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A few rare mortals, whether through forbidden sorcery or simply an ill-conceived wish, become infused with the power of a djinn. These individuals are known to the djinn as '''[[DjinnTheBinding:Antagonists:FalseOnes|False Ones]]'''. They are effectively immortal, but the human body was never meant to contain so much power, and their minds tend to crack under the strain of keeping it under control.
 
A few rare mortals, whether through forbidden sorcery or simply an ill-conceived wish, become infused with the power of a djinn. These individuals are known to the djinn as '''[[DjinnTheBinding:Antagonists:FalseOnes|False Ones]]'''. They are effectively immortal, but the human body was never meant to contain so much power, and their minds tend to crack under the strain of keeping it under control.
  
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Mechanically speaking, False Ones gain all of the abilities of djinn (including knowledge of their secret language) but can only ever have one vessel – their body will reform if destroyed, and can be altered with Morphic Workings, but it's not the same as creating an entirely different vessel. They also must have an anchor; severing their bond to the anchor makes them mortal again, while destroying the anchor kills them. False Ones pick a Caste and gain access to the appropriate elemental Workings, but no Camp will accept them. Finally, False Ones suffer a permanent one-die penalty to degeneration and Stability rolls, and can never have a Stability higher than 6.
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Mechanically speaking, False Ones gain all of the abilities of djinn (including knowledge of their secret language) but can only ever have one vessel – their body will reform if destroyed, and can be altered with Morphic Workings, but it's not the same as creating an entirely different vessel. They also must have an anchor; severing their bond to the anchor makes them mortal again, while destroying the anchor kills them. False Ones pick a Lineage and gain access to the appropriate elemental Workings, but no Camp will accept them. Finally, False Ones suffer a permanent one-die penalty to degeneration and Stability rolls, and can never have a Stability higher than 6.
  
 
'''Vagabonds''' are djinn who are just out for themselves. They're dangerously irresponsible, and are viewed as recalcitrant criminals by the angelic Camps. They're not an organized group, so they gain no special Workings. Some Vagabonds call themselves Anaists, from the Arabic first person singular pronoun "Ana", because they claim that one's first and highest duty is to self. However, most djinn belonging to the Camps call this pretentious philosophical drivel.
 
'''Vagabonds''' are djinn who are just out for themselves. They're dangerously irresponsible, and are viewed as recalcitrant criminals by the angelic Camps. They're not an organized group, so they gain no special Workings. Some Vagabonds call themselves Anaists, from the Arabic first person singular pronoun "Ana", because they claim that one's first and highest duty is to self. However, most djinn belonging to the Camps call this pretentious philosophical drivel.

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