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The breadth and depth of the heinous wall means it severed the '''Anari's''' underground empire. The majority of its citizenry left within the Curtain are the enslaved, weakly '''Molinari'''. The ruling class withdrew themselves into what quickly became their new interior capitol: '''Anntorii''', but the larger masses of '''Molinari''' rose up, embracing a form of intellectual freedom they had never known. Their greater numbers allowed them to broker for better treatment, and new positions within society. Engineer, scientist, smith and speaker were all opened to them. From there, exploration was a natural course by extension to see what now lay within their more limited domain, although it would be ages still before they sought what was above, it was a matter of course for a still expanding race: if one dimension is blocked, they would traverse in the other.
 
The breadth and depth of the heinous wall means it severed the '''Anari's''' underground empire. The majority of its citizenry left within the Curtain are the enslaved, weakly '''Molinari'''. The ruling class withdrew themselves into what quickly became their new interior capitol: '''Anntorii''', but the larger masses of '''Molinari''' rose up, embracing a form of intellectual freedom they had never known. Their greater numbers allowed them to broker for better treatment, and new positions within society. Engineer, scientist, smith and speaker were all opened to them. From there, exploration was a natural course by extension to see what now lay within their more limited domain, although it would be ages still before they sought what was above, it was a matter of course for a still expanding race: if one dimension is blocked, they would traverse in the other.
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==Genesishydra is Stymed Year 120==
 
==Genesishydra is Stymed Year 120==
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The Continent is fairly full, but it is a dangerous and resource-rich place. "Humanity" hides in it's niches, and possess little technology with which to defend and grow themselves - but they are not alone.
 
The Continent is fairly full, but it is a dangerous and resource-rich place. "Humanity" hides in it's niches, and possess little technology with which to defend and grow themselves - but they are not alone.
 
Tiktoskr visits with his old friend off the coast and muses about how to implement his ideas.
 
Tiktoskr visits with his old friend off the coast and muses about how to implement his ideas.
 
  
 
= The Coagulation Period=
 
= The Coagulation Period=
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When the time came, they packed up their belongings and prepared for a journey to lands unknown. And as it turned out, their magic did nothing to help them against the curtain and 90% of them died immediately. The 10% who remained were not able to survive on their own, and many speculate that most of those survivors died from either infighting or aggressive enemies who either made it through the curtain or were already there. Their fate is ultimately unknown, but it is mostly accepted that the Heizun are extinct as one has not been seen since. Their old cities stand ruined and abandoned, bleak reminders that the curtain of death is not something that can be thwarted. No one has taken up residence in the cities since, believing them to be cursed.
 
When the time came, they packed up their belongings and prepared for a journey to lands unknown. And as it turned out, their magic did nothing to help them against the curtain and 90% of them died immediately. The 10% who remained were not able to survive on their own, and many speculate that most of those survivors died from either infighting or aggressive enemies who either made it through the curtain or were already there. Their fate is ultimately unknown, but it is mostly accepted that the Heizun are extinct as one has not been seen since. Their old cities stand ruined and abandoned, bleak reminders that the curtain of death is not something that can be thwarted. No one has taken up residence in the cities since, believing them to be cursed.
 +
  
 
===Yana and the Curtain of Death Year 222===
 
===Yana and the Curtain of Death Year 222===
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After it was done, there were so few of them left, but they trudged on, abandoning supplies they could no longer carry.  
 
After it was done, there were so few of them left, but they trudged on, abandoning supplies they could no longer carry.  
 
They were desperate now, more than the star-struck they had been when first setting out. So it was that when they came across the helpful and amiable, but physically unimpressive '''Gaelph''', the humans fell to their most basest of instincts, and taking full advantage of their new 'friends' practically enslaved them, stealing their magics and used it to form the basis of an empire.
 
They were desperate now, more than the star-struck they had been when first setting out. So it was that when they came across the helpful and amiable, but physically unimpressive '''Gaelph''', the humans fell to their most basest of instincts, and taking full advantage of their new 'friends' practically enslaved them, stealing their magics and used it to form the basis of an empire.
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==We all Float Down Here Year 350==
 
==We all Float Down Here Year 350==
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On many maps, '''Kaskotia''' is marked as a Cursed Place and warnings it should be avoided spread.
 
On many maps, '''Kaskotia''' is marked as a Cursed Place and warnings it should be avoided spread.
 
