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*'''Power (Flux) Weapons''': an advanced flux-power field surround the weapon making it incredibly deadly. When not charged it acts as a normal weapon of the same type (i.e. Power Swords are just longswords when not powered). A typical powercell last for 20 minutes of continues use.
 
*'''Power (Flux) Weapons''': an advanced flux-power field surround the weapon making it incredibly deadly. When not charged it acts as a normal weapon of the same type (i.e. Power Swords are just longswords when not powered). A typical powercell last for 20 minutes of continues use.
 
*'''Primitive''': all weapons and armor from the PHB are considered primitive. Anyone wearing advanced armor of any type gains Resistance against damage (even magical) from primitive weapons. Primitive armor and shields provide no AC vs. advanced melee or ranged weapons.
 
*'''Primitive''': all weapons and armor from the PHB are considered primitive. Anyone wearing advanced armor of any type gains Resistance against damage (even magical) from primitive weapons. Primitive armor and shields provide no AC vs. advanced melee or ranged weapons.
*'''Reload''': weapons with ammunition require time to reload the magazine or powercell. If the weapon only says reload it requires some of your Move to reload the weapon (except for bows and crossbow, then see PHB). With lower case lettering, reload stands for – ‘m’ (magazine) requires 15ft of Move to expend and reload a new clip into the weapon; ‘pc’ (powercell) requires 15ft of Move to expend and reload a weapon with one new powercell (for weapons that require multiple powercells). If you wish to also collect an empty clip or spent powercell (too reload or recharge later) it takes 30ft of Move. When its not listed how long a powercell will last assume 30 minutes of continual use.
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*'''Reload''': weapons with ammunition require time to reload the magazine or powercell. If the weapon only says reload it requires some of your Move to reload the weapon (except for bows and crossbow, then see PHB). With lower case lettering, reload stands for – ‘m’ (magazine) requires 15ft of Move to expend and reload a new clip into the weapon; ‘pc’ (powercell) requires 15ft of Move to expend and reload a weapon with one new powercell (for weapons that require multiple powercells). If you wish to also collect an empty clip or spent powercell (too reload or recharge later) it takes 30ft of Move. Some melee weapons list the number of ‘successful attacks’ that weapon can make before needing to have the cell replaced. When multiple cells are listed its one custom built battery.
 
*'''Shotgun''': impact with tremendous force at close range but diminish rapidly further out. Within 10ft of the target adds one additional weapon dice damage (i.e. 2d8 becomes 3d8, etc.) but they inflict only one die damage at long range (i.e. 2d8 becomes 1d8).
 
*'''Shotgun''': impact with tremendous force at close range but diminish rapidly further out. Within 10ft of the target adds one additional weapon dice damage (i.e. 2d8 becomes 3d8, etc.) but they inflict only one die damage at long range (i.e. 2d8 becomes 1d8).
 
*'''Silent''': these weapons have built in sound and flash suppressors that offer superior baffling. In order to hear the ‘shots’ requires a '''DC15''' Wisdom (Perception) at disadvantage if within 15ft.
 
*'''Silent''': these weapons have built in sound and flash suppressors that offer superior baffling. In order to hear the ‘shots’ requires a '''DC15''' Wisdom (Perception) at disadvantage if within 15ft.

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