Editing Dnd the ancient war PC Kenny
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Latest revision | Your text | ||
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*Name: Kenny Rogers | *Name: Kenny Rogers | ||
*Class: Factotum | *Class: Factotum | ||
− | *Level: | + | *Level: 5 |
*Race Human | *Race Human | ||
*HD: 1d8 | *HD: 1d8 | ||
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*Dex 12 +1 | *Dex 12 +1 | ||
*Con 12 +1 | *Con 12 +1 | ||
− | *Int | + | *Int 20 +5 |
*Wis 10 +0 | *Wis 10 +0 | ||
*Cha 11 +0 | *Cha 11 +0 | ||
− | *Fort + | + | *Fort +2 |
− | *Ref | + | *Ref +5 |
− | *Will + | + | *Will +1 |
− | *AC: | + | *AC: 15 |
− | *Bab: + | + | *Bab: +3 |
Attack: | Attack: | ||
− | *melee: + | + | *melee: +6 (+7 w magical guisarme) |
− | *ranged:+ | + | *ranged:+4 |
For NPC'ing: | For NPC'ing: | ||
− | Hitpoints: | + | Hitpoints: 41 |
− | AC:15 Touch 11 FF | + | AC:15 Touch 11 FF 14 |
Attacks: | Attacks: | ||
− | Masterwork Guisarme To hit: + | + | Masterwork Guisarme To hit: +7 Damage 2d4+5 |
− | Flail: To hit: + | + | Flail: To hit: +6 Damage 1d8+3 |
− | Composite longbow: To hit + | + | Composite longbow: To hit +4 Damage 1d8 |
Trip check: +12 | Trip check: +12 | ||
− | Inspiration points: | + | Inspiration points: 7 |
Will refresh at the START of each encounter. | Will refresh at the START of each encounter. | ||
Abilities that can be used with IP's: | Abilities that can be used with IP's: | ||
− | Cunning Knowledge: Cost 1IP. Get + | + | Cunning Knowledge: Cost 1IP. Get +5 bonus on one skill check in which you have at least 1 rank. Can be used once per day per skill. |
Cunning Insight: Cost: 1 IP. Effect: +5 bonus to to hit, damage or save. | Cunning Insight: Cost: 1 IP. Effect: +5 bonus to to hit, damage or save. | ||
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General memorized spells but may be changed as seen fit at the start of each day: | General memorized spells but may be changed as seen fit at the start of each day: | ||
− | + | Scorching Ray: 4d6 Fire damage | |
+ | Powerword Pain Races of the Dragon page 116: | ||
− | + | Range: Close (35ft) Save: None SR: Yes | |
− | + | ||
+ | You utter a single word of power that instantly deals 1d6 points of damage to one creature of your choice, and another 1d6 points in every round thereafter for as long as the spell lasts. | ||
+ | The duration of the spell depends on the target’s current hit point total, as shown below. Any creature that currently has 101 or more hit points is unaffected by power word pain. | ||
+ | |||
+ | Hit Points Duration | ||
+ | 50 or less 4d4 rounds | ||
+ | 51–75 2d4 rounds | ||
+ | 76–100 1d4 rounds | ||
== Abilities == | == Abilities == |