  
 
=The Golden Age of Cornia Period=
 
=The Golden Age of Cornia Period=
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===The Great Fairies Ascend Year 530===
 
===The Great Fairies Ascend Year 530===
 
The goddess of nature, in order to keep the '''Windlings'''' chaotic nature in check, selected several responsible and level-headed individuals among them to watch over their people from within the largest woodland areas in the land. They grew both in size and power, and were gifted with great wisdom. These chosen of the goddess became known as the '''Great Fairies'''. When a '''Great Fairy''' delivers an edict, even the mischievous '''Windlings''' are inclined to obey. Occasionally, non-windling heroes or champions of the goddess received gifts from the '''Great Fairies''', be they of magical or physical nature.
 
The goddess of nature, in order to keep the '''Windlings'''' chaotic nature in check, selected several responsible and level-headed individuals among them to watch over their people from within the largest woodland areas in the land. They grew both in size and power, and were gifted with great wisdom. These chosen of the goddess became known as the '''Great Fairies'''. When a '''Great Fairy''' delivers an edict, even the mischievous '''Windlings''' are inclined to obey. Occasionally, non-windling heroes or champions of the goddess received gifts from the '''Great Fairies''', be they of magical or physical nature.
 
  
 
= The Rise of the Molinari Period=
 
= The Rise of the Molinari Period=
 
Upon reaching the surface, the once great '''Molinari''' splinter off from '''Anari''', creating two factions. The '''Molinari''', a translucent skinned, biped, semi-aquatic race that functioned as workers and scientists in '''Anari''' society. The '''Anari''', a hard shelled, biped semi-aquatic race that functions as warriors and leaders in '''Anari''' society. When the '''Molinari''' first burrowed to the outside, the sunlight set their evolution into full power. When '''Molinari''' are exposed to sunlight, their body begins photosynthesizing energy which manifests as arching electricity. When the '''Anari''' are exposed to sunlight, their body begins similarly generate power, but it manifests in large amounts of heat and fire. This revelation splits the '''Anari''' when the '''Molinari''' want to explore the new, tropical world while the '''Anari''' want to seal it up and stay underground and unlike when they were underground both are now on equal footing.
 
Upon reaching the surface, the once great '''Molinari''' splinter off from '''Anari''', creating two factions. The '''Molinari''', a translucent skinned, biped, semi-aquatic race that functioned as workers and scientists in '''Anari''' society. The '''Anari''', a hard shelled, biped semi-aquatic race that functions as warriors and leaders in '''Anari''' society. When the '''Molinari''' first burrowed to the outside, the sunlight set their evolution into full power. When '''Molinari''' are exposed to sunlight, their body begins photosynthesizing energy which manifests as arching electricity. When the '''Anari''' are exposed to sunlight, their body begins similarly generate power, but it manifests in large amounts of heat and fire. This revelation splits the '''Anari''' when the '''Molinari''' want to explore the new, tropical world while the '''Anari''' want to seal it up and stay underground and unlike when they were underground both are now on equal footing.
  
== The Molinari fight an uphill battle to assert their place in the world Year 600==
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== The Molinari fight an uphill battle to assert their place in the world Year 400==
 
The '''Molinari''', recently arriving at the surface, begin to explore and grow. With their new found freedom and powers, they expand from their underground cities. Building their first towns above ground, they begin to face the hardships of the surface world. After numerous assaults from monstrous '''Kaiju, Farven Cultists''', and the '''Anari''' disowning them; the '''Molinari''' still stand, stronger than ever. This makes them the dominant people in the area.
 
The '''Molinari''', recently arriving at the surface, begin to explore and grow. With their new found freedom and powers, they expand from their underground cities. Building their first towns above ground, they begin to face the hardships of the surface world. After numerous assaults from monstrous '''Kaiju, Farven Cultists''', and the '''Anari''' disowning them; the '''Molinari''' still stand, stronger than ever. This makes them the dominant people in the area.
  
== The Rise of the Monster Hunters Year 610==
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== The Rise of the Monster Hunters Year 410==
 
As the '''Molinari''' begin to explore more of the surface, they encounter other groups, and not all of them are hostile. They make peace and have fair trade with the Technologically Inclined '''Lombaxes''', the Ferocious '''Krovorian''' and the Scattered '''Humans'''.  
 
As the '''Molinari''' begin to explore more of the surface, they encounter other groups, and not all of them are hostile. They make peace and have fair trade with the Technologically Inclined '''Lombaxes''', the Ferocious '''Krovorian''' and the Scattered '''Humans'''.  
 
The '''Lombaxes''' are an ingenuities race, intuitively talented in inventing new tools from the world around them. They are small, furry, bipedal creatures and their size and lack of natural weapons made their evolution into tinkers inevitable.  
 
The '''Lombaxes''' are an ingenuities race, intuitively talented in inventing new tools from the world around them. They are small, furry, bipedal creatures and their size and lack of natural weapons made their evolution into tinkers inevitable.  
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With their combined skills, talents and abilities, they establish a Guild. A group of like-minded people, across all races, who have chosen to protect their home by focusing on the Monstrous Threats around.
 
