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| *Huge masterwork darkwood fullplate (8150 gp) (probely harder to sell) | | *Huge masterwork darkwood fullplate (8150 gp) (probely harder to sell) |
− | *Belt of protection +2 (8.000 gp) | + | *Belt of protection +1 (4.000 gp) |
| *Horn of Fog (2000 gp) | | *Horn of Fog (2000 gp) |
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− | === 19/05/10 - pillaging birdsnest ===
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− | The party loots what they can still be salvaged from the remaining buildings in the town. They are not satisfied with what they find so decide to check out if there is anything of value left to be found in the crater. They find a cellar complex which belonged to the City Hall, step on some rodents and end up killing a very old child. Just a standard day for goblins.
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− | treasure:
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− | *Javelin of lightning 1500gp
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− | *Amulet of wisdom +2 (4.000 gp)
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− | *3x Scimitar +1 (1315 gp)
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− | *Masterwork scimitar 315
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− | *2x Letter opener (dagger +1) (1300gp)
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− | === 04/08/10 - finding a new town (again) ===
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− | After a short rest teh party find itself face to face with a killer rabbit. The party beats of there ambush of rabbits (barely) and continues there search for a town that they didnt destroy or are chased out of. On there travels they find an old man (old ogre) sitting in the middle of the remedence of a town. the party tries to use there goblin diplomacy on him to find out what hes doing here. true to traddition of goblin diplomacy Bill talks of peace while Priest and Eric shoot the man.
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− | with the teamwork that only goblins can master the party runs away and fights in turns huritng there partymembers more then the enemy.
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− | ps, the rabbit was indeed based on a snow tiger
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− | treasure:
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− | * Ring of deflection (+2) 8000 gp
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− | * Amulet of mighty fists 6000 gp
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− | === 20/10/10 - encountering freedom ===
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− | while searching for the caravan the party encounters a moving city. it appears to be a giant moving hill with a town build upon it. <br>
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− | Town<br>
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− | Name: Freedom<br>
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− | Also know as: traveling fortress, breeding ground of evil and lawless isle<br>
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− | Leader: mayor<br>
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− | Population: average 300<br>
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− | The town is divided in area’s<br>
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− | - The caravan areas. these are open spaces closed off with low fences where caravans can rent a spot. <br>
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− | - The trade district. The shops, inns and entertainers are all housed around the main square. <br>
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− | - Behind the trade district is the ruling office. Here the mayor and his assistance run the. town<br>
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− | - In the back is a restricted area. Here the nobles have their homes. <br>
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− | It is unknown what the hill is made of. some people claim that it is one very ancient sand elemental, others say it’s a dust construct and some think that it’s a colony of many sand elementals. <br>
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− | The leader of the town is the mayor. Every few years a new mayor is appointed by a group of nobles. <br>
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− | The town is often seen as a lawless town or evil because there are very few laws. Anything is allowed as long as you don’t hinder the other costumers. Money truly talks here. <br>
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− | Hurting yourself is not a problem. <br>
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− | The town is often used by wealthy travelers to go safely from town to town, never in history has the town been defeated. <br>
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− | It is said that the town has a tremmorsence of a mile across and can attack any who might harm the trade. <br>
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− | The town does not follow the rules of other countries, criminals are protected within as long as they can afford to stay. Sleeping in a non-rented spot is not a option. <br>
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− | treasure: <br>
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− | * full plate +1 (medium) 2650
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− | * comp longbow +1 (4str) 1400
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− | * monks belt 13000
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− | * ring of protection 2000
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