Editing DnD Desert Raiders Campaign Scragg

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== Scragg ==
 
== Scragg ==
  
[[image:DnD_desert_campaign_-_Scragg.jpg|center|350px]]
 
  
  
''Main Entry: scraggly 
 
''Definition: ragged
 
# ''from scrag "a raw-bones; a skinny person
 
# ''badly worn, bedraggled, dirty, disheveled, frayed, frazzled, full of holes, grubby, grungy, in tatters, messy, moth-eaten, scruffy, shabby, sloppy, tattered, threadbare, torn, unclean, uncombed, ungroomed, unkempt, worse for wear.
 
# ''to kill someone or something: The gang decided that somebody was going to have to scrag the witness.
 
  
 
== Background ==
 
== Background ==
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'''Lvl 4 stat increase:''' +1 Dex
 
  
 
== Class Variants ==
 
== Class Variants ==
  
'''[[http://www.wizards.com/default.asp?x=dnd/we/20070228a CS/web]] Ferocity'''
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'''[CS/[http://www.wizards.com/default.asp?x=dnd/we/20070228a web]] Ferocity'''
  
 
Where most barbarians define themselves by nigh-unstoppable rage, a few streetfighters and urban warriors have mastered different techniques. By working up a surge of adrenaline, they hit just as hard, and substantially faster, than their counterparts, while dodging the inevitable counterattack.
 
Where most barbarians define themselves by nigh-unstoppable rage, a few streetfighters and urban warriors have mastered different techniques. By working up a surge of adrenaline, they hit just as hard, and substantially faster, than their counterparts, while dodging the inevitable counterattack.
  
'''Class:''' Barbarian.
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Class: Barbarian.
  
'''Level:''' 1st.
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Level: 1st.
  
'''Replaces:''' If you select this class feature, you do not gain rage, or any later improvements to that class feature, nor do you gain indomitable will.
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Replaces: If you select this class feature, you do not gain rage, or any later improvements to that class feature, nor do you gain indomitable will.
  
'''Benefit:''' Once per day, the barbarian can enter a state of adrenaline-fueled fury, increasing both his physical might and his reaction time. He temporarily gains a +4 bonus to Strength and a +4 bonus to Dexterity, but he takes a -2 penalty on ranged attack rolls beyond short range (30 feet).
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Benefit: Once per day, the barbarian can enter a state of adrenaline-fueled fury, increasing both his physical might and his reaction time. He temporarily gains a +4 bonus to Strength and a +4 bonus to Dexterity, but he takes a -2 penalty on ranged attack rolls beyond short range (30 feet).
  
 
He can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to his initiative check.
 
He can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to his initiative check.
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'''[CC 46] Spiritual Totem'''
 
  
Choose a spiritual totem: bear, eagle, fox, lion, or wolf. Once you do so, you are forever bound to that animal spirit. Your connection grants you special abilities based on the totem you have chosen (or that has chosen you, as some see it).
 
The DM can add more totems to the above list as desired, using those presented here as guidelines.
 
  
'''Class:''' Barbarian.
 
  
'''Level:''' 1st.
 
  
'''Replaces:''' This benefit replaces the fast movement class feature.
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- Lion Totem (CC) - Lose fast movement, gain pounce
  
'''Benefit:''' You gain one of the abilities described below, depending on the chosen totem. Each of these effects is a supernatural ability.
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'''[SSt 47] Desert Druid'''
  
'''Lion Totem:''' Regal and intimidating, the powerful lion is a symbol of nobility among the races of the wild. By selecting him as your spiritual totem, you gain the pounce ability (MM 313).
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Sandstorm variant.
  
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Lvl 2 gain Sandskimmer, lose Woodland Stride.
  
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Lvl 4 gain Heat Endurance, lose Resist Nature's Lure.
  
'''[UA 58] Feat Rogue/Scout'''
 
  
Not an official variant, but basic ''Sneak Attack => FBF'' swap applied to Scout.
 
  
'''Class:''' Scout.
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'''[PHBII 39] Spontaneous Rejuvenation'''
  
'''Level:''' 3rd.
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'''Level:''' 1st
  
'''Replaces:''' Skirmish increase and Trackless Step.  
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Gain
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Ability to transform stored energy of spell to grant allies within 30ft ''fast healing X'' for 3 rounds, with X being equal to the converted spell's level.
  
'''Benefit:''' Fighter Bonus Feat.
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Lose
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Ability to spontaneously convert spells into ''summon nature's ally'' spells.

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