With their combined skills, talents and abilities, they establish a Guild. A group of like-minded people, across all races, who have chosen to protect their home by focusing on the Monstrous Threats around.
  
==The Settlement of the Razor Tooth Coast Year 620==
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==The Settlement of the Razor Tooth Coast Year ==
 
As the '''Monster Hunters''' begin exploring further and further out from the '''Molinari City of Kaigi''' (Meeting Place) the humans begin to re-learn their heritage from the ruins of '''Farven'''. This leads them to follow the path of the '''Exiles''' all the way to the coast. So far their exploration has been stopped, as Large Sea Monsters are all over the now dubbed, '''Razor Tooth Coast'''. The settlement of the Coast as well as further exploration of the '''Farven''' ruins provides sufficient a task for now. Without outside help, they are doomed to never see their now exiled brethren.
 
As the '''Monster Hunters''' begin exploring further and further out from the '''Molinari City of Kaigi''' (Meeting Place) the humans begin to re-learn their heritage from the ruins of '''Farven'''. This leads them to follow the path of the '''Exiles''' all the way to the coast. So far their exploration has been stopped, as Large Sea Monsters are all over the now dubbed, '''Razor Tooth Coast'''. The settlement of the Coast as well as further exploration of the '''Farven''' ruins provides sufficient a task for now. Without outside help, they are doomed to never see their now exiled brethren.
  
== Crafter-Smith Lewis Nobbsentor invents Molinari-powered defense suits Year 632==
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== Crafter-Smith Lewis Nobbsentor invents Molinari-powered defense suits Year 412==
 
Expanding on an idea that the surface blacksmiths had built into their heavy armor
 
Expanding on an idea that the surface blacksmiths had built into their heavy armor
 
used in monster hunting--a spring powered elbow & shoulder joint mechanism that  
 
used in monster hunting--a spring powered elbow & shoulder joint mechanism that  
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boost could be used several times as the wearer recharged themselves.
 
boost could be used several times as the wearer recharged themselves.
  
=== The First Inevitable Year 635===
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=== The First Inevitable Year 415===
 
The '''Proto-Inevitable''' came to help the humanoids after a chance encounter with a '''Lore Keeper'''. This creation was brought back to the '''Monster Hunters''' and with the combined knowledge of the races, began to mass produce theses golems.
 
The '''Proto-Inevitable''' came to help the humanoids after a chance encounter with a '''Lore Keeper'''. This creation was brought back to the '''Monster Hunters''' and with the combined knowledge of the races, began to mass produce theses golems.
  
== Monsterkind Coexsist Year 640==
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== Monsterkind Coexsist Year 430==
 
Many generations after the creation of the monsters by '''The Genesishydra''', some of the monsters gained a level of intelligence to where they formed their own civilization. Largely separate from the world, since most species saw them as threats/enemies, these 50-500 foot tall kaiju looked very unique from one another.
 
Many generations after the creation of the monsters by '''The Genesishydra''', some of the monsters gained a level of intelligence to where they formed their own civilization. Largely separate from the world, since most species saw them as threats/enemies, these 50-500 foot tall kaiju looked very unique from one another.
  
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The conclusion is that they can now coexist more or less without the threat of being hunted, despite the presence of the '''Monster Hunter Guild'''. Many of '''Monsterkind''' actually join the guild to help combat the other monsters, but most prefer to live in peace in their own villages.
 
The conclusion is that they can now coexist more or less without the threat of being hunted, despite the presence of the '''Monster Hunter Guild'''. Many of '''Monsterkind''' actually join the guild to help combat the other monsters, but most prefer to live in peace in their own villages.
  
==Custom Clothes from Monstrous Minds Year 650==
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==Custom Clothes from Monstrous Minds Year 440==
 
'''Kasneestax''' was a '''MonsterKin''' tailor & fashionista who worked heavily in special materials.
 
'''Kasneestax''' was a '''MonsterKin''' tailor & fashionista who worked heavily in special materials.
 
He especially liked leathers, claiming the feel of it as the clothes smoothly slid across  
 
He especially liked leathers, claiming the feel of it as the clothes smoothly slid across  
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using before that discovery.
 
using before that discovery.
  
==Mockridge's Mistake: The Seafolk's Revenge Year 660==
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==Mockridge's Mistake: The Seafolk's Revenge Year 450==
 
Sailors return from voyages telling drunken tales of half-fish, half-man creatures living in the oceans. Most of these tales are regarded as drunken fabrications or the result of too much sun at sea. An intrigued researcher, '''Adrian Mockridge''', takes to the water aboard a '''Cornian''' vessel to discover the truth, and he returns with a captive '''Mermaid''', which garners him much fame and prestige, but at a cost.
 
