Editing DragonStar5E.Setting

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:DragonStar5E.battle.jpg | 700px]]
 
'''
 
 
The '''Grand Alliance''' has fallen and from its ashes has arisen the '''DragonStar Empire'''! Ruled over with the metallic fist of the Emperor Mezz Thorne, the ''Red Age'' has burned for twenty years. Imposing his will over the galaxy with his '''Unhuman Storm-Legion Army''' made up of Orks, Hobgoblins and evil Men from Wildspace, the Emperor is slowly extinguish the light of freedom.
 
The '''Grand Alliance''' has fallen and from its ashes has arisen the '''DragonStar Empire'''! Ruled over with the metallic fist of the Emperor Mezz Thorne, the ''Red Age'' has burned for twenty years. Imposing his will over the galaxy with his '''Unhuman Storm-Legion Army''' made up of Orks, Hobgoblins and evil Men from Wildspace, the Emperor is slowly extinguish the light of freedom.
 
You can find the rules for this setting [https://wiki.rpg.net/index.php/DnD5_DragonStar '''HERE''']
 
[[File:DragonStar5E.setting.jpg | 700px]]
 
 
== BRIEF HISTORY OF THE DRAGONSTAR EMPIRE ==
 
== BRIEF HISTORY OF THE DRAGONSTAR EMPIRE ==
[[File:DragonStar5E.vessel2.jpg | 700px]]
 
 
Almost 2,500 years ago the core species started exploring beyond the confides of their own planets, seeking out new discoveries in the gulf of space. Most believe that it was either the gnomes or goblins who were the first explores, both driven by their insurmountable curiosity and drive to explore. Whoever were first, soon the Dragonborn, Dwarves, Elves, Gnomes, Halfling and Humans and many others were explore the void of space through the use of the StarCaster voidships. These fantastic artifices allow a voidship to ‘teleport’ vast distances across space in an instant.
 
Almost 2,500 years ago the core species started exploring beyond the confides of their own planets, seeking out new discoveries in the gulf of space. Most believe that it was either the gnomes or goblins who were the first explores, both driven by their insurmountable curiosity and drive to explore. Whoever were first, soon the Dragonborn, Dwarves, Elves, Gnomes, Halfling and Humans and many others were explore the void of space through the use of the StarCaster voidships. These fantastic artifices allow a voidship to ‘teleport’ vast distances across space in an instant.
  
Line 21: Line 15:
 
Things started coming to a crisses when three merchant guilds started rising in power. They included a small insignificant merchant cartel called the '''Traders Guidle''' who gain great influence some years ago with the ‘invention’ of the Warforged, using them as slave troopers and laborers, allowing them to quickly dominate all trade in the ''Outer Expanse Worlds''. The '''Banking Union''' gain incredible power by seizing various financial institutions within the Core Worlds, while the '''Blade Consortium''', a group of sell-swords and mercenaries, gained control (through backdoor, illegal dealings) of most of the Alliance Military contracts, both the supplying of weapons and troops for the Army and Navy.
 
Things started coming to a crisses when three merchant guilds started rising in power. They included a small insignificant merchant cartel called the '''Traders Guidle''' who gain great influence some years ago with the ‘invention’ of the Warforged, using them as slave troopers and laborers, allowing them to quickly dominate all trade in the ''Outer Expanse Worlds''. The '''Banking Union''' gain incredible power by seizing various financial institutions within the Core Worlds, while the '''Blade Consortium''', a group of sell-swords and mercenaries, gained control (through backdoor, illegal dealings) of most of the Alliance Military contracts, both the supplying of weapons and troops for the Army and Navy.
  
[[File:DragonStar5E.cityscape.jpg | 400px | right]]
 
 
The folk of the Expanse sector worlds became increasing unhappy with the laws and regulations from the Core Worlds, with no benefits seen out on the rim and for the first time in almost a thousand years, talk of rebellion spread. Budget cuts from the government had limited the Alliance Navy's armada and increase lawlessness and piracy stoked unhappiness and dissent. Adding pressure to the situation a splinter group of Ork Star Khan established a small pocket empire just outside the Alliance boarders and begins raiding into different region within the Expanse Worlds. The final straw was when the Trade Guilde, using its’ newly created Warforged Army, seized control of a number of worlds within the Outer Expanse Sector along an important trade route. The Grand Congress argued and debated as the people on these worlds struggled against the ruthless Guide and their army. Finally the Alliance acted and sent a part of the Alliance Navy to free the worlds and arrest various member of the Guilde. With the backing of the Obsidian Cartel and the Banking Union, the Traders Guilde declared their independence from the Alliance. A large chunk of the Alliance Navy, now under the control of the Sword Consortium, mutinied and joined the Traders Guilde rebellion. Thus began the '''''Forged Wars''''', so named for the fact that both armies were made up in large part by Warforged (the Alliance having purchased many in the years before the rebellion).
 
