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== Loak the Wanderer ==
 
== Loak the Wanderer ==
 
[[image:DnD_desert_campaign_-_Loak.jpg|left|500px]]
 
[[image:DnD_desert_campaign_-_Loak.jpg|left|500px]]
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
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== Background ==
 
== Background ==
Loak is an old, scrawny goblin, barely topping 3ft in height. His weather-beaten features attest to life in harsh environments. Even so, he doesn't seem to be carrying much beyond his faded tan robes and a worn-down walking staff. Even in quiet surroundings, his hair and robes flutter as if being plucked by invisible fingers.
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Old, scrawny goblin, barely topping 3ft in height. Weatherbeaten features attest to life in harsh environments, although he doesn't seem to be carrying much beyond his faded robes and worndown walking staff.
 
 
Having abandoned his designated position as tribal shaman in favor of his commitment to Zoser, he follows what he calls the ''Path of the Wind'', claiming it to be a spiritual path to understanding the true power of the desert.
 
 
 
He comes across as somewhat detached from reality, likely to spend as much time conversing with his companion wind spirit as with any allies he might be traveling with.
 
 
 
Not being much of a combatant himself, Loak will offer his services as a guide and shaman to any likely allies for mutual protection. He will use any resources sparingly but not stingingly, as he is confident in his own survival skills.
 
Should any encounter turn against them, Loak would rather flee a losing battle and let the desert fill the role of equalizer and take care of his enemies.
 
  
 
== Deity ==
 
== Deity ==
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== Class Variants ==
 
== Class Variants ==
 
'''[SSt 47] Desert Druid'''
 
 
Sandstorm variant.
 
 
Lvl 2 gain Sandskimmer, lose Woodland Stride.
 
 
Lvl 4 gain Heat Endurance, lose Resist Nature's Lure.
 
 
 
 
'''[PHBII 39] Spontaneous Rejuvenation'''
 
 
'''Level:''' 1st
 
 
Gain
 
Ability to transform stored energy of spell to grant allies within 30ft ''fast healing X'' for 3 rounds, with X being equal to the converted spell's level.
 
 
Lose
 
Ability to spontaneously convert spells into ''summon nature's ally'' spells.
 
 
 
 
 
'''[UA 58] Druid Simple Variant'''
 
'''[UA 58] Druid Simple Variant'''
  
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'''[CM 33] ELEMENTAL COMPANION'''
 
'''[CM 33] ELEMENTAL COMPANION'''
 
 
Every druid reveres nature, but some pay more respect to the fundamental building blocks of the natural world than to its flora and fauna. By forgoing her bond with the animal kingdom, a druid can instead take on an elemental creature as her companion.  
 
Every druid reveres nature, but some pay more respect to the fundamental building blocks of the natural world than to its flora and fauna. By forgoing her bond with the animal kingdom, a druid can instead take on an elemental creature as her companion.  
  
 
Class: Druid.  
 
Class: Druid.  
  
Level: 1st-4th-10th-16th.  
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Level: 1st.  
  
 
Special Requirement:  
 
Special Requirement:  
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Your elemental companion has the normal statistics of an elemental of its kind. It does not gain any extra HD, natural armor adjustment, Strength or Dexterity adjustment, or extra tricks (it is intelligent enough to follow your spoken commands and thus needs no tricks). It gains all other special abilities normally granted to an animal companion, with the exception of Multiattack.  
 
Your elemental companion has the normal statistics of an elemental of its kind. It does not gain any extra HD, natural armor adjustment, Strength or Dexterity adjustment, or extra tricks (it is intelligent enough to follow your spoken commands and thus needs no tricks). It gains all other special abilities normally granted to an animal companion, with the exception of Multiattack.  
 
At 4th level, your elemental grows into a Medium elemental of the same kind. Its statistics change appropriately.
 
At 4th level, your elemental grows into a Medium elemental of the same kind. Its statistics change appropriately.
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== Elemental Companion ==
 
== Elemental Companion ==
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[[image:DnD_desert_campaign_-_Elemental_Companion.jpg|left|450px]]
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'''Combat'''
  
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Their rapid speed makes air elementals useful on vast battlefields or in extended aerial combat.
  
 
'''Air Mastery (Ex):''' Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
 
'''Air Mastery (Ex):''' Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
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* WW Damage 1d4
 
* WW Damage 1d4
 
* WW Height 10–20 ft.
 
* WW Height 10–20 ft.
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== Journal ==
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=== Day 1 ===

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