Editing Dragons Wake (SWADE PbP)/Setting Rules

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==Born a Hero==
 
==Born a Hero==
Characters may ignore the Rank qualifications for Edges during character creation. They must sill meet any other requirements as usual.
 
 
 
==Comic Book Combat==
 
==Comic Book Combat==
 
''Combined Attacks''
 
''Combined Attacks''
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==Conviction==
 
==Conviction==
A special award granted when a character experiences a great victory or a catastrophic misfortune.
 
 
Conviction can be spent to add a D6 to a final Trait or damage total. This die can Ace, and its result is added to the final total.
 
 
Conviction are not Bennies, and cannot be used as such.
 
 
 
==Creative Combat==
 
==Creative Combat==
A successful Test works as usual. However, if a Wild Card character succeeds with a Raise while in combat, her foe is not automatically Shaken. Instead, a 2D6 roll is made and the results read from the Creative Combat table on page 137 of SWADE core.
 
 
 
==Death and Defeat==
 
==Death and Defeat==
 
When a hero is Incapacitated by lethal damage, he makes an immediate Vigor roll and checks the results below (don’t use the regular Incapacitation rules in Savage Worlds).
 
When a hero is Incapacitated by lethal damage, he makes an immediate Vigor roll and checks the results below (don’t use the regular Incapacitation rules in Savage Worlds).
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==Fanatics==
 
==Fanatics==
When a Wild Card enemy character is hit by a successful attack, at the GM's discretion one of the targeted character's henchmen, goons or allies jumps in front of the target and takes the attack instead.
 
==Fast Healing==
 
Wild Card characters make natural healing rolls once per in game day.
 
 
Characters with Regeneration make healing checks once per in game hour.
 
 
Wild Card characters recover one level of Fatigue every four in game hours.
 
 
 
==High Adventure==
 
==High Adventure==
Characters may spend a Benny to gain the one-time use of a Combat Edge. They have to meet the Rank requirements and prerequisite Edge requirements but may ignore any Trait (attribute or skill) requirement. Multiple Bennies can be spent in one round for multiple Edges, either for different effects or in order to meet a needed Edge requirement.
 
 
 
==Larger than Life==
 
==Larger than Life==
 
Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to '''8''' points worth of Hinderances at character creation.
 
Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to '''8''' points worth of Hinderances at character creation.
  
 
==More Skill Points==
 
==More Skill Points==
Characters start with 15 skill points at character creation rather than 12 skill points.
 
 
Additionally, characters start with the following base skill ratings:
 
 
Athletics D4, Battle D6, Common Knowledge D4, Fighting D6, Notice D4, Persuasion D4, Shooting D6, Stealth D6, and Survival D6.
 
 
 
==Never Surrender==
 
==Never Surrender==
 
Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.
 
Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.
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==Unarmored Hero==
 
==Unarmored Hero==
If a Wild Card character chooses not to wear ''any'' armor (other than shields), they add a +2 bonus to any Soak rolls.
 
 
 
==Wound Cap==
 
==Wound Cap==
Characters can never suffer more than four (4) wounds in a single hit, and therefore never have to Soak more than four (4) wounds either.
 
 
The GM can overrule this in specific and obvious situations such as massive explosions or falling from an airplane (for example).
 

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