The folk of the Expanse sector worlds became increasing unhappy with the laws and regulations from the Core Worlds, with no benefits seen out on the rim and for the first time in almost a thousand years, talk of rebellion spread. Budget cuts from the government had limited the Alliance Navy's armada and increase lawlessness and piracy stoked unhappiness and dissent. Adding pressure to the situation a splinter group of Ork Star Khan established a small pocket empire just outside the Alliance boarders and begins raiding into different region within the Expanse Worlds. The final straw was when the Trade Guilde, using its’ newly created Warforged Army, seized control of a number of worlds within the Outer Expanse Sector along an important trade route. The Grand Congress argued and debated as the people on these worlds struggled against the ruthless Guide and their army. Finally the Alliance acted and sent a part of the Alliance Navy to free the worlds and arrest various member of the Guilde. With the backing of the Obsidian Cartel and the Banking Union, the Traders Guilde declared their independence from the Alliance. A large chunk of the Alliance Navy, now under the control of the Sword Consortium, mutinied and joined the Traders Guilde rebellion. Thus began the '''''Forged Wars''''', so named for the fact that both armies were made up in large part by Warforged (the Alliance having purchased many in the years before the rebellion).
  
Line 31: Line 24:
  
 
Unknown to the citizens of the new government, Emperor Mezz Thorne is really an old red dragon by the name of Mezzadrom. The power mad dragon has instituted many changes throughout society such as the formation of a semi-secret secret police called the '''Imperial Special Police Directive (ISPD)''' made up mostly of Drow. The huge military expansion through the '''Imperial Navy''' and '''Storm-Legion Army'''. The Grand Congress was reformed into the '''Imperial Senate''', staffed by the Emperor’s cronies, and the Emperor has launched a massive expansion of the borders into the Wildspace region. He has ruthlessness crushed any dissent within the borders of the new order with the aid of the ISPD and its new Lord Marshal, the Blackguard Ember Husk (unknown High Elf paladin of the old Knights of the Radiant Light, corrupted in some way by the Emperor to serve as his main warlord). The new age of might under the Emperor’s banner had begun… the Red Age.
 
Unknown to the citizens of the new government, Emperor Mezz Thorne is really an old red dragon by the name of Mezzadrom. The power mad dragon has instituted many changes throughout society such as the formation of a semi-secret secret police called the '''Imperial Special Police Directive (ISPD)''' made up mostly of Drow. The huge military expansion through the '''Imperial Navy''' and '''Storm-Legion Army'''. The Grand Congress was reformed into the '''Imperial Senate''', staffed by the Emperor’s cronies, and the Emperor has launched a massive expansion of the borders into the Wildspace region. He has ruthlessness crushed any dissent within the borders of the new order with the aid of the ISPD and its new Lord Marshal, the Blackguard Ember Husk (unknown High Elf paladin of the old Knights of the Radiant Light, corrupted in some way by the Emperor to serve as his main warlord). The new age of might under the Emperor’s banner had begun… the Red Age.
 
[[File:DragonStar5E.vessel.jpg | 700px]]
 
 
=== Regions of Space ===
 
=== Regions of Space ===
 
When one talks about the regions of space in the DragonStar Empire there are basically four “areas”.  
 
When one talks about the regions of space in the DragonStar Empire there are basically four “areas”.  
Line 54: Line 45:
 
The '''''Lovers''''' are the patrons of the home, cute kittens & puppies, and True Love. Their priests are guardians, protectors, and keepers of the hearth. Elves where her first born and most favored.  
 
The '''''Lovers''''' are the patrons of the home, cute kittens & puppies, and True Love. Their priests are guardians, protectors, and keepers of the hearth. Elves where her first born and most favored.  
  
[[File:FadingGun.Sword.jpg | 325px | right]]
 
 
The '''''Warrior''''' is the patron of war, fighting, mercenaries. The Warrior is patron of the Orks, Half-Orks Warforged whom he favors. While there are individuals of the other races who are better warriors, few overall excel at the violence output of an orkish mercenary company.  
 
The '''''Warrior''''' is the patron of war, fighting, mercenaries. The Warrior is patron of the Orks, Half-Orks Warforged whom he favors. While there are individuals of the other races who are better warriors, few overall excel at the violence output of an orkish mercenary company.  
  
Line 65: Line 55:
 
The '''''Destroyer''''' is a random element of the chaos from which the Father formed the universe. The Destroyer's goal is to return the universe to the chaos from which it came. The Reaper may want inflict suffering, the Destroyer does not care. The Destroyer made no races but some have come to worship him and his aspect of destruction.  
 
The '''''Destroyer''''' is a random element of the chaos from which the Father formed the universe. The Destroyer's goal is to return the universe to the chaos from which it came. The Reaper may want inflict suffering, the Destroyer does not care. The Destroyer made no races but some have come to worship him and his aspect of destruction.  
  
