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= DnD Desert Raiders Campaign =
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DnD Desert Raiders Campaign
[[image:DnD_-_Desert_campaign_-_City_of_Dead3.jpg|center|700px]]
 
 
 
 
 
 
 
== Sessions Log ==
 
 
 
[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_DM_Notes DM Notes]
 
 
 
'''''Do not read as player between DM'ing sessions.'''''
 
 
 
 
 
 
 
==== 10/06/09 - Session I - Caravan Caper ====
 
''Initial Notes''
 
* Characters wake up in back of moving caravan cart.
 
* Last memory was being left for dead by raiders/bandits.
 
* Any prior acquaintances among party unknown at this point in time (no backstories yet)
 
* Couple of kids are also riding in the cart and before long a scuffle breaks out between a few members of both groups.
 
* Goblins involved actually manage to hold their own.
 
* One kid, bruised and screaming, stumbles out of the cart and goes down in an ungainly heap.
 
* This sufficiently alerts the remainder of the caravan, which pulls to a halt.
 
* Goblins flee like rats from cart, dodging and climbing to stay hidden.
 
* Some hide, some flee.
 
* Scattered melee ensues.
 
 
 
 
 
.
 
 
 
== Player Characters ==
 
 
 
* [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Zar Zar the Unbodied] 8-\\\
 
* Eric the cleric 9-\\\
 
* [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Daze Daze] 11-\\
 
* [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Raven Priest] 11-\
 
* something trapper 11-
 
 
 
 
 
* (Shot while drooling 16-09-2010) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Bill Bill] 10-\\\
 
* (Blendered by Eric's worst nightmare) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Scragg Scragg] 8-\\
 
* (Teleported away 06-04-2010) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Rafa Rafa] 7-\\\\
 
* (Eaten by plant 30-03-2010) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Tick Tick] 7-\\\
 
* (Disappeared 20-01-2010) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Raven Raven] 5-\\\
 
* (Disappeared 13-01-2010) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Loak Loak the Wanderer] 5-\\\\
 
* (Deceased 24-12-2009) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_You! You!] 5-
 
* (Deceased 24-12-2009) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Face Face] 3-\\\\
 
* (Deceased 28-10-2009) [http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Trog Trog] 3-\\\
 
 
 
 
 
*maximum number: 12-
 
 
 
 
 
 
 
''''' - one "\" per game, 5 games per level'''''<br>
 
05-04-2010 ''''' - one "\" per game, 4 games per level'''''<br>
 
 
 
 
 
.
 
 
 
== NonPlayer Characters ==
 
 
 
 
 
''' Salmir '''<br>
 
Occupation: Jeweler <br>
 
Location: Hale <br>
 
Will buy 8 bloodstone shards for 6gp each. <br>
 
 
 
 
 
''' Big Al ''' <br>
 
Occupation: Weaponsmith <br>
 
Location: Hale <br>
 
Can't resist a bet. <br>
 
 
 
 
 
''' Alan Triplemain ''' <br>
 
Occupation:  Adventurer <br>
 
Location: Hale <br>
 
Payed to party to get him more mystical rocks within a few days <br>
 
 
 
 
 
''' Billy ''' <br>
 
Occupation:  Owner of the pub Nova <br>
 
Location: Alice Springs <br>
 
wishes to get a certain magical instrument <br>
 
 
 
 
 
.
 
 
 
== Houserules ==
 
 
 
==== Critical miss ====
 
 
 
[[DnD_Desert_Raiders_Campaign_critt_miss]]
 
 
 
 
 
==== Stat generation ====
 
* 4d6, drop lowest.
 
* No re-rolling of 1's.
 
* Roll two sets, pick one.
 
 
 
 
 
==== Desert Environment ====
 
Survival rolls for rations - base DC 15
 
 
 
 
 
==== Alchemy ====
 
Alchemist Fire is 250ml
 
Clay jug holds 4000ml
 
 
 
Craft Alchemy Check to transfer to other container.
 
 
 
 
 
==== Skills ====
 
* on a skill roll of 20 roll again and add the number to your roll.
 
 
 
 
 
 
 
.
 
