Editing DjinnTheBinding:Workings:Protection

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Supercharging: 1 Rukh adds two dice to any Stamina or Athletics roll used to take the charge to a place of safety.
 
Supercharging: 1 Rukh adds two dice to any Stamina or Athletics roll used to take the charge to a place of safety.
  
===== Sidebar: What is alive?=====
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===== Sidebar: What is alive:=====
 
The World of Darkness is full of unique creatures and it is entirely feasible that a gaming troupe will come across a creature that forces them to ask “Is this alive, should this qualify for Safe in my arms?” Djinn is a game; its purpose is to entertain, not make profound philosophical arguments. If this situation occurs in your game, the correct response is “Whatever is more fun.” If your troupe prefers things to be a little more solidly defined, here are a couple of options:<br>
 
The World of Darkness is full of unique creatures and it is entirely feasible that a gaming troupe will come across a creature that forces them to ask “Is this alive, should this qualify for Safe in my arms?” Djinn is a game; its purpose is to entertain, not make profound philosophical arguments. If this situation occurs in your game, the correct response is “Whatever is more fun.” If your troupe prefers things to be a little more solidly defined, here are a couple of options:<br>
 
If it can think it’s alive.<br>
 
If it can think it’s alive.<br>

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