The '''''Magus''''' is patron of magic, knowledge, secrets and patron to Dragons and Drakes along with the Aasimar, Dragonborn, Changelings and Rakasha. The enmity between the Magus and the '''''Trickster''''' is as deep as the hate between Father and the Destroyer. The Trickster is not only a god misdirection but also of knowledge and science. While the Magus wants knowledge to be doled out to those who have earned the privilege, the Trickster wants knowledge to be free to all. The Trickster is a thief, stealing from the Magus and spreading the knowledge about. Gnomes and Goblins are his favored. On many worlds, as knowledge advances the Magus and, by extension, the Dragons fade away. Not so in the Empire. [[File:DragonStar5E.priest.jpg | 350px | left]] As the Trickster steals, finds, or creates new ideas the Magus matches him, teaching his patrons and priests a counter or more impressive version. When the Trickster mixed alchemy and steel to make guns, the Magus taught the Dragons magic of fire, ice, and lighting. When the Trickster and the Smith constructed ships capable of flying to orbit, they found Space and Star dragons gliding on the solar winds. When scientists built artificial habitats to colonize other worlds, Magus cursed all the races to sicken in the places not blessed by the Mother (the exceptions being Dragons and Dwarves). When the Trickster uncovered the secrets of the atom and built weapons, the Magus taught a few Dragon leaders the spells to shatter entire worlds. The Merchant is the mediator of knowledge, and indeed all things, the patron of travelers, explorers, teachers, and (of course) merchants.  
+
The '''''Magus''''' is patron of magic, knowledge, secrets and patron to Dragons and Drakes along with the Aasimar, Dragonborn, Changelings and Rakasha. The enmity between the Magus and the '''''Trickster''''' is as deep as the hate between Father and the Destroyer. The Trickster is not only a god misdirection but also of knowledge and science. While the Magus wants knowledge to be doled out to those who have earned the privilege, the Trickster wants knowledge to be free to all. The Trickster is a thief, stealing from the Magus and spreading the knowledge about. Gnomes and Goblins are his favored. On many worlds, as knowledge advances the Magus and, by extension, the Dragons fade away. Not so in the Empire. As the Trickster steals, finds, or creates new ideas the Magus matches him, teaching his patrons and priests a counter or more impressive version. When the Trickster mixed alchemy and steel to make guns, the Magus taught the Dragons magic of fire, ice, and lighting. When the Trickster and the Smith constructed ships capable of flying to orbit, they found Space and Star dragons gliding on the solar winds. When scientists built artificial habitats to colonize other worlds, Magus cursed all the races to sicken in the places not blessed by the Mother (the exceptions being Dragons and Dwarves). When the Trickster uncovered the secrets of the atom and built weapons, the Magus taught a few Dragon leaders the spells to shatter entire worlds. The Merchant is the mediator of knowledge, and indeed all things, the patron of travelers, explorers, teachers, and (of course) merchants.  
  
 
The '''''Merchant''''' has invented a few things (like money), but prefers to trade the secrets of others. Ratfolk and Vishkanyas are his favored.
 
The '''''Merchant''''' has invented a few things (like money), but prefers to trade the secrets of others. Ratfolk and Vishkanyas are his favored.
Line 76: Line 66:
  
 
There are still those who cling to their old native “gods” but most residents of the Empire see this as foolish or quant. The Universal Church tends to have a very unfavorable outlook on these worshipers and will not allow them within holy ground. This is fine with most as the Universal Church tends to be large structures where all 12 gods have a place within. Worshippers of the old gods of good or evil are often uncomfortable with this lax attitude.
 
There are still those who cling to their old native “gods” but most residents of the Empire see this as foolish or quant. The Universal Church tends to have a very unfavorable outlook on these worshipers and will not allow them within holy ground. This is fine with most as the Universal Church tends to be large structures where all 12 gods have a place within. Worshippers of the old gods of good or evil are often uncomfortable with this lax attitude.
 
 
== THE COMMON PLAYABLE SPECIES ==
 
== THE COMMON PLAYABLE SPECIES ==
 
''These are only the most commonly found citizens of the DragonStar Empire. There are many, many other lesser known species and while the Orks are quite common and well known but regulated to an NPC species. Other NPC species include Mind Flayers, Giants and any other 'intelligent' monsters from the Monster Manuel(s). Most of them are treated as regular citizens of the Empire its just that they are not really easy to make playable characters into.''</br></br>
 
''These are only the most commonly found citizens of the DragonStar Empire. There are many, many other lesser known species and while the Orks are quite common and well known but regulated to an NPC species. Other NPC species include Mind Flayers, Giants and any other 'intelligent' monsters from the Monster Manuel(s). Most of them are treated as regular citizens of the Empire its just that they are not really easy to make playable characters into.''</br></br>
[[File:DragonStar5E.human2.jpg | 200px]] [[File:DragonStar5E.aasimar.jpg | 250px]] [[File:DragonStar5E.changeling.jpg | 225px]]
 
 
 
 
'''HUMAN'''</br>
 
'''HUMAN'''</br>
 
Humans are the most common and the most varied of all mortal humanoid races, coming in many sizes, shapes, and colors. They drive and need to wealth or knowledge or fame has driving them out into the Void where they have settled multiple worlds and have been found on a multitude of others. Humans are often viewed by the other races as ambitious, corruptible, flexible, heroic, prideful, prolific, and shortsighted to the point of tragedy. Humans are incredibly varied in their moral and ethical outlooks as well as interests and skills. Human communities can vary greatly from each other.</br>
 
