from one another.
 
Many generations after the creation of the monsters by '''The Genesishydra''', some of the monsters gained a level of intelligence to where they formed their own civilization. Largely separate from the world, since most species saw them as threats/enemies, these 50-500 foot tall kaiju looked very unique from one another.
  
Line 324: Line 231:
  
 
The conclusion is that they can now coexist more or less without the threat of being hunted, despite the presence of the '''Monster Hunter Guild'''. Many of '''Monsterkind''' actually join the guild to help combat the other monsters, but most prefer to live in peace in their own villages.
 
The conclusion is that they can now coexist more or less without the threat of being hunted, despite the presence of the '''Monster Hunter Guild'''. Many of '''Monsterkind''' actually join the guild to help combat the other monsters, but most prefer to live in peace in their own villages.
 
==Custom Clothes from Monstrous Minds Year 650==
 
'''Kasneestax''' was a '''MonsterKin''' tailor & fashionista who worked heavily in special materials.
 
He especially liked leathers, claiming the feel of it as the clothes smoothly slid across
 
his own skin of fine scales was very pleasurable. More popular with many of his customers,
 
however, was a line of irridaisent gowns, scarfs, and hoods that floated on the lightest
 
of air currents and shimmered in the light, each with a unique pattern of colors.
 
 
'''Kasneestax''' claimed to have several connections to members of the '''Monster Hunters Guild''',
 
which gave him access to these unusual and rare materials. While this was true, and
 
'''Kasneestax''' made good use of those Guild contacts, his main source of materials was
 
related to the fact that he was of high rank in '''The Twisted''', a power-hungry and self-serving
 
group of GenisisHydra worshippers who used dark rituals to advance their desires.
 
'''Kasneestax''' would gather the 'leftovers' of their rituals for his own use. He would also
 
feed the gossip he heard from his high society customers back to '''The Twisted''', supporting nefarious
 
plans or providing warnings of increased military movements as appropriate.
 
A limited number of garments had remote magical tracking installed, though '''The
 
Twisted''' could not control when/if a target would be wearing a piece of '''Kasneestax's'''
 
clothing on any given day. They also experimented with remote spying methods
 
and sending curses through the clothes.
 
 
And those popular shimmery scarves and gowns. That material came from what '''The
 
Twisted''' discovered were a great source of short-lived but quite lively ritual
 
energy--'''Windlings'''. Their pixie nature turned out to be excellent for powering
 
spells. Better than the humans and smaller '''MonsterKin, The Twisted''' had been
 
using before that discovery.
 
 
==Mockridge's Mistake: The Seafolk's Revenge Year 660==
 
Sailors return from voyages telling drunken tales of half-fish, half-man creatures living in the oceans. Most of these tales are regarded as drunken fabrications or the result of too much sun at sea. An intrigued researcher, '''Adrian Mockridge''', takes to the water aboard a '''Cornian''' vessel to discover the truth, and he returns with a captive '''Mermaid''', which garners him much fame and prestige, but at a cost.
 
 
Originally the '''Merfolk''' had been largely benign: curious, even, at the manner and culture of the land-dwellers. But the imprisonment of one of their own, and the subsequent death that followed ('''Mockridge''' had failed to correctly accommodate his prize) turned formerly magical meetings into deadly ambushes at sea.
 
 
Still, the '''Merfolk''' held a fondness for goods and valuables carried by land-dweller vessels, and so a few splinter groups, the '''Sea Reavers''', begin raiding ships that venture too far from the protection of a coastal navy, either capsizing smaller skiffs or knocking out the spigots and seacocks of larger vessels from below. The most feared of the '''Sea Reaver''' captains, '''Cezanne Stormfin''', even managed to sink a '''Fenmark Wavecutter''' carrying several powerful magical items to an undisclosed location, presumably a previously unknown island.
 
 
  
 
= Time of the Webbed Moon Period=
 
= Time of the Webbed Moon Period=
Line 365: Line 238:
 
Eventually, a band of heroes representing most of the races slays '''Arachne''', terrible '''Queen of Arachnos''', direct '''Daughter of the Genesishydra''', and the land is able to begin to recover.
 
Eventually, a band of heroes representing most of the races slays '''Arachne''', terrible '''Queen of Arachnos''', direct '''Daughter of the Genesishydra''', and the land is able to begin to recover.
  
== The Molinari Invent Artificial Sunlight Year 710==
+
== The Molinari Invent Artificial Sunlight Year 510==
 
Building upon the work of '''Lewis Nobbsentor''', '''Molinari''' scientists are able to create a device that uses their own electrical currents to power artificial sunlight. At first it was clunky and difficult to properly use and manufacture, but a scientist by the name of '''Gwenaelle Syran''' is credited with not only coming up with a way to mass-produce the device, but leading an expedition below the surface to gather the materials needed to do so. Once completed and distributed, the '''Arachnos''' were much less of a threat than before and were promptly dealt with. The devices also had many other practical and religious applications, and are used in religious ceremonies worshipping the light, while also making crops easier to grow in areas with harsher conditions. And to clarify '''Gwenaelle''' was not directly involved in the defeat of '''Arachne''', she merely helped that process along.
 
