Editing Dragons Wake (SWADE PbP)/Setting Rules

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==High Adventure==
 
==High Adventure==
Characters may spend a Benny to gain the one-time use of a Combat Edge. They have to meet the Rank requirements and prerequisite Edge requirements but may ignore any Trait (attribute or skill) requirement. Multiple Bennies can be spent in one round for multiple Edges, either for different effects or in order to meet a needed Edge requirement.
 
 
 
==Larger than Life==
 
==Larger than Life==
 
Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to '''8''' points worth of Hinderances at character creation.
 
Super-powered characters often have faults and responsibilities as great as their incredible powers. In this game, we are allowing up to '''8''' points worth of Hinderances at character creation.
  
 
==More Skill Points==
 
==More Skill Points==
Characters start with 15 skill points at character creation rather than 12 skill points.
 
 
Additionally, characters start with the following base skill ratings:
 
 
Athletics D4, Battle D6, Common Knowledge D4, Fighting D6, Notice D4, Persuasion D4, Shooting D6, Stealth D6, and Survival D6.
 
 
 
==Never Surrender==
 
==Never Surrender==
 
Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.
 
Incapacitated Wild Cards are dealt Action Cards as usual during a fight, though Edges like Quick and Level Headed or Hindrances like Hesitant don’t apply. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.
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==Unarmored Hero==
 
==Unarmored Hero==
If a Wild Card character chooses not to wear ''any'' armor (other than shields), they add a +2 bonus to any Soak rolls.
 
 
 
==Wound Cap==
 
==Wound Cap==
Characters can never suffer more than four (4) wounds in a single hit, and therefore never have to Soak more than four (4) wounds either.
 
 
The GM can overrule this in specific and obvious situations such as massive explosions or falling from an airplane (for example).
 

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