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DnD Desert Raiders Campaign Trog
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[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign back] == Background == == Base == *Name: Trog *Class: Barbarian (Berserker Strength alternative class feature) *Level: 1 *Race: Goblin *HD: 1d12 (14hp max) *speed: 40 . feet. *Type: Humanoid *Skill Bonuses: Ride +4 Move silently +4 *Resistances: *Languages: Goblin Stats: *Str .13 +1 *Dex .14 +2 *Con .15 +2 *Int .11 +0 *Wis .11 +0 *Cha .3 -4 *Fort +4 *Ref +2 *Will +0 *AC: 17 *Bab: +1 Attack: +3 *melee: +1 (Medium Greatsword) 2d6+1 *ranged: Sling, no bullets == Abilities == * Fast Movement: move speed of 40 * Illiteracy: Tu menni sillabols * Berserker Strength: When current hitpoint total gets below 5xlevel, berserker strength activates. +4 bonus to STR, +2 to saves, damage reduction 2/-, -2 to AC. No limit to daily uses, activates automatically, cannot be ended prematurely. While activated, same limitations on actions as barbarian rage: Cannot use any cha, dex or int based skills (except for balance, escape artist, intimidate and ride), the concentration skill or any abilities that require patience or concentration. == Equipment == * Greatsword * Chainmail * Sling * Raider's outfit (monks outfit with cooler name but more holes in it) == Feats == Monkey Grip. Can wield a weapon a size category larger as the same weapon type as it would be for a creature 1 size larger, but still takes a -2 penalty to hit. == Skills == *Skills: .. points Ranks + Ab + i = Total *Concentration (con) + = *Craft (int) + = *Climb(str) 4 + 1 = 5 *Diplomacy (cha) + = *Handle anmial (cha) + = *Heal(wis) + = *Jump(str) 4 + 5 = 9 *Knowledge religion (int) + = *Knowledge r & n (int) + = *Move silently(dex) 4 + 2 = 6 *Profession (wis) + = *Ride (dex) + 6 = 6 *Sense motive (wis) + = *Survival(wis) 4 + = 4 == Journal == === Day 1 ===
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