Sailors return from voyages telling drunken tales of half-fish, half-man creatures living in the oceans. Most of these tales are regarded as drunken fabrications or the result of too much sun at sea. An intrigued researcher, '''Adrian Mockridge''', takes to the water aboard a '''Cornian''' vessel to discover the truth, and he returns with a captive '''Mermaid''', which garners him much fame and prestige, but at a cost.
  
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Still, the '''Merfolk''' held a fondness for goods and valuables carried by land-dweller vessels, and so a few splinter groups, the '''Sea Reavers''', begin raiding ships that venture too far from the protection of a coastal navy, either capsizing smaller skiffs or knocking out the spigots and seacocks of larger vessels from below. The most feared of the '''Sea Reaver''' captains, '''Cezanne Stormfin''', even managed to sink a '''Fenmark Wavecutter''' carrying several powerful magical items to an undisclosed location, presumably a previously unknown island.
 
Still, the '''Merfolk''' held a fondness for goods and valuables carried by land-dweller vessels, and so a few splinter groups, the '''Sea Reavers''', begin raiding ships that venture too far from the protection of a coastal navy, either capsizing smaller skiffs or knocking out the spigots and seacocks of larger vessels from below. The most feared of the '''Sea Reaver''' captains, '''Cezanne Stormfin''', even managed to sink a '''Fenmark Wavecutter''' carrying several powerful magical items to an undisclosed location, presumably a previously unknown island.
 
  
 
= Time of the Webbed Moon Period=
 
= Time of the Webbed Moon Period=
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Eventually, a band of heroes representing most of the races slays '''Arachne''', terrible '''Queen of Arachnos''', direct '''Daughter of the Genesishydra''', and the land is able to begin to recover.
 
Eventually, a band of heroes representing most of the races slays '''Arachne''', terrible '''Queen of Arachnos''', direct '''Daughter of the Genesishydra''', and the land is able to begin to recover.
  
== The Molinari Invent Artificial Sunlight Year 710==
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== The Molinari Invent Artificial Sunlight Year 510==
 
Building upon the work of '''Lewis Nobbsentor''', '''Molinari''' scientists are able to create a device that uses their own electrical currents to power artificial sunlight. At first it was clunky and difficult to properly use and manufacture, but a scientist by the name of '''Gwenaelle Syran''' is credited with not only coming up with a way to mass-produce the device, but leading an expedition below the surface to gather the materials needed to do so. Once completed and distributed, the '''Arachnos''' were much less of a threat than before and were promptly dealt with. The devices also had many other practical and religious applications, and are used in religious ceremonies worshipping the light, while also making crops easier to grow in areas with harsher conditions. And to clarify '''Gwenaelle''' was not directly involved in the defeat of '''Arachne''', she merely helped that process along.
 
Building upon the work of '''Lewis Nobbsentor''', '''Molinari''' scientists are able to create a device that uses their own electrical currents to power artificial sunlight. At first it was clunky and difficult to properly use and manufacture, but a scientist by the name of '''Gwenaelle Syran''' is credited with not only coming up with a way to mass-produce the device, but leading an expedition below the surface to gather the materials needed to do so. Once completed and distributed, the '''Arachnos''' were much less of a threat than before and were promptly dealt with. The devices also had many other practical and religious applications, and are used in religious ceremonies worshipping the light, while also making crops easier to grow in areas with harsher conditions. And to clarify '''Gwenaelle''' was not directly involved in the defeat of '''Arachne''', she merely helped that process along.
  
== An Equal and Opposite Reaction 720==
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== An Equal and Opposite Reaction 520==
 
The suddenly expansionist nature of the '''Molinari''', combined with the paramilitary "Monster Hunting" guilds and their advances in armor, begin to alarm some of the factions/races that rose back to power after the fall of '''Farven'''. Many of the older members of the long lived races, after all (Elves, Dwarves, Delmvalmi) personally remember the rise of '''Humanity''' and the resulting consequences. The innovation of artificial sunlight further exacerbates the problem (from some perspectives) by effectively removing a threat to the '''Molinari's''' rear that might have checked further expansion.
 
The suddenly expansionist nature of the '''Molinari''', combined with the paramilitary "Monster Hunting" guilds and their advances in armor, begin to alarm some of the factions/races that rose back to power after the fall of '''Farven'''. Many of the older members of the long lived races, after all (Elves, Dwarves, Delmvalmi) personally remember the rise of '''Humanity''' and the resulting consequences. The innovation of artificial sunlight further exacerbates the problem (from some perspectives) by effectively removing a threat to the '''Molinari's''' rear that might have checked further expansion.
  
