Editing Dnd the ancient war PC Kenny

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*Proficient with all simple and martial weapons
 
*Proficient with all simple and martial weapons
 
*Trapfinding(ex) Can use search skill to locate traps when task has DC higher than 20. Can use disable device to disarm trap
 
*Trapfinding(ex) Can use search skill to locate traps when task has DC higher than 20. Can use disable device to disarm trap
*Inspiration: Has 7 inspiration points to activate class features. They refresh at start of each encounter.
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*Inspiration: Has 6 inspiration points to activate class features. They refresh at start of each encounter.
*Cunning Insight: Can spend 1 inspiration point to gain a +5 competence bonus to one skill check if you have atleast 1 rank in the skill. Usable once per skill per day.
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*Cunning Insight: Can spend 1 inspiration point to gain a +4 competence bonus to one skill check if you have atleast 1 rank in the skill. Usable once per skill per day.
 
*Arcane Dilettante: At the start of each day can prepare 2 spells with max level of 1. Casting spell costs 1 inspiration point
 
*Arcane Dilettante: At the start of each day can prepare 2 spells with max level of 1. Casting spell costs 1 inspiration point
*Brains over Brawn: Add +5 bonus to all strength and dex checks.
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*Brains over Brawn: Add +4 bonus to all strength and dex checks.
*Cunning Defense: Spend 1 inspiration point to add +5 dodge bonus vs 1 opponent for 1 round.
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*Cunning Defense: Spend 1 inspiration point to add +4 dodge bonus vs 1 opponent for 1 round.
 
*Cunning Strike: Can spend 1 inspiration point to gain 1d6 points of sneak attack damage. Inspiration point must be used before making attack.
 
*Cunning Strike: Can spend 1 inspiration point to gain 1d6 points of sneak attack damage. Inspiration point must be used before making attack.
*Opportunistic Piety(Su): Can use 1 inspiration point to channel divine energy as a standard action as often as 3+ wis bonus/day. Healing: Twice factotum level + int modifier. Turn: Equal to cleric of same level.
 
  
 
== Equipment ==
 
== Equipment ==

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