Building upon the work of '''Lewis Nobbsentor''', '''Molinari''' scientists are able to create a device that uses their own electrical currents to power artificial sunlight. At first it was clunky and difficult to properly use and manufacture, but a scientist by the name of '''Gwenaelle Syran''' is credited with not only coming up with a way to mass-produce the device, but leading an expedition below the surface to gather the materials needed to do so. Once completed and distributed, the '''Arachnos''' were much less of a threat than before and were promptly dealt with. The devices also had many other practical and religious applications, and are used in religious ceremonies worshipping the light, while also making crops easier to grow in areas with harsher conditions. And to clarify '''Gwenaelle''' was not directly involved in the defeat of '''Arachne''', she merely helped that process along.
  
== An Equal and Opposite Reaction 720==
+
== An Equal and Opposite Reaction 520==
 
The suddenly expansionist nature of the '''Molinari''', combined with the paramilitary "Monster Hunting" guilds and their advances in armor, begin to alarm some of the factions/races that rose back to power after the fall of '''Farven'''. Many of the older members of the long lived races, after all (Elves, Dwarves, Delmvalmi) personally remember the rise of '''Humanity''' and the resulting consequences. The innovation of artificial sunlight further exacerbates the problem (from some perspectives) by effectively removing a threat to the '''Molinari's''' rear that might have checked further expansion.
 
The suddenly expansionist nature of the '''Molinari''', combined with the paramilitary "Monster Hunting" guilds and their advances in armor, begin to alarm some of the factions/races that rose back to power after the fall of '''Farven'''. Many of the older members of the long lived races, after all (Elves, Dwarves, Delmvalmi) personally remember the rise of '''Humanity''' and the resulting consequences. The innovation of artificial sunlight further exacerbates the problem (from some perspectives) by effectively removing a threat to the '''Molinari's''' rear that might have checked further expansion.
  
Line 377: Line 250:
 
An unusual sort of cold war starts to set in...
 
An unusual sort of cold war starts to set in...
  
== Anari Scouting and Immersion 730==
+
== Anari Scouting and Immersion 530==
 
After the '''Molinari''' begin exploring the surface world, the '''Anari''' have difficulty controlling the rest of the populace. Their once noble religion, each supporting each other in their strongest area, begins to shake and crumble. Their cast of holy warriors, who every morning would bathe in the rays of the sun to get their powers, let in through a small opening, choose to investigate the surface. The exploration is fruitful but ultimately splits the '''Anari''' people. Those who see the surface are enticed by its splendor and agree to stay with their '''Molinar'''i cousins, while those who only hear tale think of it as heresy. Eventually the remaining '''Anari''' holy warrior cast disconnects themselves from the surface but melting the entrance into the underground. This begins a new era in '''Anari''' history, where the warrior cast now develops into metal artisans with their fire abilities while the '''Molinari''' apply their curiosity and intellectual talents to the other threats at hand.
 
After the '''Molinari''' begin exploring the surface world, the '''Anari''' have difficulty controlling the rest of the populace. Their once noble religion, each supporting each other in their strongest area, begins to shake and crumble. Their cast of holy warriors, who every morning would bathe in the rays of the sun to get their powers, let in through a small opening, choose to investigate the surface. The exploration is fruitful but ultimately splits the '''Anari''' people. Those who see the surface are enticed by its splendor and agree to stay with their '''Molinar'''i cousins, while those who only hear tale think of it as heresy. Eventually the remaining '''Anari''' holy warrior cast disconnects themselves from the surface but melting the entrance into the underground. This begins a new era in '''Anari''' history, where the warrior cast now develops into metal artisans with their fire abilities while the '''Molinari''' apply their curiosity and intellectual talents to the other threats at hand.
 
 
=The Cornian/Fenmark Secret War Period=
 
'''Fenmark''', being to the East of the continent in question, was safe from the probing of '''Cornia's''' scouts until they routed themselves around the '''Curtain of Death'''. Named for its many dales and larks, it is a land 'blessed by the gods of nature'. Fonts of magic infused the stone and water in ages past and so the land is home to fantastic and impossible geometric shapes, labyrinthine caves, floating islands and waterfalls that flow upwards. It is no wonder that it is also the ancestral home to the peaceful '''Gaephlings''' and resourceful '''Lombax'''.
 
After '''Emperor Tazzit the Fourth of Cornia''' ordered a successful invasion of '''Gaz''' and the '''Lands of the Medites''', he turned the proverbial eyes of the '''Empire to the Far East'''. Scouts first found the cursed lands, and its dread Curtain. And so for a hundred years or so they thought that side of the world inaccessible, and left it a shrouded mystery on their maps.
 
Then, a stranger from the dark shores came to '''Cornia''' with strange powers and dire threats. She made waves in the monarchy and stirred insinuations of great wealth and danger from beyond the curtain. '''Thebius the First, Ol' Thunderhead''' spoke out and inspired his war-eager generals into action: the jewels of the East would belong to '''Cornia'''.
 
