Editing Dolwynn Flewynn
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*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | *[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | ||
*[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki] | *[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki] | ||
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==Background== | ==Background== | ||
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Dolwynn was passing through Apple Lane when he was approached in his capacity as a monster hunter to retrieve their stolen goods from White eyes gang. Expecting yet another hyped up bushwacking with a bunch of rag tag swords for hire, he was unexpectedly thrown into deeper and deeper peril, starting with the befriending and championing of the newtling folk against an ancient enemy that tested his claims as a monster killer and culminating in representing Orlanth himself in a troll based heroquest. | Dolwynn was passing through Apple Lane when he was approached in his capacity as a monster hunter to retrieve their stolen goods from White eyes gang. Expecting yet another hyped up bushwacking with a bunch of rag tag swords for hire, he was unexpectedly thrown into deeper and deeper peril, starting with the befriending and championing of the newtling folk against an ancient enemy that tested his claims as a monster killer and culminating in representing Orlanth himself in a troll based heroquest. | ||
− | Through it all, he was forced to consider and reconsider his actions, his directions and his responsibilities. For every gift he gained - blood drenched skin, the dance of the thunder lizard, surety and confidence in his own destiny, the bullroarer of his patron god, powers over and with the ice and cold of his lover and his somewhat daughter - he learned a lesson in his place in the world and how it was a right, not a | + | Through it all, he was forced to consider and reconsider his actions, his directions and his responsibilities. For every gift he gained - blood drenched skin, the dance of the thunder lizard, surety and confidence in his own destiny, the bullroarer of his patron god, powers over and with the ice and cold of his lover and his somewhat daughter - he learned a lesson in his place in the world and how it was a right, not a privelige. |
Now he has entered a dragon path to who knows where, his companion by his side and a new hearth - albeit of rainbow hued lynx kittens - for the hunter in him to protect. He has made friends that can only be made through the experiences they have shared and the bluster he once hid behind has faded away under a new surety - there are things they have to do, this group. There are no coincidences. | Now he has entered a dragon path to who knows where, his companion by his side and a new hearth - albeit of rainbow hued lynx kittens - for the hunter in him to protect. He has made friends that can only be made through the experiences they have shared and the bluster he once hid behind has faded away under a new surety - there are things they have to do, this group. There are no coincidences. | ||
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==Characteristics== | ==Characteristics== | ||
− | Str: '''16''' | + | Str: '''16''', Con: '''11''', Siz: '''12''', Int: '''15''', Pow: '''17''', Dex: '''18''':, Cha: '''14[15]'''. |
*Damage Bonus/Minus: '''+1d4''' | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''0 HPs''' | *Hit Point Bonus/minus: '''0 HPs''' | ||
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**Read/Write Tradetongue 10% | **Read/Write Tradetongue 10% | ||
**First Aid (5) 10% | **First Aid (5) 10% | ||
− | **World Lore (5%) | + | **World Lore (5%) 60% |
− | **Spirit world lore | + | **Spirit world lore 5% ^ |
− | **Find healing (ahem) plants (5%) | + | **Find healing (ahem) plants (5%) 10%^ |
*'''Manipulation: +15%''' | *'''Manipulation: +15%''' | ||
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**Conceal item (10) 25% | **Conceal item (10) 25% | ||
**Thunder Lizard Dance (pow x 2) 45% ^ | **Thunder Lizard Dance (pow x 2) 45% ^ | ||
− | **Dodge (dex x 2%): | + | **Dodge (dex x 2%): 70% ^ |
**Jump (15%): 30% | **Jump (15%): 30% | ||
**Throw (15%): 35% | **Throw (15%): 35% | ||
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*'''Perception: +5%''' | *'''Perception: +5%''' | ||
− | **Listen (25): | + | **Listen (25): 65%^ |
**Spot Hidden items (5): 95% | **Spot Hidden items (5): 95% | ||
**Spot Trap (5): 35% | **Spot Trap (5): 35% | ||
− | **Track (10)60% | + | **Track (10)60%^ |
*'''Stealth:+15%''' | *'''Stealth:+15%''' | ||
**Camouflage (10%): 45% | **Camouflage (10%): 45% | ||
− | **Hide (15%): | + | **Hide (15%): 45% [100% vs chaos]^ |
