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| Coil pistol || 2,000 || 1d8 piercing || 100/400 || 2 || Holdout, light, meganetic, reload (10m)
 
| Coil pistol || 2,000 || 1d8 piercing || 100/400 || 2 || Holdout, light, meganetic, reload (10m)
 
|-
 
|-
| Holdout laser || 600 || 1d6 fire || 100/400 || 1 || DT, holdout, laser, reload (pc/A shots 10)
+
| Holdout laser || 500 || 1d6 fire || 100/400 || 1 || Holdout, laser, reload (pc/A shots 10)
 
|-
 
|-
| Laser pistol || 750 || 1d8 fire || 100/400 || 2 || DT, burst, laser, light, reload (pc/2A shots 40)
+
| Laser pistol || 550 || 1d8 fire || 100/400 || 2 || Laser, light, reload (pc/2A shots 40)
 
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|-
 
| Blaster pistol || 850 || 2d6 fire || 50/200 || 5 || DT, heavy, reload (pc/B shots 15)
 
| Blaster pistol || 850 || 2d6 fire || 50/200 || 5 || DT, heavy, reload (pc/B shots 15)
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| Sonic stunner || 700 || n/a || 50/200 || 5 || Reload (pc/A shots 10), sonic
 
| Sonic stunner || 700 || n/a || 50/200 || 5 || Reload (pc/A shots 10), sonic
 
|-
 
|-
| Laser carbine || 950 || 1d10 fire || 250/1,500 || 6 || DT. burst, laser, reload (pc/B shots 120)
+
| Laser carbine || 800 || 1d10 fire || 250/1,500 || 6 || DT. burst, laser, reload (pc/B shots 120)
 
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| Laser rifle || 1,250 || 1d12 fire || 250/1,500 || 9 || DT, burst, laser, reload (pc/B shots 100)
+
| Laser rifle || 950 || 1d12 fire || 250/1,500 || 9 || DT, burst, laser, reload (pc/B shots 100)
 
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|-
 
| Sniper lasgun || 1,500 || 2d8 fire || 500/3,000 || 14 || Bulky, DT, heavy, laser, reload (pc/C shots 30)
 
| Sniper lasgun || 1,500 || 2d8 fire || 500/3,000 || 14 || Bulky, DT, heavy, laser, reload (pc/C shots 30)

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