But before the wings war could fully unfurl themselves, tragedy, or perhaps fate, struck. '''Emperor Thebius''' was assassinated at the declaration meeting by one of the '''Shadow folk.'''
 
It was never proven that the '''Stranger was Fenmark''', nor that '''Fenmark''' had sponsored the assassination. But the new oligarchy that formed in the vaccuum of the emperor's demise (for he had no remaining sons, some thought he had found immortality), had no intention of caring out war they were not nearly as zealous about, and certainly not without their indomitable grand general. Instead, they chose to fight subtlety with subtlety. Spies from the deserts of the '''Land of the Medites''', noble saboteurs from their own ranks and even agents that represented the interests of far-off '''Nex''' were all employed.
 
Despite that they found themselves countered at nearly every turn. More '''Shadow folk''' were discovered in a twenty year span within the country than at any other point in time, the lack of magical understanding meant that '''Cornia's''' rulership and military were being run circles around in terms of developing their strategies and resistances. It didn't help that the average '''Cornia''' citizen didn't even know who or what they were facing across the world, merely the threat and importance of national secrecy.
 
In the end, interest in '''Fenmark's''' wealth waned and the public became disgruntled and demand a cease in activities they didn't see as worth the trouble. Although the aristocracy had the power, it's more than likely they were infiltrated fully and either corrupt of represented enemy interest when they gave up the conflict - more than a dozen noble families moved from the city, fled, or otherwise disappeared from the capitol afterwards.
 
 
==The Kaio Sphere Year 820==
 
The three individuals of monster kind that survived many years among the '''Cornians''' and were great allies to the '''Cornians'''.
 
The ancient '''Grom Ocilus''', protected by his natural electric energies, is a floating Eye with a great intelligence. Seeing fit to collect and store the knowledge of the world, he established himself at the top of the Mountain Range now named after him. There he sits and shares his wisdom with any who travel there, enjoying each other’s company so much so that he has allowed a group of monastic individuals to establish libraries within his “realm” to share with the world.
 
 
The second, '''Wolcano''', a giant Turtle with Magma for blood, patrols the '''Eastern Sea'''. There he has vanished into obscurity but some historians observed him creating islands within that vast ocean.
 
 
The third, '''Thanatos''', is the most prominent and has the most known about him. Helping the people to settle a desert, his strength was about spent, and he collected a group of Adventurers and told them his last wish. His wish was for them to use him as they saw fit, as he did not believe in an afterlife, his body would provide a great use to them. So, without a home to call their own, they name the Black city after him and began working. Eventually, '''Thantos’'''s black scaled dragon body, was emptied for food and tools. His wings clipped for weapons and armor and on his back the '''Cornians''' would make as the foundation of their city.
 
 
==The Creation of the Living Islands Year 830==
 
The merfolk were beginning to grow tired of ships from both nations traveling through their waters, while both nations would deny the existence of said ships. While it was fairly easy for the merfolk to take down a lone ship at this point, they wanted to have better control of their waters.
 
 
The merfolk made a deal with a stranger in order to magically build their own weapons to fight back. While little is known about who exactly helped them, it is rumored that they allied with a Monsterkin who would go on to be a part of the many headed cult. The merfolk used their newfound power to create gigantic creatures from rocks and stones from the depths to act as sentinels for their sacred lands. Some more creative merfolk were able to use islands themselves, though these were always too small to be inhabited.
 
 
At first, it worked. Neither Cornia nor Fenmark knew how to handle such a creature and many ships were lost. Eventually it was discovered that the magic holding these creatures together could be fairly easily disrupted. Relatively few of these creatures still exist, if any at all.
 
 
==The Light's Beacon is Lit Year 840==
 
As shadowy agents began to infiltrate and corrupt the once-bright nation of Cornia, suspicion and distrust ran rampant among the people. Anyone could be the enemy, and neighbors were taking this witch-hunt as an excuse to remove those they did not favor. It was a dark time, one in need of a Light.
 
 
Kainan Paravel, a solider in Cornia's army, prayed for some way to bring peace back to the nation, for the power to reveal the truth without fault and serve justice without corruption. The god Tirian, the Lightbringer, answered his call, granting him the powers of the Light. Kainan could see the darkness in the souls of men, and where his Light shone no shadows could hide the truth. He could discern lies with near-perfect accuracy, and by his hands the courts were made level once again.
 
 
Saint Paravel the Just, as he became known, restored a sort of balance to Cornia, establishing a cathedral to his patron deity which he named Light's Beacon. Some even asked to aid in Kainan's mission, and they too were granted the powers of the Light.
 
 
Saint Paravel died in battle against a monstrous entity which the shaken survivors only referred to as "The Darkness", within an ancient cairn called Saering's Rest. It is unknown as to whether or not Paravel actually defeated the creature, though to this day the cairn is sealed with symbols of the Light. A small fraction of Tirianites watch over the cairn, but they give the place a wide berth.
 