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An unusual sort of cold war starts to set in...
 
An unusual sort of cold war starts to set in...
  
== Anari Scouting and Immersion 730==
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== Anari Scouting and Immersion 530==
 
After the '''Molinari''' begin exploring the surface world, the '''Anari''' have difficulty controlling the rest of the populace. Their once noble religion, each supporting each other in their strongest area, begins to shake and crumble. Their cast of holy warriors, who every morning would bathe in the rays of the sun to get their powers, let in through a small opening, choose to investigate the surface. The exploration is fruitful but ultimately splits the '''Anari''' people. Those who see the surface are enticed by its splendor and agree to stay with their '''Molinar'''i cousins, while those who only hear tale think of it as heresy. Eventually the remaining '''Anari''' holy warrior cast disconnects themselves from the surface but melting the entrance into the underground. This begins a new era in '''Anari''' history, where the warrior cast now develops into metal artisans with their fire abilities while the '''Molinari''' apply their curiosity and intellectual talents to the other threats at hand.
 
After the '''Molinari''' begin exploring the surface world, the '''Anari''' have difficulty controlling the rest of the populace. Their once noble religion, each supporting each other in their strongest area, begins to shake and crumble. Their cast of holy warriors, who every morning would bathe in the rays of the sun to get their powers, let in through a small opening, choose to investigate the surface. The exploration is fruitful but ultimately splits the '''Anari''' people. Those who see the surface are enticed by its splendor and agree to stay with their '''Molinar'''i cousins, while those who only hear tale think of it as heresy. Eventually the remaining '''Anari''' holy warrior cast disconnects themselves from the surface but melting the entrance into the underground. This begins a new era in '''Anari''' history, where the warrior cast now develops into metal artisans with their fire abilities while the '''Molinari''' apply their curiosity and intellectual talents to the other threats at hand.
 
  
 
=The Cornian/Fenmark Secret War Period=
 
=The Cornian/Fenmark Secret War Period=
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In the end, interest in '''Fenmark's''' wealth waned and the public became disgruntled and demand a cease in activities they didn't see as worth the trouble. Although the aristocracy had the power, it's more than likely they were infiltrated fully and either corrupt of represented enemy interest when they gave up the conflict - more than a dozen noble families moved from the city, fled, or otherwise disappeared from the capitol afterwards.
 
In the end, interest in '''Fenmark's''' wealth waned and the public became disgruntled and demand a cease in activities they didn't see as worth the trouble. Although the aristocracy had the power, it's more than likely they were infiltrated fully and either corrupt of represented enemy interest when they gave up the conflict - more than a dozen noble families moved from the city, fled, or otherwise disappeared from the capitol afterwards.
  
==The Kaio Sphere Year 820==
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==The Kaio Sphere Year 620==
 
The three individuals of monster kind that survived many years among the '''Cornians''' and were great allies to the '''Cornians'''.  
 
The three individuals of monster kind that survived many years among the '''Cornians''' and were great allies to the '''Cornians'''.  
 
The ancient '''Grom Ocilus''', protected by his natural electric energies, is a floating Eye with a great intelligence. Seeing fit to collect and store the knowledge of the world, he established himself at the top of the Mountain Range now named after him. There he sits and shares his wisdom with any who travel there, enjoying each other’s company so much so that he has allowed a group of monastic individuals to establish libraries within his “realm” to share with the world.  
 
The ancient '''Grom Ocilus''', protected by his natural electric energies, is a floating Eye with a great intelligence. Seeing fit to collect and store the knowledge of the world, he established himself at the top of the Mountain Range now named after him. There he sits and shares his wisdom with any who travel there, enjoying each other’s company so much so that he has allowed a group of monastic individuals to establish libraries within his “realm” to share with the world.  
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The third, '''Thanatos''', is the most prominent and has the most known about him. Helping the people to settle a desert, his strength was about spent, and he collected a group of Adventurers and told them his last wish. His wish was for them to use him as they saw fit, as he did not believe in an afterlife, his body would provide a great use to them. So, without a home to call their own, they name the Black city after him and began working. Eventually, '''Thantos’'''s black scaled dragon body, was emptied for food and tools. His wings clipped for weapons and armor and on his back the '''Cornians''' would make as the foundation of their city.
 
The third, '''Thanatos''', is the most prominent and has the most known about him. Helping the people to settle a desert, his strength was about spent, and he collected a group of Adventurers and told them his last wish. His wish was for them to use him as they saw fit, as he did not believe in an afterlife, his body would provide a great use to them. So, without a home to call their own, they name the Black city after him and began working. Eventually, '''Thantos’'''s black scaled dragon body, was emptied for food and tools. His wings clipped for weapons and armor and on his back the '''Cornians''' would make as the foundation of their city.
  
