Editing Dont Mess With Maids:Yoko Jokikoto

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:XpoZE4p.jpg]]
+
[[File:9bbedb6ef278cd7e0789a28d03d16ad1.jpg]]
  
 
==Background==
 
==Background==
  
Yoko Jokikoto was a poor girl who dreamed of more. She tried to become apprenticed to craftsmen and blacksmiths, but her unorthodox ideas, near obsessive-compulsive desire for cleanliness, and tendency to build extremely elaborate contraptions that no one else could figure out how to use had her run out of town as a witch on three separate occasions. Muttering about the foolish superstitions of foolhardy peasants, Yoko eventually made her way to the capital, where she believed that her designs would get her a position as apprentice to the court wizard.
 
 
They did not. The court wizard, in fact, laughed her out of his office, and told her that her foolish little steam contraptions were useful only as a children's entertainment, and her cleaning supplies were maid's work.
 
 
Maid, he called her. Maid! Well, she would show him maid!!
 
 
Getting the actual application to become a scullery maid wasn't hard; Nyoko simply turned on the charm and demonstrated how well she could clean dishes. From there, it was a simple matter of designing a clockwork toy for the youngest prince, and soon she was a royal maid! And she will show that fool of a court wizard just how powerful and amazing a maid can be!! Ahahahahahaahahahahah!!!
 
 
==Resources==
 
PP: 2 <br>
 
XP: 0 <br>
 
Assets: Mental Map d8 <br>
 
Complications: None
 
  
 
==Attributes==
 
==Attributes==
 +
*Physical d8
 +
*Social d6
 
*Mental d10
 
*Mental d10
*Physical d6
+
 
*Social d8
 
  
 
==Skills==
 
==Skills==
*Diplomacy d6 (Intensely Distracting)
+
*Housekeeping d6
*Housekeeping d8 (Spotless Organization)
+
*Diplomacy d4
*Intimidation d6
+
*Intimidation d4
*Know d8
+
*Move d6
*Notice d6 (Tiny Details)
+
*Mystic (divine magic) d6
*Ranged Combat d6
+
*Melee Combat d8
*Willpower d10 (Never Admit Doubt)
+
*Ranged combat d8
 +
*Notice (Invisible/concealed beings) d6
 +
*Know d6
  
 
==Distinctions==
 
==Distinctions==
===I'll Show Them All===
+
===The Mask===
Yoko isn't just arrogant, she's absolutely driven to prove herself as the best.
+
Rina is good at keeping her composure, even under the most dire of circumstances. This cracks when within 30 feet of cold wrought/worked iron, though.
*When you let yourself be baited into a challenge that makes life harder for you, gain 1 PP.
+
*Cool as the Northern Wind: When you receive a social or emotional complication, spend a plot point to it step back.
*Create a d8 "Ranting Maniacally" Complication to double your Mental die for one roll.
+
*Social Breeze: Create a d8 Creeped out complication to step up a social die.
  
===Everything must be PERFECT===
+
===Tongue of Truth===
Yoko is an absolute perfectionist both in her creations and in her cleaning, and gets really angry and aggressive when things are out of place.
+
Cannot tell a direct lie, but can twist the truth.
*When Yoko obsesses over minor details while ignoring bigger and more pressing problems, create a d8 "Berserk Organizer" Asset.
+
*Why did you ask?!: Create a d8 Embarrassed Sylph to earn a plot point.
  
===Instinctive Genius===  
+
===Fickle===
Yoko is at her best when designing more or less by the seat of her skirt.
+
Cares more about primary assignment than "lesser tasks", which can get her in trouble.
*Spend a Plot Point to declare a d8 Asset you have at hand. It must be a technological gizmo.
+
*I'll do it later!: Create a Shirked Dutiesd8 to create a d8 mission intelligence for scene.
*Spend a PP to double your Know for a single roll.
+
*They won't look up: Choose to do something dumb to further the mission.
*Spend a PP to reroll your Mental die when figuring out strange things and oddities.  
 
  
 
==Powers==
 
==Powers==
===Steam Contraptions d10===
+
===Flight d8 Fae Magic d8 Magic Staff d8===
*SFX - Overdrive Mods: Double a Contraption Asset for one roll, and then step it back.
+
*SFX - Dream Harvesting: Create a d8 Sleepless NPC to earn a plot point. Can see the target's dreams through the mental link while harvesting.
*Limit - Gear: You can't create contraptions without access to your toolbelt (for smaller contraptions) or your workshop (for massive ones). If your tools aren't available when they're desperately needed, you can gain a PP instead.
+
*Limit - Cold Iron Allergy: Cannot use inherent powers (Flight, Fae Magic) when bound by (aka touches skin) Cold wrought/worked iron, and attacks with the Magic staff when bound by this cost 1 PP. If this gets you into trouble, gain 1 PP.
 +
 
  
 
==Milestones==
 
==Milestones==
===The Wonders of Science===
+
===The Gods' Will===
*1 XP when you unveil a new invention or contraption.
+
*1 XP When you say something cryptic but meaningful.
*3 XP when someone else makes use of one of your inventions to solve a major problem.
+
*3 XP When you cause the royal heirs to rethink their ways.
*10 XP when your science fails you utterly in a critical moment, leaving you helpless.
+
*10 XP When you influence the royal heirs to do the Great Deed the Gods wanted them to do to stabilize that sector of space, effectively ending your mission.
  
 
===The Most Royal of Maids===
 
===The Most Royal of Maids===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)