  
 
= The Severed Period=
 
= The Severed Period=
After the repeated and deadly attacks by spawn of '''The Genesishydra''', '''Monsterkind''' and humanoid relationships are more strained than ever. This dire situation comes to a head when a '''Monsterkind''' attempt a powerful ascension rite and rather than sacrificing one of their own to power it, capture dozens of '''Light Worshipers''' to fuel their bloody magics.
+
After the repeated and deadly attacks by spawn of the Genesishydra, Monsterkind and humanoid relationships are more strained than ever. This dire situation comes to a head when a Monsterkind attempt a powerful ascension rite and rather than sacrificing one of their own to power it, capture dozens of Light worshipers to fuel their bloody magics.
To be brief, the ritual does not go according to plan. Those that participate do gain immense power, but with their ascension, they broke a fundamental link within them. Each monster (intelligent or not) feels it intimately. Monsterkind are no longer linked in that indescribable primal way to their ultimate progenitor, '''The Genesishyrdra'''. From that day on, they are the Severed.
+
To be brief, the ritual does not go according to plan. Those that participate do gain immense power, but with their ascension, they broke a fundamental link within them. Each monster (intelligent or not) feels it intimately. Monsterkind are no longer linked in that indescribable primal way to their ultimate progenitor, the Genesishyrdra. From that day on, they are the Severed.
Angry and traumatized by this hereditary shunning, the Severed razed the countryside, smashing what civilization they found and enslaving those that they did not trample. This act was led by the fierce, now nearly feral '''Bar-gar'''. After becoming Severed, he named '''Monsterkind''' the rulers of the land and himself king and their power was enough to almost instantaneously overwhelm the remnants of the '''Monster Hunter's Guild'''. Besides sundering the oldest Guild, he also outlawed all worship of the Light. Some scholars suspect that the mad ruler was motivated by trying to become reunited with their ancestral lineage, but if that was the case, they never succeeded.
+
Angry and traumatized by this hereditary shunning, the Severed razed the countryside, smashing what civilization they found and enslaving those that they did not trample. This act was led by the fierce, now nearly feral Bar-gar. After becoming Severed, he named Monsterkind the rulers of the land and himself King and their power was enough to almost instantaneously overwhelm the remnants of the Monster Hunter's Guild. Besides sundering the oldest Guild, he also outlawed all worship of the Light. Some scholars suspect that the mad ruler was motivated by trying to become reunited with their ancestral lineage, but if that was the case, they never succeeded.
 
 
== The Multi-Headed Cult Year 910==
 
A group of monsters, seeking to reclaim the lost connection they possessed to the Genesishydra, become a religious group known as '''The Many-Headed Cult''', who revere the mother of '''Monsterkind''' as a deity. They perform occult sacrifices, even among their own kind, causing them to be shunned further among '''Monsterkind.''' A small connection does become established, but its effects prove volatile and dangerous, mutating the participants into a powerful yet feral state, stripping them of any humanoid intelligence they may have possessed. They refer to this ritual as "'''The Reawakening'''", and the practice becomes taboo among many monsters.
 
  
== Battle of the Severed Year 920==
+
== The Multi-Headed Cult Year 610==
Eventually, '''The Many-headed Cult''' is reasonably successful in its goals. Through dark and vile rituals, many '''Monsterkind''' manage to become more powerful and devise ways to corrupt other members of '''Monsterkind''' with vapors. Hordes of feral monsterkind poured across the land, consuming everything in their wake. This also led to '''Monsterkind''' becoming much less prominent in society, and the few that didn't go into hiding developed tools to prevent corruption, though they were never able to reverse its effects.  
+
A group of monsters, seeking to reclaim the lost connection they possessed to the Genesishydra, become a religious group known as The Many-Headed Cult, who revere the mother of monsterkind as a deity. They perform occult sacrifices, even amongst their own kind, causing them to be shunned further among monsterkind. A small connection does become established, but its effects prove volatile and dangerous, mutating the participants into a powerful yet feral state, stripping them of any humanoid intelligence they may have possessed. They refer to this ritual as "The Reawakening", and the practice becomes taboo among many monsters.
  
The '''Monster Hunter's Guild''' took up arms against the horde, and after many months of bloody warfare, they managed to finally put an end to the cult, though both '''Monster Hunter''' and '''Monsterkind''' faced heavy casualties. No one but the guild is truly certain of the fate of the cult, and there are always rumors of cult involvement every time something bad happens.  
+
== Battle of the Severed Year 620==
 +
Eventually, the many-headed cult is reasonably successful in its goals. Through dark and vile rituals, many monsterkind manage to become more powerful and devise ways to corrupt other members of monsterkind with vapors. Hordes of feral monsterkind poured across the land, consuming everything in their wake. This also led to monsterkind becoming much less prominent in society, and the few that didn't go into hiding developed tools to prevent corruption, though they were never able to reverse its effects.  
  
