Editing Dnd the ancient war PC Kenny
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*Name: Kenny Rogers | *Name: Kenny Rogers | ||
*Class: Factotum | *Class: Factotum | ||
− | *Level: | + | *Level: 4 |
*Race Human | *Race Human | ||
*HD: 1d8 | *HD: 1d8 | ||
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*Darkvision: none. | *Darkvision: none. | ||
*Languages: Common, Draconic, Elven, Dwarven, Abyssal | *Languages: Common, Draconic, Elven, Dwarven, Abyssal | ||
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*Dex 12 +1 | *Dex 12 +1 | ||
*Con 12 +1 | *Con 12 +1 | ||
− | *Int | + | *Int 19 +4 |
*Wis 10 +0 | *Wis 10 +0 | ||
*Cha 11 +0 | *Cha 11 +0 | ||
− | *Fort + | + | *Fort +2 |
− | *Ref | + | *Ref +5 |
− | *Will + | + | *Will +1 |
− | *AC: | + | *AC: 15 |
− | *Bab: + | + | *Bab: +3 |
Attack: | Attack: | ||
− | *melee: + | + | *melee: +6 |
− | *ranged:+ | + | *ranged:+4 |
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== Abilities == | == Abilities == | ||
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*Proficient with all simple and martial weapons | *Proficient with all simple and martial weapons | ||
*Trapfinding(ex) Can use search skill to locate traps when task has DC higher than 20. Can use disable device to disarm trap | *Trapfinding(ex) Can use search skill to locate traps when task has DC higher than 20. Can use disable device to disarm trap | ||
− | *Inspiration: Has | + | *Inspiration: Has 6 inspiration points to activate class features. They refresh at start of each encounter. |
− | *Cunning Insight: Can spend 1 inspiration point to gain a + | + | *Cunning Insight: Can spend 1 inspiration point to gain a +4 competence bonus to one skill check if you have atleast 1 rank in the skill. Usable once per skill per day. |
*Arcane Dilettante: At the start of each day can prepare 2 spells with max level of 1. Casting spell costs 1 inspiration point | *Arcane Dilettante: At the start of each day can prepare 2 spells with max level of 1. Casting spell costs 1 inspiration point | ||
− | *Brains over Brawn: Add + | + | *Brains over Brawn: Add +4 bonus to all strength and dex checks. |
− | *Cunning Defense: Spend 1 inspiration point to add + | + | *Cunning Defense: Spend 1 inspiration point to add +4 dodge bonus vs 1 opponent for 1 round. |
*Cunning Strike: Can spend 1 inspiration point to gain 1d6 points of sneak attack damage. Inspiration point must be used before making attack. | *Cunning Strike: Can spend 1 inspiration point to gain 1d6 points of sneak attack damage. Inspiration point must be used before making attack. | ||
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== Equipment == | == Equipment == | ||
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Armor: | Armor: | ||
− | *Mithral Chain Shirt + | + | *Mithral Chain Shirt +4 |
Weapons: | Weapons: | ||
− | * | + | *Masterwork Guisarme 2d4+4 |
*Flail 1d8+3 | *Flail 1d8+3 | ||
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* Ring of Strength +1 | * Ring of Strength +1 | ||
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Misc: | Misc: | ||
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* Font of Inspiration I: Add 1 inspiration point | * Font of Inspiration I: Add 1 inspiration point | ||
* Font of Inspiration II: Add 2 inspiration points | * Font of Inspiration II: Add 2 inspiration points | ||
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== Skills == | == Skills == | ||
− | * Appraise + | + | * Appraise +4 |
− | * Balance + | + | * Balance +12 |
− | * Climb + | + | * Climb +12 |
* Concentration +1 | * Concentration +1 | ||
− | * Disable Device + | + | * Disable Device +11 |
− | * Escape Artise + | + | * Escape Artise +11 |
− | * Forgery + | + | * Forgery +4 |
− | * Hide + | + | * Hide +12 |
− | * Jump + | + | * Jump +11 |
− | * Knowledge (dungeoneering, history, local, nature, psionics, the planes) + | + | * Knowledge (dungeoneering, history, local, nature, psionics, the planes) +5 |
− | * Knowledge Arcana + | + | * Knowledge Arcana +7 |
− | * Knowledge religion + | + | * Knowledge religion +9 |
− | * Move silently + | + | * Move silently +12 |
− | * Open Lock + | + | * Open Lock +11 |
− | * Ride + | + | * Ride +5 |
− | * Search + | + | * Search +11 |
− | * Sleight of hand + | + | * Sleight of hand +9 |
− | * Swim + | + | * Swim +7 |
− | * Tumble + | + | * Tumble +11 |
− | * Use rope + | + | * Use rope +5 |
* Skill trick: Collector of stories | * Skill trick: Collector of stories | ||