Humans are the most common and the most varied of all mortal humanoid races, coming in many sizes, shapes, and colors. They drive and need to wealth or knowledge or fame has driving them out into the Void where they have settled multiple worlds and have been found on a multitude of others. Humans are often viewed by the other races as ambitious, corruptible, flexible, heroic, prideful, prolific, and shortsighted to the point of tragedy. Humans are incredibly varied in their moral and ethical outlooks as well as interests and skills. Human communities can vary greatly from each other.</br>
Line 94: Line 80:
 
Changelings are a humanoid race who are distantly descended from doppelgangers and share their shapeshifting qualities. Their shapeshifting has led to them being used as spies and assassins which has in turn led to them being mistrusted amongst all people everywhere.</br>
 
Changelings are a humanoid race who are distantly descended from doppelgangers and share their shapeshifting qualities. Their shapeshifting has led to them being used as spies and assassins which has in turn led to them being mistrusted amongst all people everywhere.</br>
 
It is unknown where the changeling originated or even if they have a set of homeworlds or if instead they infiltrated from Wild Space. This only adds to their poor reputation and outlook by other who seem them as unknown or outsiders.</br>
 
It is unknown where the changeling originated or even if they have a set of homeworlds or if instead they infiltrated from Wild Space. This only adds to their poor reputation and outlook by other who seem them as unknown or outsiders.</br>
In their natural form, changelings are very pale skinned with flat, ill-define and pale faces and either white iris-less eyes or solid black ones. They tend to be slight of build in the natural form with pale colored hair Due to the prejudices they face many never assume this form.</br>
+
In their natural form, changelings are very pale skinned with flat, ill-define and pale faces and either white iris-less eyes or solid black ones. Due to the prejudices they face many never assume this form.</br>
[[File:DragonStar5E.dragonborn.jpg | 260px]][[File:DragonStar5E.dwarf.jpg | 200px]][[File:DragonStar5E.wildDwarf.jpg | 230px]]
+
'''
 
 
 
 
 
'''DRAGONBORN'''</br>
 
'''DRAGONBORN'''</br>
 
The Dragonborn resemble humanoid dragons, with fine scales and serpentine eyes, horns, etc. but without a tail or wings. Reminiscent of dragons, they sport frills, a crest, and meaty hands. Their scales range from gold to ruby red to bronze. Some are more blue, black or white, depending on their heritage.</br>
 
The Dragonborn resemble humanoid dragons, with fine scales and serpentine eyes, horns, etc. but without a tail or wings. Reminiscent of dragons, they sport frills, a crest, and meaty hands. Their scales range from gold to ruby red to bronze. Some are more blue, black or white, depending on their heritage.</br>
Line 107: Line 91:
 
Dwarves are generally cautious. They prefer their fortresses, be they solid castle-like fortifications or underground bunkers, and are known for their love of craft, particularly architecture and mining. Mostly, however, they love gems, gold, and other precious gifts of the earth. They adventure to gain these things, as well as taste the blood of a hard-won battle. Legends say the dwarfs were the first to meet and battle the Ork Stellar Khanate. Too this day dwarfs and orks do not get along well and have a strong and ancient gurgle against each other.</br>
 
Dwarves are generally cautious. They prefer their fortresses, be they solid castle-like fortifications or underground bunkers, and are known for their love of craft, particularly architecture and mining. Mostly, however, they love gems, gold, and other precious gifts of the earth. They adventure to gain these things, as well as taste the blood of a hard-won battle. Legends say the dwarfs were the first to meet and battle the Ork Stellar Khanate. Too this day dwarfs and orks do not get along well and have a strong and ancient gurgle against each other.</br>
 
There is a variant primative dwarf subspecies called Wild Draws who often live in swamp or marshlands above ground. There origins are unknown as most of their kind perfer underground dwellings.</br>
 
There is a variant primative dwarf subspecies called Wild Draws who often live in swamp or marshlands above ground. There origins are unknown as most of their kind perfer underground dwellings.</br>
[[File:DragonStar5E.highelf.jpg | 200px]] [[File:DragonStar5E.woodElf.jpg | 225px]]
 
[[File:DragonStar5E.drowElf.jpg | 225px]]
 
[[File:DragonStar5E.wingedElf.jpg | 220px]] [[File:DragonStar5E.wildElf.jpg | 210px]] [[File:DragonStar5E.seaElf.jpg | 220px]]
 
 
  