While people across the land are glad to be rid of the cult and the horde, this ultimately raises tensions regarding the power of the '''Monster Hunter's Guild''' and the presence of '''Monsterkind''' in society.
+
The Monster Hunter's Guild took up arms against the horde, and after many months of bloody warfare, they managed to finally put an end to the cult, though both monster hunter and monsterkind faced heavy casualties. No one but the guild is truly certain of the fate of the cult, and there are always rumors of cult involvement every time something bad happens.  
  
 +
While people across the land are glad to be rid of the cult and the horde, this ultimately raises tensions regarding the power of the Monster Hunter's Guild and the presence of monsterkind in society.
  
 
= The End Period =
 
= The End Period =
The region draws outside eyes, ready to explore it's dangerous wilds. (Year 1,000-Present)
+
The region draws outside eyes, ready to explore it's dangerous wilds. (Year 900-Present)
  
== Magictown University Founded Year 1,010 ==
+
== Magictown University Founded Year 910 ==
 
The magic-users of the world have magic schools throughout the land, most have been abandoned for many years, but some still exist. One of the biggest schools had a student who went only by his last name '''Johnson'''. After graduating when he was in his early twenties, he decided that the magic schools of the world (particularly the one he graduated from) were too exclusive and shunned the less fortunate. The poor would be denied because they couldn't afford it and most of the less respected races (including the '''Monsterkind''' and '''Ogrim''' (orc/troll), among others) were outright denied entry due to extreme racism. '''Johnson''' took it upon himself to set out and found a school of his own that would be far more inclusive for the magically adept.
 
The magic-users of the world have magic schools throughout the land, most have been abandoned for many years, but some still exist. One of the biggest schools had a student who went only by his last name '''Johnson'''. After graduating when he was in his early twenties, he decided that the magic schools of the world (particularly the one he graduated from) were too exclusive and shunned the less fortunate. The poor would be denied because they couldn't afford it and most of the less respected races (including the '''Monsterkind''' and '''Ogrim''' (orc/troll), among others) were outright denied entry due to extreme racism. '''Johnson''' took it upon himself to set out and found a school of his own that would be far more inclusive for the magically adept.
  
Line 460: Line 298:
  
 
== Nessa the Good Year 1,030==
 
== Nessa the Good Year 1,030==
'''Nessa''' was a young lay-priest of the '''Light in Cornia'''. She had beautiful golden-white hair, stunning ice-blue eyes, and disturbingly beautiful and fair skin.
+
Nessa was a young lay-priest of the Light in Cornia. She had beautiful golden-white hair, stunning ice-blue eyes, and disturbingly beautiful and fair skin.
'''Nessa''' was imprisoned for preaching while supposedly inciting to riot in what was essentially a case of being in the wrong place at the wrong time. In reality she was trying to use calm words of reason to keep the peace between the two sides, but that's '''Cornia''' for you.
+
Nessa was imprisoned for preaching while supposedly inciting to riot in what was essentially a case of being in the wrong place at the wrong time. In reality she was trying to use calm words of reason to keep the peace between the two sides, but that's Cornia for you.
Even while imprisoned she kept up her rigorous religious observations, even making a life-time convert and new friend, '''Tarkan Jebb''', an ex-naval-officer turned (briefly) to buccaneer.
+
Even while imprisoned she kept up her rigorous religious observations, even making a life-time convert and new friend, Tarkan Jebb, an ex-naval-officer turned (briefly) to buccaneer.
When she was chosen for one of the earliest golem-ship sentences, she did not despair, and survivors said she would sing to them for hours on end to help keep their spirits us. Then, as they passed through the '''Curtain of Death''', she a white nimbus softly enveloped the ship and no screams were heard to issue from it.
+
When she was chosen for one of the earliest golem-ship sentences, she did not despair, and survivors said she would sing to them for hours on end to help keep their spirits us. Then, as they passed through the Curtain of Death, she a white nimbus softly enveloped the ship and no screams were heard to issue from it.
The few scavengers that came down from '''Hell's Point''' to greet the dead and scrounge what they could from the fallen were awestruck when she strode upon the water to offer a saving hand to those that could not last in the freezing depths. All the while with a grim look of determination on her smeared and filthy face.
+
The few scavengers that came down from Hell's Point to greet the dead and scrounge what they could from the fallen were awestruck when she strode upon the water to offer a saving hand to those that could not last in the freezing depths. All the while with a grim look of determination on her smeared and filthy face.
 
Miraculously, of the one hundred souls aboard that doomed vessel, a phenomenal thirty-two of them made the crossing safely, more than doubling the current population.
 
Miraculously, of the one hundred souls aboard that doomed vessel, a phenomenal thirty-two of them made the crossing safely, more than doubling the current population.
  
 
Since that fateful day she's been a voice of reason, a constant bastuib of support, and, perhaps, most importantly, hope, to those of Hell's Point. There is not a day she doesn't provide some physical or spiritual comfort, tend to the ill, or listen to the stories of the scouts who go beyond the horizon and provide level-headed insight on those subjects that might affect the whole community.
 
