Editing Dolwynn Flewynn
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*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | *[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | ||
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==Background== | ==Background== | ||
Dolwynn Flewynn - Hunter | Dolwynn Flewynn - Hunter | ||
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A Tarsh Exile and former mercenary, Dolwynn Flynn passes himself off as an initiate of 'the Hunter' and is a paid up member of the Foresters guild. He is also secretly an initiate of Orlanth Adventurous [the Secret Wind, who are basically a bunch of bandit/outlaws in occupied Sartar], and is seeking a safe haven. He has relatives out West that he is generally attempting to find, though this isn't the first time he's got sidetracked... | A Tarsh Exile and former mercenary, Dolwynn Flynn passes himself off as an initiate of 'the Hunter' and is a paid up member of the Foresters guild. He is also secretly an initiate of Orlanth Adventurous [the Secret Wind, who are basically a bunch of bandit/outlaws in occupied Sartar], and is seeking a safe haven. He has relatives out West that he is generally attempting to find, though this isn't the first time he's got sidetracked... | ||
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==Character Details== | ==Character Details== | ||
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==Characteristics== | ==Characteristics== | ||
− | Str: '''16''' | + | Str: '''16''', Con: '''11''', Siz: '''12''', Int: '''15''', Pow: '''11''', Dex: '''18''':, Cha: '''12[13]'''. |
*Damage Bonus/Minus: '''+1d4''' | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''0 HPs''' | *Hit Point Bonus/minus: '''0 HPs''' | ||
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**Read/Write Tradetongue 10% | **Read/Write Tradetongue 10% | ||
**First Aid (5) 10% | **First Aid (5) 10% | ||
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*'''Manipulation: +15%''' | *'''Manipulation: +15%''' | ||
**Climb (15) 30% | **Climb (15) 30% | ||
**Conceal item (10) 25% | **Conceal item (10) 25% | ||
− | ** | + | **Dodge (dex x 2%): 65% |
− | ** | + | **Climb (15%): 30% |
**Jump (15%): 30% | **Jump (15%): 30% | ||
− | **Throw (15%): | + | **Throw (15%): 30% |
**Map Making (10)25% | **Map Making (10)25% | ||
**Ride (5)20% | **Ride (5)20% | ||
**Swim (15)30% | **Swim (15)30% | ||
**Set/Disarm trap (5) 20% | **Set/Disarm trap (5) 20% | ||
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*'''Perception: +5%''' | *'''Perception: +5%''' | ||
− | **Listen (25): | + | **Listen (25): 30% |
− | **Spot Hidden items (5): | + | **Spot Hidden items (5): 85% |
**Spot Trap (5): 35% | **Spot Trap (5): 35% | ||
− | **Track (10) | + | **Track (10)55% |
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*'''Stealth:+15%''' | *'''Stealth:+15%''' | ||
**Camouflage (10%): 45% | **Camouflage (10%): 45% | ||
− | **Hide (15%): | + | **Hide (15%): 45% |
− | **Move quietly (15%): | + | **Move quietly (15%): 30% |
**Pick Pocket (5):20% | **Pick Pocket (5):20% | ||
− | *'''Communication: + | + | |
− | **Bargain (10%): | + | *'''Communication: +5%''' |
− | **Orate (10%): | + | **Bargain (10%): 15% |
− | **Sing (5%): | + | **Orate (10%): 15% |
− | **Speak Tarshite. (Int x | + | **Sing (5%): 10% |
− | **Speak Lunar | + | **Speak Tarshite. (Int x 5)80% |
− | **Speak Sartarite | + | **Speak Lunar 40% |
− | **Speak Tradetongue | + | **Speak Sartarite 10% |
− | + | **Speak Tradetongue 10% | |
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</div> | </div> | ||
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!width="100"|Location | !width="100"|Location | ||
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− | |Head || | + | |Head || None || 0 || 0 || 0 || 19-20 |
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− | |Left Arm || | + | |Left Arm || None || 0 || 0 || 0 || 16-18 |
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− | |Right Arm || | + | |Right Arm || None || 0 || 0 || 0 || 13-15 |
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− | |Chest || | + | |Chest || none || 0 || 0 || 0 || 12 |
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− | |Abdomen || | + | |Abdomen || none || 0 || 0 || 0 || 09-11 |
