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Dragons Wake (SWADE PbP)/Ashton Eldridge
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Player character in the [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP) Dragon's Wake PbP game]. == Ashton Eldridge, The Night Haunt == [[file:The_night_haunt.jpg|right]] [[file:The_night_haunt_4.jpg|right]] A private investigator and masked crimefighter who gained incredible powers as an unintended consequence of a super secret military experiment. He has been active as a hero since the mid-1930s, nominally based in New York but traveling where ever his day job or nighttime activities take him. His true identity is known only to his secretary and assistant, Beatrice Isaacs. As the Night Haunt he wears a featureless mask, double-breasted vest and slacks and a huge shroud-like cape and cowl, all in pale ghostly grey. He operates under his masked persona full time while with the army - his civilian identity was honorably discharged with a somewhat cushy pension and an unwritten but ''extremely strict'' Non-Disclosure Agreement about the experiment, and if the government found out who he is and where his powers came from he isn't entirely sure whether they'd sooner incarcerate or vivisect him... === Stats === ; Hindrances : Curious (major) : Loyal (minor) : Secret Identity (major) : Suspicious (minor) ; Attributes : Agility d8 : Smarts d6 : Spirit d8 : Strength d6 : Vigor d6 ; Skills : Athletics (d4) d8 : Battle (d6) : Common Knowledge (d4) d6 : Fighting (d6) d8 : Focus d8 : Intimidation d8+1 : Language: Chinese (d6) : Language: German (d6) : Language: Italian (d6) : Notice (d4) d6+2 : Persuasion (d4) d8+1 : Shooting (d6) d8 : Stealth (d6) d8 : Survival (d6) ; Derived Statistics : Pace 6" : Parry 6 : Toughness 5 ; Edges : Alertness (human) : Linguist (free; Chinese, German, Italian) : Super Powers (free) : The Best There Is ; Powers : Deadeye (2spp) - ''extra d6 damage with direct shooting attacks'' : Intangibility (5spp) - ''move through solid matter, ignore physical attacks, attack by materializing inside a person'' : Invisibility (8spp) - ''Notice at -4 to detect, attackers roll at -4; halve attack penalty if doing something obvious'' === Gear === : Long obscuring cape - ''Intimidation and Persuasion +1, attackers roll at -1, attackers grabbing the cape roll at +2'' : Boondocker suede "low top" boots with gaiters : US Army rucksack :* Lightweight jungle hammock and mosquito netting :* Rain poncho :* Jungle first aid kit :* Canteen :* Bowie knife - ''Str+1d6'' : Fairbairn-Sykes Fighting Knife - ''3/6/12, Str+d4, AP 1'' : Two Mk II "Pineapple" fragmentation grenades - ''4/8/16, 3d6, medium blast template'' : Smith & Wesson "Registered Magnum" revolver - ''12/24/48, 3d6+1, AP 1, Rof 1, Shots 6'' :* Underarm holster :* 4 reloads : M3 "Grease Gun" submachine gun - ''12/24/48, 3d6+1, AP 1, Rof 3, Shots 30'' :* Shoulder sling :* 5 reloads
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