 
'''ELF'''</br>
 
'''ELF'''</br>
Of all the races of the DragonStar Empire, the Elves have one of the largest numbeFile:DragonStar5E.seaElf.jpgs of subspeces. Unlike Humans their ‘variety’ is more then just skin deep, resulting in radically differences between them. High Elves tend to pale skin and silvery blond or autumn reddish hair, while Wood Elves are tanner and darker rich brown or black hair. Eladrin’s skin and hair color tends to change with the seasons. The Avariel, or ‘Winged-Elves’ have white wings and blondish, almost transparent hair color. Grugach or ‘Wild-Elves’ tend towards very tan skin and dark green hair while the Sea Elves have a darker skin tone with bluish or greenish colored hair. They also have webbed hands and feet. Drow have pale white hair with indigo blank skin color and iris-less white eyes. Within the DragonStar Empire the Drow are especially common within the Emperor’s ISPD (Imperial Special Police Directorate), or the Imperial Police. This has not helped their reputation.</br>
+
Of all the races of the DragonStar Empire, the Elves have one of the largest numbers of subspeces. Unlike Humans their ‘variety’ is more then just skin deep, resulting in radically differences between them. High Elves tend to pale skin and silvery blond or autumn reddish hair, while Wood Elves are tanner and darker rich brown or black hair. Eladrin’s skin and hair color tends to change with the seasons. The Avariel, or ‘Winged-Elves’ have white wings and blondish, almost transparent hair color. Grugach or ‘Wild-Elves’ tend towards very tan skin and dark green hair while the Sea Elves have a darker skin tone with bluish or greenish colored hair. They also have webbed hands and feet. Drow have pale white hair with indigo blank skin color and iris-less white eyes. Within the DragonStar Empire the Drow are especially common within the Emperor’s ISPD (Imperial Special Police Directorate), or the Imperial Police. This has not helped their reputation.</br>
All elves of the various subraces and of both sexes have slight builds, fine features, high cheekbones and long pointed ears. Elves maintain many neges with varying traits, and some elves are as tall as humans. Elves are often viewed as artistic, carefree, frivolous, haughty, magical, skilled, and spontaneous. With a lifespan up to 10x that of a human, they often prefer to nurture the beauty of life’s moments— singing, creating, romancing—rather than rush toward goals that often result in dire long-term consequences. Elves often adventure to act as guides to the shorter-lived and shorter-sighted races, or as flights of fancy (particularly when young). Elves are generally mysterious. Their lifespan and incredibly ancient culture foster an allure that is ever-distant. They, in turn, are fascinated by what is eternal and sophisticated, such as nature, magic, the arts, and love.</br>
+
All elves of the various subraces and of both sexes have slight builds, fine features, high cheekbones and long pointed ears. Elves maintain many lineages with varying traits, and some elves are as tall as humans. Elves are often viewed as artistic, carefree, frivolous, haughty, magical, skilled, and spontaneous. With a lifespan up to 10x that of a human, they often prefer to nurture the beauty of life’s moments— singing, creating, romancing—rather than rush toward goals that often result in dire long-term consequences. Elves often adventure to act as guides to the shorter-lived and shorter-sighted races, or as flights of fancy (particularly when young). Elves are generally mysterious. Their lifespan and incredibly ancient culture foster an allure that is ever-distant. They, in turn, are fascinated by what is eternal and sophisticated, such as nature, magic, the arts, and love.</br>
[[File:DragonStar5E.gith.jpg | 260px]] [[File:DragonStar5E.gnome.jpg || 220px]] [[File:DragonStar5E.deepGnome.jpg || 210px]]
 
  
 
'''GITHZERAI'''</br>
 
'''GITHZERAI'''</br>
Line 126: Line 105:
 
Gnomes are generally inquisitive. At their best, they are innovative, observant, humorous, and industrious (if not obsessive). They adventure to learn about the world and discover (or test out) new contraptions and ideas. Sometimes, their ideas work. Gnomes can be a bit clannish and distrustful of strangers. A paranoid gnome is both an amusement and a danger.</br>
 
Gnomes are generally inquisitive. At their best, they are innovative, observant, humorous, and industrious (if not obsessive). They adventure to learn about the world and discover (or test out) new contraptions and ideas. Sometimes, their ideas work. Gnomes can be a bit clannish and distrustful of strangers. A paranoid gnome is both an amusement and a danger.</br>
 
It is generally agreed that Gnomes were the first of the common races to discover the technology of Void Craft and the discovery of the first StarCaster Engines. Their driving curiosity leading them to the stars.</br>
 
It is generally agreed that Gnomes were the first of the common races to discover the technology of Void Craft and the discovery of the first StarCaster Engines. Their driving curiosity leading them to the stars.</br>
[[File:DragonStar5E.goblin.jpg | 220px]] [[File:DragonStar5E.goliath.jpg | 220px]] [[File:DragonStar5E.halfelf.jpg | 220px]]
 
  
 
'''GOBLIN'''</br>
 
'''GOBLIN'''</br>
Line 141: Line 119:
 
Half-Elves were the offspring of elves and humans in ancient days, and are among the most beautiful and personable of all humanoids, combining elven grace with human ambition. They are light and fair, and they possess less body hair and finer features than humans.</br>  
 
Half-Elves were the offspring of elves and humans in ancient days, and are among the most beautiful and personable of all humanoids, combining elven grace with human ambition. They are light and fair, and they possess less body hair and finer features than humans.</br>  
 
