Editing Donmar the Daedal Hand of Tyche

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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Human Cleric 3
+
*Race Class Level
*XP: 4,000/6,000
+
*XP: XX/YY
*Lawful
+
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
*PC
+
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
*The Daedal Hand of Tyche
+
*List any titles or holdings
  
 
== Attributes ==
 
== Attributes ==
*09 STR
+
*STR
*15 INT (+1 general prof., +1 language)
+
*INT
*13 WIS (-1 saves v spells, magic items)
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*WIS
*11 DEX
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*DEX
*10 CON
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*CON
*17 CHA (+2 reaction rolls, max 6 henchmen, +2 morale scores)
+
*CHA
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
** Common
+
**  
** TBD
+
**
 
+
**
 
*General Proficiencies
 
*General Proficiencies
**Adventuring
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Healing x2 (Identify 7+, neutralize poison, cure disease, cure light 18+, 4 patients per day, extra 1d3 HP healed per day)
+
**
 
+
**
 
*Class Proficiencies
 
*Class Proficiencies
**Laying on Hands (Can heal himself or another 6 HP, once per day)
+
**
 +
**
 +
**
  
 
== Combat ==
 
== Combat ==
*AC 6
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*AC
*HP 12
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*HP (just list the max here, list current HP on the front page.)
*Movement Rate 60/20/60
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*Movement Rate
*Initiative Modifier 0
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*Initiative Modifier
*Attacks  
+
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Morning Star (Attack Throw 9+, Damage 1d10)
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Secondary Melee Attack: n/a
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**Secondary Melee Attack:
**Primary Ranged Attack: Sling (Attack Throw 9+, Damage 1d4)
+
**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**12 Petrification & Paralysis
+
**Petrification & Paralysis
**09 Poison & Death
+
**Poison & Death
**15 Blast & Breath
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**Blast & Breath
**11 Staves & Wands (-1 for WIS added)
+
**Staves & Wands
**13 Spells (-1 for WIS added)
+
**Spells
  
 
== Spells ==
 
== Spells ==
*First Level: Two Spells Per Day
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*First Level: Spells Per Day
 +
**A first level spell in your repertoire
 +
**Another first-level spell in your repertoire
 +
**Etc
 +
*Second Level: Spells Per Day
 +
**One
 +
**Two
 +
**You-know-what-to-do
  
 
== Equipment ==
 
== Equipment ==
*Plate Mail (60 gp) 6 stone
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
*Morning Star (10 gp) 1 stone
+
**Then list
*Sling (2 gp) 1 item
+
**Those things
*Boots, leather (high) (3 gp)
+
**Individually
*Cassock (7 gp)
 
*Holy Symbol (25 gp, around neck) 1 item
 
*Belt, leather (6 sp)
 
**Pouch with 30 bullets 1 item
 
**Purse (5 sp, holds 1/2 stone)
 
*Backpack (2 gp, holds 4 stone) 1 item
 
**Birthwort (10 gp, 1 pound) 1 item
 
**Comfrey (20 gp, 2 pounds) 2 items
 
**One week standard rations (1 gp) 1 item
 
**Waterskin (1 gp) 1 item
 
**Six flasks of military oil (12 gp) 1 stone
 
**Tinderbox (1 gp) 1 item
 
 
 
== Treasure ==
 
1 sp
 

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