 
 
== Enemies ==
 
 
 
It's not for nothing that goblins are disliked by most other races. The party is working hard to confirm this prejudice. <br>
 
 
 
 
 
''' City of Alice Springs ''' (all goblins) <br>
 
unknown yet what the reason is, but goblins are unwelcome
 
 
 
 
 
''' Ogre ''' (Priest, Eric) <br>
 
One ogre ran away as Scragg killed his buddy. He probably blames everyone, if he has the guts to tell anyone.
 
* one day later Tick, Eric and Rafa ran into the same ogre with two new buddy's. they confirmed to the ogre that goblins can kill two ogres at the same time.
 
* a few days later the ogres had captured Eric. when they heared a noise near where he was bound they send some ogres to take a look, they did not return.
 
 
 
 
 
''' Genie ''' (maybe Priest) <br>
 
Scragg broke the Genie's lamp after hitting himself against the head a few times.
 
 
 
 
 
''' undead priest ''' (Priest, Eric, druid dude) <br>
 
un undead arcanist was ambushed by the party while he was sudding in his room.
 
when he felt he was lozing he used a teleport scroll to get away.
 
 
 
 
 
.
 
 
 
=== no longer relevant ===
 
 
 
'''Caravan of Palor''' <br>
 
After the death of some of their members they might hold a grudge.  <br>
 
 
 
 
 
'''Alan Triplemain  ''' <br>
 
A drunk gave us a large some of money to look for rare stones for him. We have to give the money back, give him the stones or wait for him to come kill us. As we can't enter Hale anymore.... <br>
 
* The drunk returned. Raven en You! have chosen to help him beat up some old ladies instead. If they can find them.
 
 
 
 
 
'''Palor''' <br>
 
On our travels for a priest of Palor there was a slight discussion of opinions. Hireling goblins often cause some trouble. Having a large number of Palor followers die was probably not on his list acceptable outcomes. <br>
 
 
 
 
 
'''Hale''' <br>
 
The party seem to have a ''capture on sight''-status in Hale <br>
 
 
 
 
 
'''Unknown druid chick''' <br>
 
After coming out of the tunnel under the burned-down town the goblins chose to rest a bit in the storage room under the inn. <br>
 
A group of four humans came to investigate and wanted to talk to whoever was there. After a short "conversation" the humans broke through the door. Seeing that the battle didn't go too well, 1 of the humans (druid chick) was able to escape.<br>
 
The bard did carry a magical violin. Rumour is that the leader of a nearby camp has a magical violin.<br>
 
 
 
 
 
''' Burned-down town ''' <br>
 
3 goblins enter a small town, a few hours later the whole town is burned to the ground. No survivors have been found so far. <br>
 
Tick in the only goblin still alive from there.
 
 
 
.
 
 
 
== Game Mechanics ==
 
 
 
==== Desert Environment ====
 
 
 
[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Heat_Dangers Temperature Bands and Heat Dangers]
 
 
 
[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Cold_Dangers Cold Dangers]
 
 
 
[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Conditional_Temperature_Variations Conditional Temperature Variations]
 
 
 
[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Dehydration Dehydration]
 
 
 
[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign_Natural_Hazards Natural Hazards]
 
 
 
 
 
.
 
 
 
== Sources/References ==
 
 
 
* [http://meta.wikimedia.org/wiki/Help:Advanced_editing Wiki editing reference]
 
 
 
Basic editing options explained.
 
 
 
 
 
 
 
* [http://forums.gleemax.com/showthread.php?t=967118 Alternative Class Features]
 
 
 
Although most thematically suitable options will be included in Sandstorm, this is the complete list.
 
 
 
 
 
 
 
* [http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedEnvironmentalVariants.html#desert-races Desert Goblins]
 
 
 
Desert races receive racial feat: Heat Endurance. See Sandstorm for most recent version of this feat.
 
 
 
NB: this is at the cost of darkvision to low-light vision.
 
 
 
 
 
 
 
* [http://wiki.rpg.net/index.php/Dndlinks DnD links]
 
 
 
Useful stuff.
 
 
 
 
 
.
 

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