Half-elves are often viewed as dramatic and enchanting, if not hopelessly romantic and slightly lost. Even to this day, half-elves often face disapproval or pity by elves, and fear or jealousy from humans. A half-elf communities are a mix of the elf and human heritage, striving to take the best of both worlds. Half-elves are generally idealistic. At their best, they act as exemplary diplomats, brilliant artists and performers, or warlocks who merge magic and war-craft with ease. Since they live somewhat longer than humans, they can provide stability. They often adventure to meet people, play with magic, and perhaps find true love. Not all half-elves are well-adjusted. Some maintain a well-crafted masquerade of deceptive wit and charm.</br>
 
Half-elves are often viewed as dramatic and enchanting, if not hopelessly romantic and slightly lost. Even to this day, half-elves often face disapproval or pity by elves, and fear or jealousy from humans. A half-elf communities are a mix of the elf and human heritage, striving to take the best of both worlds. Half-elves are generally idealistic. At their best, they act as exemplary diplomats, brilliant artists and performers, or warlocks who merge magic and war-craft with ease. Since they live somewhat longer than humans, they can provide stability. They often adventure to meet people, play with magic, and perhaps find true love. Not all half-elves are well-adjusted. Some maintain a well-crafted masquerade of deceptive wit and charm.</br>
[[File:DragonStar5E.halfling.jpg | 220px]] [[File:DragonStar5E.hallforc.jpg | 220px]] [[File:DragonStar5E.lizardfolk.jpg | 220px]]
 
  
 
'''HALFLING'''</br>
 
'''HALFLING'''</br>
Line 155: Line 132:
 
Lizardfolk are humanoid reptile hybrids that have a thick hide, stout tail, and sharp teeth. Many (but not all) are barbaric. A major exception is the '''''Vesk Consortium''''' on the southern fringes of Wild Space, ruled over by a war-like but very honor-bond prideful people of Lizardfolk.</br>
 
Lizardfolk are humanoid reptile hybrids that have a thick hide, stout tail, and sharp teeth. Many (but not all) are barbaric. A major exception is the '''''Vesk Consortium''''' on the southern fringes of Wild Space, ruled over by a war-like but very honor-bond prideful people of Lizardfolk.</br>
 
Lizardfolk generally come in two subspecies variants -- the larger and more muscular Blackscales and the smaller, quicker greenscaled Poison Dusk. Both tend toward greenish overall coloration of their scales but the blackscale tend towards darker almost black scales. They eyes are reptiling slits of yellow coloration.</br>
 
Lizardfolk generally come in two subspecies variants -- the larger and more muscular Blackscales and the smaller, quicker greenscaled Poison Dusk. Both tend toward greenish overall coloration of their scales but the blackscale tend towards darker almost black scales. They eyes are reptiling slits of yellow coloration.</br>
Lizardfolk are often viewed by the other races as primitive, illiterate, superstitious, and reclusive— but also wise caretakers of nature. In mythic battles between good and evil, lizardfolk were initially duped by evil but choose good in the end. Lizardfolk tend to shun moral extremes and enjoy citing nature’s many examples of balance. Lizardfolk are generally wary. Many avoid strangers, stick to tribal or clannish bonds, repeating ancient rites, and mimic nature’s eternal principles and rhythms. They settle in swamps, jungles, underwater caverns with air pockets, and other locales that are warm, wet, and defendable. They tend to venture out when nature deprives them of food or land. Lizardfolk vary by tribe or clan or family unit. In the empire they tend towards martial employment like mercenaries or joining the Storm-Legion. Their scale range in color from aFile:DragonStar5E.tabaxi.jpglmost perfect black to green and golds, which can be related to their tribes or clans.</br>
+
Lizardfolk are often viewed by the other races as primitive, illiterate, superstitious, and reclusive— but also wise caretakers of nature. In mythic battles between good and evil, lizardfolk were initially duped by evil but choose good in the end. Lizardfolk tend to shun moral extremes and enjoy citing nature’s many examples of balance. Lizardfolk are generally wary. Many avoid strangers, stick to tribal or clannish bonds, repeating ancient rites, and mimic nature’s eternal principles and rhythms. They settle in swamps, jungles, underwater caverns with air pockets, and other locales that are warm, wet, and defendable. They tend to venture out when nature deprives them of food or land. Lizardfolk vary by tribe or clan or family unit. In the empire they tend towards martial employment like mercenaries or joining the Storm-Legion. Their scale range in color from almost perfect black to green and golds, which can be related to their tribes or clans.</br>
[[File:DragonStar5E.ratfolk.jpg | 250px]] [[File:DragonStar5E.shifter.jpg | 220px]] [[File:DragonStar5E.tabaxi.jpg | 220px]]
 
  
 
'''RATFOLK'''</br>
 
'''RATFOLK'''</br>
Line 174: Line 150:
 
While most tabaxi remain on their out of the way places of their homeworlds, content to dwell in small, tight clans. These tabaxi live simple lives with few modern conveniences and largely keep to themselves. However, those that are gifted with curiosity by their Cat Lord (often described as the Mother Goddess of the Twelve) are compelled to wander far and wide. They seek out stories, artifacts and lore. In this, the species treasure knowledge rather than material things.</br>
 
