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[[DjinnTheBinding:Antagonists:TheBound|'''The Bound''']] are djinn who have been enslaved by sorcerers, and are often used as weapons against other djinn. Most Bound djinn chafe against their restraints and seize every opportunity to subvert their masters' wishes and do them harm. However, a djinn's spirit breaks if it's Bound for too long, and it loses the capacity for free will or judgment. These "'''Chained'''" djinn are pitiable creatures and also dangerous, since they fulfill every command in the most literal fashion without consideration for intent or consequences.
 
[[DjinnTheBinding:Antagonists:TheBound|'''The Bound''']] are djinn who have been enslaved by sorcerers, and are often used as weapons against other djinn. Most Bound djinn chafe against their restraints and seize every opportunity to subvert their masters' wishes and do them harm. However, a djinn's spirit breaks if it's Bound for too long, and it loses the capacity for free will or judgment. These "'''Chained'''" djinn are pitiable creatures and also dangerous, since they fulfill every command in the most literal fashion without consideration for intent or consequences.
  
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A few rare mortals, whether through forbidden sorcery or simply an ill-conceived wish, become infused with the power of a djinn. These individuals are known to the djinn as '''[[DjinnTheBinding:Antagonists:FalseOnes|False Ones]]'''. They are effectively immortal, but the human body was never meant to contain so much power, and their minds tend to crack under the strain of keeping it under control.
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A few rare mortals, whether through forbidden sorcery or simply an ill-conceived wish, become infused with the power of a djinn. These individuals are known to the djinn as '''False Ones'''. They are effectively immortal, but the human body was never meant to contain so much power, and their minds tend to crack under the strain of keeping it under control.
  
 
Mechanically speaking, False Ones gain all of the abilities of djinn (including knowledge of their secret language) but can only ever have one vessel – their body will reform if destroyed, and can be altered with Morphic Workings, but it's not the same as creating an entirely different vessel. They also must have an anchor; severing their bond to the anchor makes them mortal again, while destroying the anchor kills them. False Ones pick a Caste and gain access to the appropriate elemental Workings, but no Camp will accept them. Finally, False Ones suffer a permanent one-die penalty to degeneration and Stability rolls, and can never have a Stability higher than 6.
 
Mechanically speaking, False Ones gain all of the abilities of djinn (including knowledge of their secret language) but can only ever have one vessel – their body will reform if destroyed, and can be altered with Morphic Workings, but it's not the same as creating an entirely different vessel. They also must have an anchor; severing their bond to the anchor makes them mortal again, while destroying the anchor kills them. False Ones pick a Caste and gain access to the appropriate elemental Workings, but no Camp will accept them. Finally, False Ones suffer a permanent one-die penalty to degeneration and Stability rolls, and can never have a Stability higher than 6.

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