Since that fateful day she's been a voice of reason, a constant bastuib of support, and, perhaps, most importantly, hope, to those of Hell's Point. There is not a day she doesn't provide some physical or spiritual comfort, tend to the ill, or listen to the stories of the scouts who go beyond the horizon and provide level-headed insight on those subjects that might affect the whole community.
  
Even poor '''Tarkan''' made it through, on a later ship. He spoke of not having anything to live for but to see 'Sweet '''Nessa's''' smile" again and when he did, he professed his unswerving devotion to her from that day forward.
+
Even poor Tarkan made it through, on a later ship. He spoke of not having anything to live for but to see 'Sweet Nessa's smile" again and when he did, he professed his unswerving devotion to her from that day forward.
  
 
== Making Lemonade Year 1,040==
 
== Making Lemonade Year 1,040==
After burying their dead and shedding their tears, most of the surviving '''ex-Cornians''' gather at '''Hell's Point''' and begin doing what they can to rebuild some sort of civilization. Masons craft blocks of stone for their new homes, cooks nourish hungry bellies, and nobles and administrators... administrate, helping out in other ways as their personal skills or physical strength allows. But more creative minds are working on more ambitious plans of their own.
+
After burying their dead and shedding their tears, most of the surviving ex-Cornians gather at Hell's Point and begin doing what they can to rebuild some sort of civilization. Masons craft blocks of stone for their new homes, cooks nourish hungry bellies, and nobles and administrators... administrate, helping out in other ways as their personal skills or physical strength allows. But more creative minds are working on more ambitious plans of their own.
  
 
One of the golem-ships happened to contain three mages who established contact with one another and begun conspiring about how to improve their current situation. The golems-ships couldn't be turned aside to new destinations, however, having been built specifically to delver their contents beyond the Veil. But the three learned a great deal about golem-ships in the process.
 
One of the golem-ships happened to contain three mages who established contact with one another and begun conspiring about how to improve their current situation. The golems-ships couldn't be turned aside to new destinations, however, having been built specifically to delver their contents beyond the Veil. But the three learned a great deal about golem-ships in the process.
Line 478: Line 316:
 
Two of the three died passing the veil, one did not. When the survivors gathered at Hell's Point he brought another mage, a shipwright, and a carpenter into his conspiracy. They seemed to have few resources in the strange land but there was great power in the eldritch golem-ships, power that could turned to better purposes.
 
Two of the three died passing the veil, one did not. When the survivors gathered at Hell's Point he brought another mage, a shipwright, and a carpenter into his conspiracy. They seemed to have few resources in the strange land but there was great power in the eldritch golem-ships, power that could turned to better purposes.
  
The first golem-ship that they tried to alter was destroyed irrevocably in the attempt, earning the group the nickname of "'''The Fourkups'''". The next golem-ship worked on was similarly ruined, and the general population of the survivors became hostile to this seemingly wasteful indulgence. The four managed to negotiate the rights to attempt to alter a third ship, however, and on the third try the charms works beautifully. Rows of legs emerged from the bottom of the ship, legs that could carry the massive ship up onto and around land with ease. '''The Fourkups''' guided the golem-land-ship around with ease, it's initial orders having already been carried out and it's control now seized.
+
The first golem-ship that they tried to alter was destroyed irrevocably in the attempt, earning the group the nickname of "The Fourkups". The next golem-ship worked on was similarly ruined, and the general population of the survivors became hostile to this seemingly wasteful indulgence. The four managed to negotiate the rights to attempt to alter a third ship, however, and on the third try the charms works beautifully. Rows of legs emerged from the bottom of the ship, legs that could carry the massive ship up onto and around land with ease. The fourkups guided the golem-land-ship around with ease, it's initial orders having already been carried out and it's control now seized.
  
 
The ridiculous sight elicited widespread cheers of joy, filling the survivors with hope. The golem-ships had been the site of great suffering, to be sure, but now these strange contraptions could be turned into mobile homes and fortresses for the survivors.
 
The ridiculous sight elicited widespread cheers of joy, filling the survivors with hope. The golem-ships had been the site of great suffering, to be sure, but now these strange contraptions could be turned into mobile homes and fortresses for the survivors.
  
 
== The Tide Comes In Year 1,050==
 
== The Tide Comes In Year 1,050==
For some time the souls of those killed by the curtain of death aren't treated unusually. But, when a particularly ill-fated ship accidentally passes through the curtain, '''Genesishydra''' instead intervenes to bind the souls of the departed together and create new monsters out of them as an experiment (if mortal words can be used to describe the intent of the divine).
+
For some time the souls of those killed by the curtain of death aren't treated unusually. But, when a particularly ill-fated ship accidentally passes through the curtain, Genesishydra instead intervenes to bind the souls of the departed together and create new monsters out of them as an experiment (if mortal words can be used to describe the intent of the divine).
  