==The Creation of the Living Islands Year 830==
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==The Creation of the Living Islands Year 630==
 
The merfolk were beginning to grow tired of ships from both nations traveling through their waters, while both nations would deny the existence of said ships. While it was fairly easy for the merfolk to take down a lone ship at this point, they wanted to have better control of their waters.  
 
The merfolk were beginning to grow tired of ships from both nations traveling through their waters, while both nations would deny the existence of said ships. While it was fairly easy for the merfolk to take down a lone ship at this point, they wanted to have better control of their waters.  
  
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At first, it worked. Neither Cornia nor Fenmark knew how to handle such a creature and many ships were lost. Eventually it was discovered that the magic holding these creatures together could be fairly easily disrupted. Relatively few of these creatures still exist, if any at all.
 
At first, it worked. Neither Cornia nor Fenmark knew how to handle such a creature and many ships were lost. Eventually it was discovered that the magic holding these creatures together could be fairly easily disrupted. Relatively few of these creatures still exist, if any at all.
  
==The Light's Beacon is Lit Year 840==
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==The Light's Beacon is Lit Year==
 
As shadowy agents began to infiltrate and corrupt the once-bright nation of Cornia, suspicion and distrust ran rampant among the people. Anyone could be the enemy, and neighbors were taking this witch-hunt as an excuse to remove those they did not favor. It was a dark time, one in need of a Light.
 
As shadowy agents began to infiltrate and corrupt the once-bright nation of Cornia, suspicion and distrust ran rampant among the people. Anyone could be the enemy, and neighbors were taking this witch-hunt as an excuse to remove those they did not favor. It was a dark time, one in need of a Light.
  
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Angry and traumatized by this hereditary shunning, the Severed razed the countryside, smashing what civilization they found and enslaving those that they did not trample. This act was led by the fierce, now nearly feral '''Bar-gar'''. After becoming Severed, he named '''Monsterkind''' the rulers of the land and himself king and their power was enough to almost instantaneously overwhelm the remnants of the '''Monster Hunter's Guild'''. Besides sundering the oldest Guild, he also outlawed all worship of the Light. Some scholars suspect that the mad ruler was motivated by trying to become reunited with their ancestral lineage, but if that was the case, they never succeeded.
 
Angry and traumatized by this hereditary shunning, the Severed razed the countryside, smashing what civilization they found and enslaving those that they did not trample. This act was led by the fierce, now nearly feral '''Bar-gar'''. After becoming Severed, he named '''Monsterkind''' the rulers of the land and himself king and their power was enough to almost instantaneously overwhelm the remnants of the '''Monster Hunter's Guild'''. Besides sundering the oldest Guild, he also outlawed all worship of the Light. Some scholars suspect that the mad ruler was motivated by trying to become reunited with their ancestral lineage, but if that was the case, they never succeeded.
  
== The Multi-Headed Cult Year 910==
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== The Multi-Headed Cult Year 710==
 
A group of monsters, seeking to reclaim the lost connection they possessed to the Genesishydra, become a religious group known as '''The Many-Headed Cult''', who revere the mother of '''Monsterkind''' as a deity. They perform occult sacrifices, even among their own kind, causing them to be shunned further among '''Monsterkind.''' A small connection does become established, but its effects prove volatile and dangerous, mutating the participants into a powerful yet feral state, stripping them of any humanoid intelligence they may have possessed. They refer to this ritual as "'''The Reawakening'''", and the practice becomes taboo among many monsters.
 
A group of monsters, seeking to reclaim the lost connection they possessed to the Genesishydra, become a religious group known as '''The Many-Headed Cult''', who revere the mother of '''Monsterkind''' as a deity. They perform occult sacrifices, even among their own kind, causing them to be shunned further among '''Monsterkind.''' A small connection does become established, but its effects prove volatile and dangerous, mutating the participants into a powerful yet feral state, stripping them of any humanoid intelligence they may have possessed. They refer to this ritual as "'''The Reawakening'''", and the practice becomes taboo among many monsters.
  
== Battle of the Severed Year 920==
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== Battle of the Severed Year 720==
 
Eventually, '''The Many-headed Cult''' is reasonably successful in its goals. Through dark and vile rituals, many '''Monsterkind''' manage to become more powerful and devise ways to corrupt other members of '''Monsterkind''' with vapors. Hordes of feral monsterkind poured across the land, consuming everything in their wake. This also led to '''Monsterkind''' becoming much less prominent in society, and the few that didn't go into hiding developed tools to prevent corruption, though they were never able to reverse its effects.  
 
