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[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
 
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
  
'''Olivia 'Liv' Gray a.k.a Agent Iris'''
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Olivia 'Liv' Gray a.k.a Agent Iris
 
 
''The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.''
 
 
 
''After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.''
 
 
 
[[File:Agent_Iris_HeroForge.png|400px]]
 
 
 
'''Race:''' Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
 
 
 
'''Archetype:''' Psychic Spy
 
 
 
'''Hindrances'''
 
*Curious (Major)
 
*Heroic (Major)
 
*Suspicious (Minor)
 
*Stubborn (Minor)
 
  
'''Attributes and Skills'''
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The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.
*Agility d6
 
:*Athletics d6
 
:*Stealth d8
 
:*Shooting d6
 
:*Fighting d6
 
*Smarts d8
 
:*Common Knowledge d6
 
:*Notice d8
 
:*Battle d6
 
:*Survival d6
 
:*Language (French) d6
 
:*Language (German) d6
 
:*Language (Russian) d6
 
:*Language (Japanese) d6
 
:*Occult d4
 
*Spirit d8
 
:*Persuasion d8
 
:*Performance d8
 
:*Focus d12
 
*Strength d6
 
*Vigour d6
 
  
'''Derived Stats:''' ''Pace:'' 6; ''Parry:'' 5; ''Toughness:'' 7 (2)
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After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.
  
'''Bennies:''' 3/3
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Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
 +
Archetype: Psychic Spy
  
'''Wounds:''' 0/3
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Hindrances
 +
Suspicious (Minor)
 +
Stubborn (Minor)
  
'''Edges'''
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Attributes and skills
*Alertness (+2 to Notice Rolls) (Human)
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Agility d6
*Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)
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Athletics d4
*Arcane Background (Super Powers) (Free)
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Stealth d8
 +
Shooting d6
 +
Fighting d6
 +
Smarts d8
 +
Common Knowledge (Smarts) d4
 +
Notice d6
 +
Battle d6
 +
Survival d6
 +
Language (French) d6
 +
Language (German) d6
 +
Language (Russian) d6
 +
Language (Japanese) d6
 +
Spirit d8
 +
Persuasion d8
 +
Occult d8
 +
Performance d8
 +
Focus d10
 +
Strength d4
 +
Vigour d4
  
'''Super Powers'''
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Edges
*Telepathy (2) + Range (2)
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Alertness (+2 to Notice Rolls)
*Telekinesis (3)
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Linguist (Character has d6 in languages equal to half her Smarts die)
*Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)
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Arcane Background (Super Powers)
*Mind Shield (1)
 
*Scan (Mental) (2)
 
  
'''Gear'''
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Super Powers
*Issued gear:
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Telepathy (2) + Range (2)
:*Johnson M1941 Submachine Gun "Grease Gun" DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto
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Telekinesis (3) + Power (2) (Raises strength of power to d8)
:*Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20
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Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)
:*Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1
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Mind Shield (1)
*Personal Gear:
 
:*Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)
 
:*Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)
 

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