− | **Move quietly (15%): | + | **Move quietly (15%): 35%^ |
**Pick Pocket (5):20% | **Pick Pocket (5):20% | ||
*'''Communication: +15%''' | *'''Communication: +15%''' | ||
− | **Bargain (10%): 25% | + | **Bargain (10%): 25% |
− | **Orate (10%): | + | **Orate (10%): 30% (55%)^ |
**Sing (5%): 20% | **Sing (5%): 20% | ||
**Speak Tarshite. (Int x 3)60% | **Speak Tarshite. (Int x 3)60% | ||
**Speak Lunar 35% | **Speak Lunar 35% | ||
− | **Speak Sartarite | + | **Speak Sartarite 45% (Int x 2) |
**Speak Tradetongue 25% | **Speak Tradetongue 25% | ||
− | **Speak Darktongue | + | **Speak Darktongue 25% |
− | **Speak Coldspeech | + | **Speak Coldspeech 20% |
**Speak Feline speech 30% | **Speak Feline speech 30% | ||
</div> | </div> | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |1Handed Sword [Bastard][LH] || 1d10+1+1d4 || 5 || - || | + | |1Handed Sword [Bastard][LH] || 1d10+1+1d4 || 5 || - ||75% ^ ||25%^ || - || 1 |
|- | |- | ||
|Medium Shield [RH] || 1d6 || 7 || - || 20% || 50% || - || 2 | |Medium Shield [RH] || 1d6 || 7 || - || 20% || 50% || - || 2 | ||
|- | |- | ||
− | |2h spear [BH] || 1d10+1+1d4 || 3 || - || | + | |2h spear [BH] || 1d10+1+1d4 || 3 || - || 40%^ || 30% || - || 3 |
|- | |- | ||
|1h spear[RH] || 1d8+1+1d4 || 4 || - || 30% || 30% || - || [3] | |1h spear[RH] || 1d8+1+1d4 || 4 || - || 30% || 30% || - || [3] | ||
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|2h Sword || 1d10+1+1d4 || 5 || - || 20% || 15% || - || [1] | |2h Sword || 1d10+1+1d4 || 5 || - || 20% || 15% || - || [1] | ||
|- | |- | ||
− | |Comp bow || 1d8+1 || 1/6/12 || - || | + | |Comp bow || 1d8+1 || 1/6/12 || - || 55%^ || 15% || 100m || 2 |
|- | |- | ||
|Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2 | |Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2 | ||
|- | |- | ||
− | |Fist || 1d3+1d4 || 7 || arm || | + | |Fist || 1d3+1d4 || 7 || arm || 40%^ || 35% || 0 || 0 |
|- | |- | ||
|Kick || 1d6+1d4 || 7 || leg || 45% || -- || 0 || 0 | |Kick || 1d6+1d4 || 7 || leg || 45% || -- || 0 || 0 | ||
|- | |- | ||
− | |Head Butt|| 1d4+1d4 || 7 || head || | + | |Head Butt|| 1d4+1d4 || 7 || head || 45% ^|| -- || 0 || 0 |
|- | |- | ||
|Grapple || Special || 7 || special || 45% || % || 0 || 0 | |Grapple || Special || 7 || special || 45% || % || 0 || 0 | ||
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*'''Heroquest''' | *'''Heroquest''' | ||
** +2 point natural armour, defeating the Lizard Queen. | ** +2 point natural armour, defeating the Lizard Queen. | ||
− | ** Thunder Lizard dance (POWX2)= | + | ** Thunder Lizard dance (POWX2)=30% +5% fighting Lizards. +5% tracking them. detect lizard 40m |
** +1 CHA | ** +1 CHA | ||
**+2 Cha when dealing with newtlings | **+2 Cha when dealing with newtlings | ||
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*'''Power:-''' | *'''Power:-''' | ||
− | ** Current Characteristic POW: ''' | + | ** Current Characteristic POW: '''16*''' |
− | ** Current Available POW: ''' | + | ** Current Available POW: '''16''' |
** Current Stored POW: '''12''' Pow Crystal '''12''' | ** Current Stored POW: '''12''' Pow Crystal '''12''' | ||
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'''Spirits:''' | '''Spirits:''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | * | + | *Spirit One |
− | ** INT: | + | ** INT: |
− | ** POW: | + | ** POW: |
− | ** Where Bound: | + | ** Where Bound: |
*Spirit Two | *Spirit Two | ||
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**Warmth matrix tattoo. | **Warmth matrix tattoo. | ||
**A magical Bullroarer, | **A magical Bullroarer, | ||
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==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
**Bastard Sword [5 years old] | **Bastard Sword [5 years old] | ||
− | **Comp bow, Quiver w' | + | **Comp bow, Quiver w'20 arrows |
**Roundshield.[enc 2] | **Roundshield.[enc 2] | ||
**Dagger | **Dagger | ||
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***Closed helm | ***Closed helm | ||
+ | *Mule [as riding horse for cost] | ||
*Adventuring pack | *Adventuring pack | ||
*Lamp & Refill. | *Lamp & Refill. | ||
*1 Person tent. | *1 Person tent. | ||
− | *1 Dose BV Antidote 5 | + | * 1 Dose BV Antidote 5 |
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**Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | **Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | ||
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*HP 11 | *HP 11 | ||
− | *Move quietly 80%, Hide in cover 70%, Dodge 70% ,Tracking 70%,listen | + | *Move quietly 80%, Hide in cover 70%, Dodge 70% t,Tracking 70%,listen 65% |
*I'll keep the old fashioned defence for him too of 20% | *I'll keep the old fashioned defence for him too of 20% | ||