Editing Dnd the ancient war PC Kenny

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*Name: Kenny Rogers
 
*Name: Kenny Rogers
 
*Class: Factotum
 
*Class: Factotum
*Level: 6
+
*Level: 5
 
*Race Human
 
*Race Human
 
*HD: 1d8
 
*HD: 1d8
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*Dex 12 +1
 
*Dex 12 +1
 
*Con 12 +1
 
*Con 12 +1
*Int         20 +5
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*Int 20 +5
 
*Wis 10 +0
 
*Wis 10 +0
 
*Cha 11 +0
 
*Cha 11 +0
  
*Fort +3
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*Fort +2
*Ref         +6
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*Ref +5
*Will +2
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*Will +1
 
 
  
*AC: 16
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*AC: 15
*Bab: +4
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*Bab: +3
  
  
 
Attack:
 
Attack:
*melee: +7 (+8 w magical guisarme)
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*melee: +6 (+7 w magical guisarme)
*ranged:+5
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*ranged:+4
  
 
For NPC'ing:
 
For NPC'ing:
  
Hitpoints: 46
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Hitpoints: 41
AC:15 Touch 11 FF 15
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AC:15 Touch 11 FF 14
 
Attacks:  
 
Attacks:  
  
Masterwork Guisarme To hit: +8 Damage 2d4+5
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Masterwork Guisarme To hit: +7 Damage 2d4+5
Flail: To hit: +7 Damage 1d8+3
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Flail: To hit: +6 Damage 1d8+3
Composite longbow: To hit +5 Damage 1d8
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Composite longbow: To hit +4 Damage 1d8
  
 
Trip check: +12
 
Trip check: +12
  
Inspiration points: 10
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Inspiration points: 7
 
Will refresh at the START of each encounter.
 
Will refresh at the START of each encounter.
 
Abilities that can be used with IP's:  
 
Abilities that can be used with IP's:  
  
Cunning Knowledge: Cost 1IP. Get +6 bonus on one skill check in which you have at least 1 rank. Can be used once per day per skill.
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Cunning Knowledge: Cost 1IP. Get +5 bonus on one skill check in which you have at least 1 rank. Can be used once per day per skill.
  
 
Cunning Insight: Cost: 1 IP. Effect: +5 bonus to to hit, damage or save.  
 
Cunning Insight: Cost: 1 IP. Effect: +5 bonus to to hit, damage or save.  
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General memorized spells but may be changed as seen fit at the start of each day:
 
General memorized spells but may be changed as seen fit at the start of each day:
  
Opportunistic Piety: Spend 1 inspiration point to either heal 17 points of damage or turn as a level 6 cleric. May use ability 3x/day
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Scorching Ray: 4d6 Fire damage
 +
Powerword Pain Races of the Dragon page 116:
  
Mirror image: 1d4 +2 decoys
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Range: Close (35ft) Save: None SR: Yes
Ray of Enfeeblement (1d6+3 str damage)
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 +
You utter a single word of power that instantly deals 1d6 points of damage to one creature of your choice, and another 1d6 points in every round thereafter for as long as the spell lasts.
 +
The duration of the spell depends on the target’s current hit point total, as shown below. Any creature that currently has 101 or more hit points is unaffected by power word pain. 
 +
 
 +
Hit Points Duration
 +
50 or less 4d4 rounds
 +
51–75 2d4 rounds
 +
76–100 1d4 rounds
  
 
== Abilities ==
 
== Abilities ==

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