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250 points Attributes: ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 12 [20] Secondary Characteristics: BL 20 lb; Dmg thrust 1d-2, swing 1d HP 10 [0]; FP 12 [0] Per 16 [10]; Wil 15 [0] Basic Speed 6 [0]; Basic Move 6 yd [0] High Jump: 26 in; Broad Jump: 9 ft TL: 10; Culture: Vargr (native) [0], United Worlds Alliance (alien) [2]; Language: Vargr (Native) [0], UWA Standard (accented) [4]; Wealth: Average [0]; Status: 0 [0] ---- Advantages: Common Sense [10]; Discriminatory Smell [15]; Fearlessness 2 [4]; Healer 5 [50]; Night Vision 8 [8]; Sensitive [5]; Sharp Teeth [1] Perks: Fur [1] ---- Disadvantages: Addiction (tobacco, minor) [-5]; Callous [-5]; Chummy [-5]; Curious [-5*]; Honesty [-10*]; Impulsiveness (12-) [-10]; Post-Combat Shakes [-5*]; Selfless [-5*]; Sense of Duty (friends, family, clan) [-5]; Social Stigma (License Revoked) [-5]; Workaholic [-5] [*] Multiplied for self-control number; see p. B120. Quirks: Attentive [-1]; Proud [-1] ---- Skills: * Bioengineering (Tissue Engineering) (H) IQ-1 [2]-14 * Biology (Earthlike) (VH) IQ-3 [1]-12 * Body Language (A) Per [2]-16 * Computer Operation (E) IQ [1]-15 * Current Affairs (Popular Culture) (E) IQ [1]-15 * Current Affairs (Science & Technology) (E) IQ [1]-15 * Diagnosis (H) IQ+2 [2]-21β * Electronics Operation (Medical) (A) IQ+1 [4]-16 * Esoteric Medicine (H) Per-1 [2]-15 * Expert Skill (Xenology) (H) IQ-1 [2]-14 * First Aid (E) IQ [1]-15 * Free Fall (A) DX-1 [1]-10 * Hobby Skill (Card/Board Games) (E) IQ [1]-15 * Hobby Skill (Video Games) (E) IQ [1]-15 * Hypnotism (H) IQ-2 [1]-13 * Intimidation (A) Will [2]-15 * Mechanic (Life Support) (A) IQ [2]-15 * Pharmacy (Synthetic) (H) IQ+1 [1]-20β * Physician (H) IQ+2 [2]-21β * Physiology (Human) (H) IQ+1 [1]-20β * Psychology (Human) (H) IQ+2 [2]-21β * Physiology (Vargr) (H) IQ+2 [1]-20β * Psychology (Vargr) (H) IQ+2 [2]-21β * Research (A) IQ [2]-15 * Surgery (VH) IQ+2 [4]-21β * Spacer (E) IQ [1]-15 * Streetwise (A) IQ [2]-15 * Vacc Suit (A) DX [2]-11 β Includes +5 for Healer. ---- Equipment ($7,805): * Smart Vacc Suit β Locations all, DR 6*, Cost $5,000, Wt. 15lbs, power 2C/36 hr. LC4 * Laser Pistol - Damage 3d(2) burn, Acc 6, Range 300/900, Wt. 1.5lbs/C, RoF 10, Shots 33(3), ST 4, Bulk -2, Rcl 1, $1,100, LC3 * 5 x Extra C power cells - $50, 2.5 lbs * Small Computer - This is used as a notebook or wearable computer, or the brain of a small robot. It has Complexity 6 and stores 100+ TB. $100, 0.5 lbs., 2B/20 hr. LC4 * Medscanner: A pocket-sized device with a one yard range. It gives a +3 (quality) bonus to Diagnosis skill. $1,000, 0.25 lbs., B/10 hr. LC4 * 10 x Extra B power cells - $30, 0.5 lb. * First Aid Kit (TL9): Contains a bandage spray can (p. 197), ointments, etc. It gives a +1 (quality) bonus to First Aid skill, or +2 when using the bandage spray to treat bleeding. $25, 2 lbs. LC4 * Medical Supplies: Drugs and other disposable supplies sufficient for 50 patient-days of Physician treatment (TL9-10). Without this gear, the doctor operates as if at the TL6 level. $500, 5 lbs. LC4
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