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This will be an improvsional campaign using Night's Black Agent's Dracula Dossier but run in Monster of the Week with an espionage flavor. This will be a cinematic high action flavored game. The characters are action heroes who are capable of amazing things. We will write the scenes as such. This game will have an epsoidic framework, with distinct missions that YOU the players will decide what to investigate, and I will build each scenario around your choices. Neither of us will know the outcome of any given action. That is the beauty of this creation, we are making our own story out of whole cloth.
 
This will be an improvsional campaign using Night's Black Agent's Dracula Dossier but run in Monster of the Week with an espionage flavor. This will be a cinematic high action flavored game. The characters are action heroes who are capable of amazing things. We will write the scenes as such. This game will have an epsoidic framework, with distinct missions that YOU the players will decide what to investigate, and I will build each scenario around your choices. Neither of us will know the outcome of any given action. That is the beauty of this creation, we are making our own story out of whole cloth.
  
===RPG.Net Game Links===
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==RPG.Net Game Links==
  
 
===Game Conceits===
 
===Game Conceits===
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*'''Characters could die, though I prefer planned death; sometimes the dice can go wrong. There will be luck, so there will be mitigating methods. If a player choose to drop out, or change their character, that is perfectly acceptable, we can write the story to fit. You aren't locked into your choices forever. That being said, it offers continuity if the story moves forward coherently.'''<br>
 
*'''Characters could die, though I prefer planned death; sometimes the dice can go wrong. There will be luck, so there will be mitigating methods. If a player choose to drop out, or change their character, that is perfectly acceptable, we can write the story to fit. You aren't locked into your choices forever. That being said, it offers continuity if the story moves forward coherently.'''<br>
 
==Characters==
 
  
 
===Character Creation===
 
===Character Creation===
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* +3 is phenomenal
 
* +3 is phenomenal
  
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===Characters===
  
===Playbooks===
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==Playbooks==
*'''The Chosen'''
 
*'''The Crooked'''
 
*'''The Divine'''
 
*'''The Expert'''
 
*'''The Flake'''
 
*'''The Initiate'''
 
*'''The Monstrous'''
 
*'''The Mundane'''
 
*'''The Professional'''
 
*'''The Spell-Slinger'''
 
*'''The Spooky'''
 
*'''The Wronged'''
 
 
 
Other Playbooks out there
 
*'''Action Scientist'''
 
*'''Big Game Hunter'''
 
*'''Constructed'''
 
*'''Exile'''
 
*'''Gumshoe'''
 
*'''Hard Case'''
 
*'''The Hex'''
 
*'''Mad Scientist'''
 
*'''The Pararomantic'''
 
*'''The Searcher'''
 
*'''Snoop'''
 
*'''The Spooktacular'''
 
*'''Summoned'''
 
 
 
Not every one of the playbooks works for this game, but we can talk.<br>
 
  
Playbooks can be found by looking on the web and are free to download.<br>
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==Playbook Link==
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Can be found by looking on the web free to download.
  
 
==Current Story==
 
==Current Story==
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*'''We are going to start with The Van Helsing Letter as an introduction and to get us all on board with how to make this work. We will discuss and interweave the characters so that we can build a foundation that we can work from.'''<br>
 
*'''We are going to start with The Van Helsing Letter as an introduction and to get us all on board with how to make this work. We will discuss and interweave the characters so that we can build a foundation that we can work from.'''<br>
  
===The Story So Far===
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==The Story So Far==
  
 
==Other Rules==
 
==Other Rules==
 
===Expected Harm Ratings===
 
*'''If it’s hardly more dangerous than a punch, 0-harm hand.'''
 
*'''If it’s sharp or heavy, 1-harm hand.'''
 
*'''If it’s dangerous, 2-harm hand heavy.'''
 
*'''If it’s a weapon designed to kill, 3-harm.'''
 
*'''If it’s overkill for a person, 4-harm.'''
 
*'''If you can throw it, add +close.'''
 
  
 
===Range Increments===
 
===Range Increments===

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