Editing Doom of Daruma
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 37: | Line 37: | ||
*'''Mediocre (+0)''' Sneaky | *'''Mediocre (+0)''' Sneaky | ||
− | |||
'''Claws that Rend Metal.''' You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become '''''Unarmed'''''.<br> | '''Claws that Rend Metal.''' You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become '''''Unarmed'''''.<br> | ||
− | '''The | + | '''The Elements Heed My Summons.''' You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.<br> |
− | + | '''Stunt Slot.''' | |
===Severin=== | ===Severin=== | ||
Line 59: | Line 58: | ||
'''Spit Attack.''' You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become '''''Unarmed'''''.<br> | '''Spit Attack.''' You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become '''''Unarmed'''''.<br> | ||
'''Shapeshift.''' You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.<br> | '''Shapeshift.''' You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.<br> | ||
− | ''' | + | '''Stunt Slot.''' |
===T’chyck=== | ===T’chyck=== | ||
Line 77: | Line 76: | ||
'''Preternatural Senses.''' The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles to find persons or things hidden near you.<br> | '''Preternatural Senses.''' The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles to find persons or things hidden near you.<br> | ||
'''Protean Feathers.''' The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.<br> | '''Protean Feathers.''' The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.<br> | ||
− | '''Psychic Acoustics.''' You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become '''''Unarmed'''''. | + | '''Psychic Acoustics.''' You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become '''''Unarmed'''''. |
'''The Diadem of Felemos.''' The wearer of this headpiece may make Clever overcome rolls unimpeded by aspects mundane or magical representing deceptions, illusions or the like.<br> | '''The Diadem of Felemos.''' The wearer of this headpiece may make Clever overcome rolls unimpeded by aspects mundane or magical representing deceptions, illusions or the like.<br> | ||