Eventually, '''The Many-headed Cult''' is reasonably successful in its goals. Through dark and vile rituals, many '''Monsterkind''' manage to become more powerful and devise ways to corrupt other members of '''Monsterkind''' with vapors. Hordes of feral monsterkind poured across the land, consuming everything in their wake. This also led to '''Monsterkind''' becoming much less prominent in society, and the few that didn't go into hiding developed tools to prevent corruption, though they were never able to reverse its effects.  
  
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While people across the land are glad to be rid of the cult and the horde, this ultimately raises tensions regarding the power of the '''Monster Hunter's Guild''' and the presence of '''Monsterkind''' in society.
 
While people across the land are glad to be rid of the cult and the horde, this ultimately raises tensions regarding the power of the '''Monster Hunter's Guild''' and the presence of '''Monsterkind''' in society.
 
  
 
= The End Period =
 
= The End Period =
The region draws outside eyes, ready to explore it's dangerous wilds. (Year 1,000-Present)
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The region draws outside eyes, ready to explore it's dangerous wilds. (Year 900-Present)
  
== Magictown University Founded Year 1,010 ==
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== Magictown University Founded Year 910 ==
 
The magic-users of the world have magic schools throughout the land, most have been abandoned for many years, but some still exist. One of the biggest schools had a student who went only by his last name '''Johnson'''. After graduating when he was in his early twenties, he decided that the magic schools of the world (particularly the one he graduated from) were too exclusive and shunned the less fortunate. The poor would be denied because they couldn't afford it and most of the less respected races (including the '''Monsterkind''' and '''Ogrim''' (orc/troll), among others) were outright denied entry due to extreme racism. '''Johnson''' took it upon himself to set out and found a school of his own that would be far more inclusive for the magically adept.
 
The magic-users of the world have magic schools throughout the land, most have been abandoned for many years, but some still exist. One of the biggest schools had a student who went only by his last name '''Johnson'''. After graduating when he was in his early twenties, he decided that the magic schools of the world (particularly the one he graduated from) were too exclusive and shunned the less fortunate. The poor would be denied because they couldn't afford it and most of the less respected races (including the '''Monsterkind''' and '''Ogrim''' (orc/troll), among others) were outright denied entry due to extreme racism. '''Johnson''' took it upon himself to set out and found a school of his own that would be far more inclusive for the magically adept.
  
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==The life of Huntergan the Furion master of the People of the Eye Year 1,060==
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==The life of Huntergan the Furion master of the People of the Eye Year ==
 
After sharing knowledge with '''Grom''', the lore keeper, a culture surrounding his powers come to be. The culture around him center around enhancing your body and mind to survive the conditions of the mountain he has chosen as his home. Among them, a single Monk takes a pilgrimage across the curtain. Huntergan: A Furion criminal, became a devout Monk after an incident. As a soldier, he was given a mission to raise an empty village while the people have been evacuated. After his men set the village ablaze with fire arrows, he ran in when he saw people running out of the town. His advisers, being devout to their orders, stop him and he was imprisoned. During the '''Cornian''' upheaval his prison was demolished and he fled. He come to the mountains, where no one would know him and started a new life there. Avoiding his militaristic tendencies, he takes up the Monastic lifestyle. After meeting '''Grom,''' who tells him of his past but shows no hostility to it, '''Grom''' tells of how Huntergan can focus his skills in a productive way. Together they establish the Style of the Iron Fist, a teaching within the People of the Eye.  
 
After sharing knowledge with '''Grom''', the lore keeper, a culture surrounding his powers come to be. The culture around him center around enhancing your body and mind to survive the conditions of the mountain he has chosen as his home. Among them, a single Monk takes a pilgrimage across the curtain. Huntergan: A Furion criminal, became a devout Monk after an incident. As a soldier, he was given a mission to raise an empty village while the people have been evacuated. After his men set the village ablaze with fire arrows, he ran in when he saw people running out of the town. His advisers, being devout to their orders, stop him and he was imprisoned. During the '''Cornian''' upheaval his prison was demolished and he fled. He come to the mountains, where no one would know him and started a new life there. Avoiding his militaristic tendencies, he takes up the Monastic lifestyle. After meeting '''Grom,''' who tells him of his past but shows no hostility to it, '''Grom''' tells of how Huntergan can focus his skills in a productive way. Together they establish the Style of the Iron Fist, a teaching within the People of the Eye.  
 