The first of The Mother's creations is '''Chimera''', three souls of the departed twisted together into a terrifyingly virile creation. Worse follows, slowly but surely. These creatures aren't bound to the death curtain but, drawing from their own ugly energies, can travel at will.
+
The first of The Mother's creations is Chimera, three souls of the departed twisted together into a terrifyingly virile creation. Worse follows, slowly but surely. These creatures aren't bound to the death curtain but, drawing from their own ugly energies, can travel at will.
  
Some of these '''Chimera''' supplant existing children of '''Genesishydra'''. Some are consumed by the existing children. Most coexist with or merge with their siblings. Strange and troublingly personal horrors result.
+
Some of these Chimera supplant existing children of Genesishydra. Some are consumed by the existing children. Most coexist with or merge with their siblings. Strange and troublingly personal horrors result.
  
 +
== Adventure! Year 1,060==
 +
With Hell's Point relatively secure and well established a group of the more ambitious survivors decides to take one of the Golem-All-Terrain-Ships (recently re-christened the Adventure) out to an island nearby covered in ruins. The island is near enough that it will have to be explored sooner or later, particularly if the ships are to be used for their more efficient seaborn travel, and there's talk of finding lost treasure among the ruins, perhaps setting up some sort of outpost on the isle. Confidence is surprisingly high, given all that the exiles have suffered.
  
==The life of Huntergan the Furion master of the People of the Eye Year 1,060==
+
The expedition doesn't send word back to Hell's Point for a while, long enough that it's becoming slightly concerning. Then the expedition returns, in a strange and startling fashion. An enormous gelatinous sphere emerges from the shallows and begins barreling towards Hell's Point. Deeper layers of the creature's exterior seem to consist of strange creatures and races, embedded in this terrible amalgamation, but the outer layer clearly consists of the Adventure and it's crew,  
After sharing knowledge with '''Grom''', the lore keeper, a culture surrounding his powers come to be. The culture around him center around enhancing your body and mind to survive the conditions of the mountain he has chosen as his home. Among them, a single Monk takes a pilgrimage across the curtain. Huntergan: A Furion criminal, became a devout Monk after an incident. As a soldier, he was given a mission to raise an empty village while the people have been evacuated. After his men set the village ablaze with fire arrows, he ran in when he saw people running out of the town. His advisers, being devout to their orders, stop him and he was imprisoned. During the '''Cornian''' upheaval his prison was demolished and he fled. He come to the mountains, where no one would know him and started a new life there. Avoiding his militaristic tendencies, he takes up the Monastic lifestyle. After meeting '''Grom,''' who tells him of his past but shows no hostility to it, '''Grom''' tells of how Huntergan can focus his skills in a productive way. Together they establish the Style of the Iron Fist, a teaching within the People of the Eye.
+
trapped in this giant rolling monstrosity. The living components of the creature flail about and scream wildly as it approaches Hell's Point, with the speech of the former humans just as terrifying and incomprehensible as that of stranger organic components.
After teaching his skills to numerous students, A learns about a temple where '''Monsterkind''' practiced martial combat. Having almost superhuman abilities from learning the '''Style of the Iron Fist''', he makes this journey the manly way. Using his superhuman abilities, he swims through the '''Curtain of Death''' and makes his way across the continent. On his journey he accomplishes multiple feats, recorded across the age. Fighting an Infernal Warlord for domain over this world, fighting his way across the continent to the '''Monsterkind’s''' Arena and fighting at the '''Bar-king’s''' arena.
 
  
== Adventure! Year 1,060==
+
Casualties from the initial impact are quite light, with most of the exiles panicking and running away from the abomination as fast as they can. As the creature rolls about, though, screaming from dozens of mouths, Hell's Point's finest muster a response. Warriors strike, mages conjure powerful spells, and priests beseech their gods for powerful boons. It's a good showing, but swords, lighting bolts, and lances of holy light don't seem to do much more than irritate the creature.
With '''Hell's Point''' relatively secure and well established a group of the more ambitious survivors decides to take one of the '''Golem-All-Terrain-Ships''' (recently re-christened the '''Adventure''') out to an island nearby covered in ruins. The island is near enough that it will have to be explored sooner or later, particularly if the ships are to be used for their more efficient seaborn travel, and there's talk of finding lost treasure among the ruins, perhaps setting up some sort of outpost on the isle. Confidence is surprisingly high, given all that the exiles have suffered.
 
  
The expedition doesn't send word back to '''Hell's Point''' for a while, long enough that it's becoming slightly concerning. Then the expedition returns, in a strange and startling fashion. An enormous gelatinous sphere emerges from the shallows and begins barreling towards '''Hell's Point'''. Deeper layers of the creature's exterior seem to consist of strange creatures and races, embedded in this terrible amalgamation, but the outer layer clearly consists of the '''Adventure''' and it's crew,
+
With a strange focus, however, the creature suddenly reverses it's momentum and begins rolling back out to sea. Various attacks and curses continue to land with little effect as the enormous blob rolls out into the water and then disappears beneath the waves, with the same ease with which it entered Hell's Point to begin with. Non-combatant residents eventually begin to trickle back in, confused and horrified. The blob doesn't return. At least not to Hell's Point.
trapped in this giant rolling monstrosity. The living components of the creature flail about and scream wildly as it approaches '''Hell's Point''', with the speech of the former humans just as terrifying and incomprehensible as that of stranger organic components.
 