While most tabaxi remain on their out of the way places of their homeworlds, content to dwell in small, tight clans. These tabaxi live simple lives with few modern conveniences and largely keep to themselves. However, those that are gifted with curiosity by their Cat Lord (often described as the Mother Goddess of the Twelve) are compelled to wander far and wide. They seek out stories, artifacts and lore. In this, the species treasure knowledge rather than material things.</br>
 
In the wider DragonStar Empire the tabaxi tend to have an unfounded reputation as thieves and for sticking their noses where they don’t belong. The Imperial machine has taken steps to turn public option against these catfolk as one never knows when they might turn up the wrong bit of info. Better that no one believes them then outright harming them.</br>
 
In the wider DragonStar Empire the tabaxi tend to have an unfounded reputation as thieves and for sticking their noses where they don’t belong. The Imperial machine has taken steps to turn public option against these catfolk as one never knows when they might turn up the wrong bit of info. Better that no one believes them then outright harming them.</br>
[[[[File:DragonStar5E.tiefling.jpg | 220px]] [[File:DragonStar5E.trikree.jpg | 250px]] [[File:DragonStar5E.Vishkanya.jpg | 220px]]
 
  
 +
'''THRI-KREEN'''</br>
 +
Thri-kreen are nomadic, insectoid humanoids typically found in deserts and savannah but also in steaming jungles. They are fairly large and weighing over 300 lbs. The carpus shells tend to be colored tan or dark brown or green to better blend into their common environments. Non-thri-kreen have a hard time telling the sexes apart (or even individuals).</br>
 +
The thri-kreen communicate with a species-specific combination of clicks, body movements, and antennae waves, though it is suspected that pheromonal communication allows for more subtlety than most humanoids can decipher. Though non-thri-kreen can learn to understand the basics of thri-kreen communication, it’s impossible to speak. Most thri-kreen understand Common with the same level of understanding. Unless a thri-kreen has spent significant time with non-insectoid humanoids, they have a hard time understanding non-thri-kreen. The same is true of mammalian humanoids when dealing with thri-kreen.</br>
 +
Thri-kreen found wandering within the empire are often seeking gold or magic and are commonly never-do-wells types like adventures. The rest remain within their ancestral lands.</br>
  
 
'''TIEFLING'''</br>
 
'''TIEFLING'''</br>
Line 183: Line 162:
 
Despite their heritage, tieflings can be any alignment. Good tieflings may feel a need to prove themselves or even compensate for the misdeeds of other tieflings. Even the good ones, however, may hold to a dark humor or come off as scheming or as damned souls.</br>
 
Despite their heritage, tieflings can be any alignment. Good tieflings may feel a need to prove themselves or even compensate for the misdeeds of other tieflings. Even the good ones, however, may hold to a dark humor or come off as scheming or as damned souls.</br>
 
Unfortunately for their reputation, many tieflings have found their place within the bureaucracy of the DragonStar Empire and have made great gains under the ruler-ship of the Emperor, where cronyism is rampant. This is not to say that all have done well under the evil regime, but many have and have become the uncaring face of the government.</br>
 
Unfortunately for their reputation, many tieflings have found their place within the bureaucracy of the DragonStar Empire and have made great gains under the ruler-ship of the Emperor, where cronyism is rampant. This is not to say that all have done well under the evil regime, but many have and have become the uncaring face of the government.</br>
 
'''THRI-KREEN'''</br>
 
Thri-kreen are nomadic, insectoid humanoids typically found in deserts and savannah but also in steaming jungles. They are fairly large and weighing over 300 lbs. The carpus shells tend to be colored tan or dark brown or green to better blend into their common environments. Non-thri-kreen have a hard time telling the sexes apart (or even individuals).</br>
 
The thri-kreen communicate with a species-specific combination of clicks, body movements, and antennae waves, though it is suspected that pheromonal communication allows for more subtlety than most humanoids can decipher. Though non-thri-kreen can learn to understand the basics of thri-kreen communication, it’s impossible to speak. Most thri-kreen understand Common with the same level of understanding. Unless a thri-kreen has spent significant time with non-insectoid humanoids, they have a hard time understanding non-thri-kreen. The same is true of mammalian humanoids when dealing with thri-kreen.</br>
 
Thri-kreen found wandering within the empire are often seeking gold or magic and are commonly never-do-wells types like adventures. The rest remain within their ancestral lands.</br>
 
  
 
'''VISHKANYA'''</br>
 
'''VISHKANYA'''</br>
 
Vishkanyas are a race of attractive humanoids with poisonous blood that maybe related to yuan-ti. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light blue, green or reddish tones, which are arrayed in exotic patterns not unlike those of a serpent-like tattoos. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others.</br>
 
Vishkanyas are a race of attractive humanoids with poisonous blood that maybe related to yuan-ti. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light blue, green or reddish tones, which are arrayed in exotic patterns not unlike those of a serpent-like tattoos. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others.</br>
 
