Editing DnD Desert Raiders Campaign Cold Dangers
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− | + | heat is made when two humans find a small bond between them that grows to make ''' | |
+ | == extreme ==''' heat | ||
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'''Severe Cold: ''' Unprotected characters must make a Fortitude save every 10 minutes (DC 15, +1 per previous check), taking ld6 points of nonlethal damage on each failed save. A partially protected character need only check once per hour. | '''Severe Cold: ''' Unprotected characters must make a Fortitude save every 10 minutes (DC 15, +1 per previous check), taking ld6 points of nonlethal damage on each failed save. A partially protected character need only check once per hour. | ||
For complete protection against severe cold, a character must have a level of protection of 2 or higher (for example, wearing a cold weather outfit and fur clothing). A character whose level of protection is only 1 is considered partially protected. | For complete protection against severe cold, a character must have a level of protection of 2 or higher (for example, wearing a cold weather outfit and fur clothing). A character whose level of protection is only 1 is considered partially protected. | ||
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===Frostbite=== | ===Frostbite=== |