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− | |Left Leg || | + | |Left Leg || None || 0 || 0 || 0 || 05-08 |
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− | |Right Leg || | + | |Right Leg || None || 0 || 0 || 0 || 01-04 |
|} | |} | ||
− | + | *Total Hit Points: -- HP | |
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− | *Total Hit Points: -- | ||
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==Weapons and Shields== | ==Weapons and Shields== | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
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− | |1Handed Sword [Bastard][ | + | |1Handed Sword [Bastard][RH] || 1d10+1 || 5 || - ||70% ||20% || - || 1 |
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− | | | + | |Medium Shield || 1d6 || 7 || - || 20% || 50% || - || 2 |
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− | | | + | |2h spear || 1d10+1 || 3 || - || 35% || 30% || - || 3 |
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− | |1h spear | + | |1h spear || 1d8+1 || 4 || - || 35% || 30% || - || [3] |
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− | |Dagger [ | + | |Dagger [RH] || 1d4+2 || 7 || - || 40% || 35% || - || 0 |
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− | |2h Sword || 1d10+1 | + | |2h Sword || 1d10+1 || 5 || - || 20% || 15% || - || [1] |
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− | |Comp bow || 1d8+1 || 1/6/12 || - || | + | |Comp bow || 1d8+1 || 1/6/12 || - || 50% || 15% || 100m || 2 |
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|Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2 | |Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2 | ||
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− | |Fist || 1d3 | + | |Fist || 1d3 || 7 || arm || 40% || 35% || 0 || 0 |
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− | |Kick || 1d6 | + | |Kick || 1d6 || 7 || leg || 40% || -- || 0 || 0 |
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− | |Head Butt|| 1d4 | + | |Head Butt || 1d4 || 7 || head || 40% || -- || 0 || 0 |
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− | |Grapple || Special || 7 || special || | + | |Grapple || Special || 7 || special || 40% || % || 0 || 0 |
|} | |} | ||
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==Magic== | ==Magic== | ||
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*'''Power:-''' | *'''Power:-''' | ||
− | ** Current Characteristic POW: ''' | + | ** Current Characteristic POW: '''11''' |
− | ** Current Available POW: ''' | + | ** Current Available POW: '''11''' |
− | ** Current Stored POW: '''12''' Pow Crystal | + | ** Current Stored POW: '''12''' Pow Crystal |
'''Spirits:''' | '''Spirits:''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | * | + | *Spirit One |
− | ** INT: | + | ** INT: |
− | ** POW: | + | ** POW: |
− | ** Where Bound: | + | ** Where Bound: |
*Spirit Two | *Spirit Two | ||
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*'''Battle Magic:''' | *'''Battle Magic:''' | ||
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*Countermagic 1 | *Countermagic 1 | ||
*Detect Life | *Detect Life | ||
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*Disruption | *Disruption | ||
*Farsee | *Farsee | ||
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*Multimissile 1 | *Multimissile 1 | ||
*Protection 1 | *Protection 1 | ||
*Silence | *Silence | ||
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*Xenohealing 2 | *Xenohealing 2 | ||
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* '''Rune Magic:''' | * '''Rune Magic:''' | ||
** Sureshot | ** Sureshot | ||
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==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
− | **Bastard Sword | + | **Bastard Sword, Comp bow, Quiver w'20 arrows, Roundshield. |
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*Other: | *Other: | ||
− | ** | + | **Armour: Cuir Greaves and Vambraces, Cuiraiss. Leather skirt, open helm |
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**Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | **Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | ||
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*Money: | *Money: | ||
− | ** | + | ** 1230 l |
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