After teaching his skills to numerous students, A learns about a temple where '''Monsterkind''' practiced martial combat. Having almost superhuman abilities from learning the '''Style of the Iron Fist''', he makes this journey the manly way. Using his superhuman abilities, he swims through the '''Curtain of Death''' and makes his way across the continent. On his journey he accomplishes multiple feats, recorded across the age. Fighting an Infernal Warlord for domain over this world, fighting his way across the continent to the '''Monsterkind’s''' Arena and fighting at the '''Bar-king’s''' arena.
 
After teaching his skills to numerous students, A learns about a temple where '''Monsterkind''' practiced martial combat. Having almost superhuman abilities from learning the '''Style of the Iron Fist''', he makes this journey the manly way. Using his superhuman abilities, he swims through the '''Curtain of Death''' and makes his way across the continent. On his journey he accomplishes multiple feats, recorded across the age. Fighting an Infernal Warlord for domain over this world, fighting his way across the continent to the '''Monsterkind’s''' Arena and fighting at the '''Bar-king’s''' arena.
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The Durscheni, it turns out, are a sort of libertarian/survivalist element of the old Farven empire that established self-sustaining communities beyond the borders of the old empire rather than deal with the empire or the non-humanoid factions that tore it apart. They know a great deal of the history of the wider world, although their decentralized nature prevents them (by design) from becoming any sort of geopolitical power. Harv Fairhaired, the Cornian expedition leader, establishes the legal right (in New Cornia/Hell's Point) for the Durscheni to exploit the contested ruins called Muddyrocks. The Durscheni involved in the exploitation send Hell's Point a number of valuable gifts in return and establish diplomatic relations with these strange folk.
 
The Durscheni, it turns out, are a sort of libertarian/survivalist element of the old Farven empire that established self-sustaining communities beyond the borders of the old empire rather than deal with the empire or the non-humanoid factions that tore it apart. They know a great deal of the history of the wider world, although their decentralized nature prevents them (by design) from becoming any sort of geopolitical power. Harv Fairhaired, the Cornian expedition leader, establishes the legal right (in New Cornia/Hell's Point) for the Durscheni to exploit the contested ruins called Muddyrocks. The Durscheni involved in the exploitation send Hell's Point a number of valuable gifts in return and establish diplomatic relations with these strange folk.
  
== The Shadow over Hell's Point Year 1,080==
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== The Shadow over Hell's Point Year 1,070==
 
After the groups in exile settled and have several encounters with the strange, two particular families took to investigation of magic to defend themselves. The Kainfaust Vilebloods lead by Count Azkelon and Countess Stella and the Flaming Avengers led by the brother Gnauraill and Thengur of the Reintic Clan.  
 
After the groups in exile settled and have several encounters with the strange, two particular families took to investigation of magic to defend themselves. The Kainfaust Vilebloods lead by Count Azkelon and Countess Stella and the Flaming Avengers led by the brother Gnauraill and Thengur of the Reintic Clan.  
  
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This conflict eventually is what allows Sarventus to create the first Undead Golem Ship and sail back to the mainland, through the Curtain of Death as he is no longer alive.
 
This conflict eventually is what allows Sarventus to create the first Undead Golem Ship and sail back to the mainland, through the Curtain of Death as he is no longer alive.
  
== Hell Point Overflows 1,090==
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== Hell Point Overflows 1,080==
 
As Hell's Point became settled and "civilized" (I use the term loosely), people eventually began to fight among one another and run out of space and resources. A few younger, and more brash members of the group set out to look for somewhere to live and claim as their own. This group primarily consisted of those who actually incited political unrest back in Cornia, who were unhappy with how the denizens in Hell's Point were attempting to run things.  
 
As Hell's Point became settled and "civilized" (I use the term loosely), people eventually began to fight among one another and run out of space and resources. A few younger, and more brash members of the group set out to look for somewhere to live and claim as their own. This group primarily consisted of those who actually incited political unrest back in Cornia, who were unhappy with how the denizens in Hell's Point were attempting to run things.  
  
 
After traveling along the coast, they stumbled across an abandoned village, complete with stone towers sprawled out over a large area. None of the locals dared to go anywhere near it, for fear it was cursed, but as far as the youngsters from Hell's Point were concerned it was perfect! It was already full of structures, it just needed to be cleared out in order to be suitable for many people to live. Eventually more people followed suit, and the ruins of the tribe Heizun were populated by some of the Cornian Survivors
 
After traveling along the coast, they stumbled across an abandoned village, complete with stone towers sprawled out over a large area. None of the locals dared to go anywhere near it, for fear it was cursed, but as far as the youngsters from Hell's Point were concerned it was perfect! It was already full of structures, it just needed to be cleared out in order to be suitable for many people to live. Eventually more people followed suit, and the ruins of the tribe Heizun were populated by some of the Cornian Survivors

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