Vishkanyas are fairly rare within most of the DragonStar Empire, except on the eastern fringes of Wild Space near the border '''''Kingdom of the Set''''' (an ancient Empire of the Yuna-Ti, still active today although they only control a half dozen worlds).</br>
 
Vishkanyas are fairly rare within most of the DragonStar Empire, except on the eastern fringes of Wild Space near the border '''''Kingdom of the Set''''' (an ancient Empire of the Yuna-Ti, still active today although they only control a half dozen worlds).</br>
[[File:DragonStar5E.warforged.jpg | 300px]] [[File:DragonStar5E.wolfen.jpg | 350px]]
 
  
 
'''WARFORGED'''</br>
 
'''WARFORGED'''</br>
Line 198: Line 171:
 
Warforged are often viewed as heartless, inhuman, odd, and dangerous, which is not surprising since they were originally built as disposable warriors (for the Forged Wars) and hard dangerous labor like asteroid mining. Or they are just smart golems, not really sentient.</br>
 
Warforged are often viewed as heartless, inhuman, odd, and dangerous, which is not surprising since they were originally built as disposable warriors (for the Forged Wars) and hard dangerous labor like asteroid mining. Or they are just smart golems, not really sentient.</br>
 
The Warforged are fiercely loyal but generally silent. Rather than speak, they are often busy observing, noting layout and numbers, and analyzing tactical options and contingency plans. Warforged enjoy adventuring because fighting monsters and evading traps fulfills their talents while eschewing their original mandate. Despite their constructed nature, warforged are alive and possess souls (at least the priest and mystics claim).</br>
 
The Warforged are fiercely loyal but generally silent. Rather than speak, they are often busy observing, noting layout and numbers, and analyzing tactical options and contingency plans. Warforged enjoy adventuring because fighting monsters and evading traps fulfills their talents while eschewing their original mandate. Despite their constructed nature, warforged are alive and possess souls (at least the priest and mystics claim).</br>
 
  
 
'''WOLFEN'''</br>
 
'''WOLFEN'''</br>
Line 204: Line 176:
 
Legend has it the wolfen were a non-sentient quadrupedal race that once roamed the plains to the distant planet in Wild Space and were merely another feral beast among the lands. The Mother deity had blessed a hidden oasis from which they drank from, giving the race the gift of a higher Intelligence. Although the beasts were given a blessing, it has not stop the primal urge for conflict.</br>
 
Legend has it the wolfen were a non-sentient quadrupedal race that once roamed the plains to the distant planet in Wild Space and were merely another feral beast among the lands. The Mother deity had blessed a hidden oasis from which they drank from, giving the race the gift of a higher Intelligence. Although the beasts were given a blessing, it has not stop the primal urge for conflict.</br>
 
Most wolfen where once part of the great Orkish Khanates Hoard but broke away from them centuries ago to join the Grand Alliance. Tales say that the Khanate was not pleased with this and that the orks of the Storm-Legion still bear them deep grunges.
 
Most wolfen where once part of the great Orkish Khanates Hoard but broke away from them centuries ago to join the Grand Alliance. Tales say that the Khanate was not pleased with this and that the orks of the Storm-Legion still bear them deep grunges.
 
== POSSIBLE INTRO ADVENTURE ==
 
[[File:DragonStar5E.astrocorp.jpg | 450px | left]]
 
Out near the edge of Wild Space, in the '''Koiden System''', the heroes have all be drawn to the so-called '''''Twilight Port''''' (officially known a '''''Black Rock Starport'''''), a notorious den of criminals and never-do-well out on the edge of Imperial Space. Few officials from the Empire even bother with the system and the crime lords found here like it that way. So long as sedition and rebels are not tolerated, and the Cold Trade* is outlawed the Empire leaves them mostly to their vices. The station itself is built into the hollowed out core a large 10-mile wide meteor in the systems asteroid belt. The only planet in the system is a gas giant called '''Tygon''' which has 13 moons. Five of these moons can support base Imperial life and three of them have small colonies located on them.
 
 
The system’s major export is minerals extracted from the extensive asteroid field that the port is located within. Two of the moon colonies provide most of the food and resources for the station and it is rumored that a secret Imperial military base is located on another. 
 
 
Fate, luck or misfortune has all landed the heroes on this rock without enough cred or influence to pay for a ticket elsewhere. Here the heroes have found themselves in the employment of a moderately sized local AristoCorp, '''''Traxin-Core Industries'''''. Baron-Executive Omerom Ragax, a male Dragonborn and chief executive of the corporation has a few jobs that he needs preformed for him… off the books as it were.
 
 
*The ''Cold Trade'' is the illegal acquisition and trading of necrotech which is found extensively within the '''Ghoul Worlds''', a number of dead worlds and systems just beyond the Imperial boarders of the Koiden System. The only Imperial presence here is on the lookout for this criminal activity. For most of the time after Black Stone Starport was built by the Alliance, the dead rested peacefully it seemed. But recently, smugglers of necrotech out of their lands has stride up various beings there that now treaten the living just across their borders.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)