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If a djinn is incapacitated by lethal damage, its natural defenses take over, spending Rukh to remove lethal damage up to the limit of its Naphsha. Bashing damage is not automatically healed, however, so the djinn will remain unconscious for at least 15 minutes.
 
If a djinn is incapacitated by lethal damage, its natural defenses take over, spending Rukh to remove lethal damage up to the limit of its Naphsha. Bashing damage is not automatically healed, however, so the djinn will remain unconscious for at least 15 minutes.
  
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===Anchors and Vessels===
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'''Anchors and Vessels'''
 
A djinn's human body is only a temporary vessel; its true form is a roiling cloud of elemental energy. However, djinn in service to archangels have their spiritual essence bound into an inanimate object called an Anchor (usually an item of jewelry or a container of some sort, although any portable object can be used). This makes it very difficult for the djinn to leave the earthly realm. Regardless of what it's made of, an Anchor can only be destroyed using special rituals or weapons. A djinn cannot free itself from its Anchor, although non-djinn may do so if they know the right method. However, a djinn who persuades someone to free it earns the enmity of its angelic masters.
 
A djinn's human body is only a temporary vessel; its true form is a roiling cloud of elemental energy. However, djinn in service to archangels have their spiritual essence bound into an inanimate object called an Anchor (usually an item of jewelry or a container of some sort, although any portable object can be used). This makes it very difficult for the djinn to leave the earthly realm. Regardless of what it's made of, an Anchor can only be destroyed using special rituals or weapons. A djinn cannot free itself from its Anchor, although non-djinn may do so if they know the right method. However, a djinn who persuades someone to free it earns the enmity of its angelic masters.
  
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Djinn without Anchors (which includes most Shaitan) suffer from certain drawbacks which counterbalance the increased freedom they enjoy. Unanchored djinn suffer a one-die penalty to degeneration rolls, and if their vessel is killed, they're banished from the earthly realm and can't come back unless someone summons them.
 
Djinn without Anchors (which includes most Shaitan) suffer from certain drawbacks which counterbalance the increased freedom they enjoy. Unanchored djinn suffer a one-die penalty to degeneration rolls, and if their vessel is killed, they're banished from the earthly realm and can't come back unless someone summons them.
  
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===Strictures===
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'''Strictures'''
 
A djinn must have one stricture for every dot of Naphsha. Strictures are self-imposed taboos which allow djinn to maintain their self-control ("With great power comes great responsibility"). Violating a stricture is a sin against Stability. Players should feel free to come up with whatever strictures they like, but they shouldn't be silly, trivial or meaningless, nor should they involve things which are unlikely to ever happen.
 
A djinn must have one stricture for every dot of Naphsha. Strictures are self-imposed taboos which allow djinn to maintain their self-control ("With great power comes great responsibility"). Violating a stricture is a sin against Stability. Players should feel free to come up with whatever strictures they like, but they shouldn't be silly, trivial or meaningless, nor should they involve things which are unlikely to ever happen.
  

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