  
Casualties from the initial impact are quite light, with most of the exiles panicking and running away from the abomination as fast as they can. As the creature rolls about, though, screaming from dozens of mouths, '''Hell's Point's''' finest muster a response. Warriors strike, mages conjure powerful spells, and priests beseech their gods for powerful boons. It's a good showing, but swords, lighting bolts, and lances of holy light don't seem to do much more than irritate the creature.
 
  
With a strange focus, however, the creature suddenly reverses it's momentum and begins rolling back out to sea. Various attacks and curses continue to land with little effect as the enormous blob rolls out into the water and then disappears beneath the waves, with the same ease with which it entered '''Hell's Point''' to begin with. Non-combatant residents eventually begin to trickle back in, confused and horrified. The blob doesn't return. At least not to Hell's Point.
 
  
 
== Skirmish at Muddyrocks Year 1,070==
 
== Skirmish at Muddyrocks Year 1,070==
Line 511: Line 346:
 
The Durscheni, it turns out, are a sort of libertarian/survivalist element of the old Farven empire that established self-sustaining communities beyond the borders of the old empire rather than deal with the empire or the non-humanoid factions that tore it apart. They know a great deal of the history of the wider world, although their decentralized nature prevents them (by design) from becoming any sort of geopolitical power. Harv Fairhaired, the Cornian expedition leader, establishes the legal right (in New Cornia/Hell's Point) for the Durscheni to exploit the contested ruins called Muddyrocks. The Durscheni involved in the exploitation send Hell's Point a number of valuable gifts in return and establish diplomatic relations with these strange folk.
 
The Durscheni, it turns out, are a sort of libertarian/survivalist element of the old Farven empire that established self-sustaining communities beyond the borders of the old empire rather than deal with the empire or the non-humanoid factions that tore it apart. They know a great deal of the history of the wider world, although their decentralized nature prevents them (by design) from becoming any sort of geopolitical power. Harv Fairhaired, the Cornian expedition leader, establishes the legal right (in New Cornia/Hell's Point) for the Durscheni to exploit the contested ruins called Muddyrocks. The Durscheni involved in the exploitation send Hell's Point a number of valuable gifts in return and establish diplomatic relations with these strange folk.
  
== The Shadow over Hell's Point Year 1,080==
+
== The Shadow over Hell's Point Year 1,070==
 
After the groups in exile settled and have several encounters with the strange, two particular families took to investigation of magic to defend themselves. The Kainfaust Vilebloods lead by Count Azkelon and Countess Stella and the Flaming Avengers led by the brother Gnauraill and Thengur of the Reintic Clan.  
 
After the groups in exile settled and have several encounters with the strange, two particular families took to investigation of magic to defend themselves. The Kainfaust Vilebloods lead by Count Azkelon and Countess Stella and the Flaming Avengers led by the brother Gnauraill and Thengur of the Reintic Clan.  
  
Line 524: Line 359:
 
This conflict eventually is what allows Sarventus to create the first Undead Golem Ship and sail back to the mainland, through the Curtain of Death as he is no longer alive.
 
This conflict eventually is what allows Sarventus to create the first Undead Golem Ship and sail back to the mainland, through the Curtain of Death as he is no longer alive.
  
== Hell Point Overflows 1,090==
+
== Hell Point Overflows 1,080==
 
As Hell's Point became settled and "civilized" (I use the term loosely), people eventually began to fight among one another and run out of space and resources. A few younger, and more brash members of the group set out to look for somewhere to live and claim as their own. This group primarily consisted of those who actually incited political unrest back in Cornia, who were unhappy with how the denizens in Hell's Point were attempting to run things.  
 
As Hell's Point became settled and "civilized" (I use the term loosely), people eventually began to fight among one another and run out of space and resources. A few younger, and more brash members of the group set out to look for somewhere to live and claim as their own. This group primarily consisted of those who actually incited political unrest back in Cornia, who were unhappy with how the denizens in Hell's Point were attempting to run things.  
  
 
After traveling along the coast, they stumbled across an abandoned village, complete with stone towers sprawled out over a large area. None of the locals dared to go anywhere near it, for fear it was cursed, but as far as the youngsters from Hell's Point were concerned it was perfect! It was already full of structures, it just needed to be cleared out in order to be suitable for many people to live. Eventually more people followed suit, and the ruins of the tribe Heizun were populated by some of the Cornian Survivors
 
After traveling along the coast, they stumbled across an abandoned village, complete with stone towers sprawled out over a large area. None of the locals dared to go anywhere near it, for fear it was cursed, but as far as the youngsters from Hell's Point were concerned it was perfect! It was already full of structures, it just needed to be cleared out in order to be suitable for many people to live. Eventually more people followed suit, and the ruins of the tribe Heizun were populated by some of the Cornian Survivors

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)