Editing Doctor Morphia, aka Cari Santee

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Skills: 16pp
+
Skills: 20
*Deception: 4 (+9)
+
 
*Expertise(Metallurgy): 4 (+10)
+
Deception: 4
*Expertise(Physics): 4 (+10)
+
 
*Insight: 4 (+10)
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Expertise(Metallurgy): 4
*Investigation: 8 (+14)
+
 
*Technology: 8 (+16)
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Expertise(Physics): 4
 +
 
 +
Insight: 4
 +
 
 +
Investigation: 8
 +
 
 +
Ranged Combat(blast): 8
 +
 
 +
Technology: 8
 
   
 
   
  
Advantages: 8pp
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Advantages: 3
*Benefit 2, independently wealthy
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*Ranged Combat 4
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Benefit 2, independently wealthy
*Redirect: 1
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 +
Redirect: 1
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Equipment: 1 (3 spent)
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Powers: 37
*Palm sized two way radio (2ep)
 
*Lockpick Set (1ep)
 
  
 +
Force field via atomized metal: 8
  
Powers: 36pp
+
Molecular Control Array: 29
*Force field via atomized metal: 8pp
 
*Molecular Control Array: 28pp
 
Alter state of matter 6 (+4pp/level): for a standard action, any element in direct contact with Cari may be transitioned from its current state to one of its other three states (solid, liquid, gas, plasma). Sustained.
 
**Molecular Blast - Range Damage +10, Penetrating 4; +1pp
 
**Molecular Explosion - Ranged, Burst Area Damage +8; +1pp
 
**Molecular Snare - Ranged, Cumulative Affliction +8, Extra Condition, Resisted by Dodge, Overcome by Damage/Strength, Limited Degree (Hindered and Vulnerable, Defenseless and Immobilized), Accurate 1; *+1pp
 
**Area Molecular Snare - Burst Area, Ranged, Cumulative Affliction +5, Extra Condition, Resisted by Dodge, Overcome by Damage/Strength, Limited Degree (Hindered and Vulnerable, Defenseless and Immobilized); *+1pp
 
  
Offense: Molecular Blast +6 to hit (Range Damage +10, Penetrating 4)
+
Alter state of matter 6(+4pp): for a standard action, any element in direct contact with Cari may be transitioned from its current state to one of its other three states (solid, liquid, gas, plasma). Sustained.
Molecular Explosion (Ranged, Burst Area Damage +8)
+
*Molecular Blast - Range Damage +10, Penetrating 5; +1pp
Molecular Snare +8 to hit (Ranged, Cumulative Affliction +8)
+
*Molecular Explosion - Ranged, Burst Area Damage +8; +1pp
Area Molecular Snare (Burst Area, Ranged, Cumulative Affliction +5)
+
*Molecular Snare - Ranged, Cumulative Affliction +8, Extra Condition, Resisted by Dodge, Overcome by Damage/Strength, Limited Degree (Hindered and Vulnerable, Defenseless and Immobilized), Accurate 1; *+1pp
 +
*Area Molecular Snare - Burst Area, Ranged, Cumulative Affliction +5, Extra Condition, Resisted by Dodge, Overcome by Damage/Strength, Limited Degree (Hindered and Vulnerable, Defenseless and Immobilized); *+1pp
  
  

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