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| [[Category:PbP]] | | [[Category:PbP]] |
| [[Category:Supers]] | | [[Category:Supers]] |
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| [https://forum.rpg.net/index.php?threads/interest-recruitment-swade-ww2-supers-vs-mythos-in-the-pacific.895607 RPG.net Recruitment Thread] | | [https://forum.rpg.net/index.php?threads/interest-recruitment-swade-ww2-supers-vs-mythos-in-the-pacific.895607 RPG.net Recruitment Thread] |
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| [https://forum.rpg.net/index.php?threads/swade-dragons-wake.895872 RPG.net OOC Thread] | | [https://forum.rpg.net/index.php?threads/swade-dragons-wake.895872 RPG.net OOC Thread] |
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− | [https://forum.rpg.net/index.php?threads/swade-dragons-wake.895913/ RPG.net IC Thread] | + | [IC Thread] |
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| __TOC__ | | __TOC__ |
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| '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Ashton_Eldridge Ashton Eldridge, the Night Haunt]''' (played by Max) | | '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Ashton_Eldridge Ashton Eldridge, the Night Haunt]''' (played by Max) |
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− | '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Olivia_Gray Olivia 'Liv' Gray, a.k.a. Agent Iris]''' (played by IMGoose) | + | '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Olivia_Gray Olivia 'Liv' Gray, Agent Iris]''' (played by IMGoose) |
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− | '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Milton_Moreira Milton Moreira, Velvet]''' (played by Fred) | + | '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Milton_Moreira Milton Moreira, Codename: Velvet]''' (played by Fred) |
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| '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Max_Macht Max Macht]''' (played by CKirby) | | '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Max_Macht Max Macht]''' (played by CKirby) |
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− | '''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Eric_Andrews Private First Class Eric "Rocky" Andrews]''' (played by 8Bit)
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| == Setting Brief == | | == Setting Brief == |
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| === Things You Need to Know === | | === Things You Need to Know === |
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− | Superhuman individuals - '''Talents''' - have occurred at a very low percentage for a long time. A huge increase in Talents manifesting happened during World War I, though scientists and academics do not know why, or how, or in response to what stimulus this explosion of Talents occurred. | + | Superhuman individuals - '''Talents''' - have occurred at a very low percentage for a long time. |
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− | By 1935, Allied Intelligence agencies become aware that a secret occult research organization called '''Black Sun''' has begun working for the highest echelons of the Nazi government. Black Sun operatives scour the earth for occult writings and occult artifacts. Allied Intelligence finds no similar occult preoccupation among Italian nor Japanese forces up to the start of the game in mid-1942.
| + | A huge increase in Talents manifesting happened during World War I, though scientists and academics do not know why, or how, or in response to what stimulus this explosion of Talents occurred. Even after WWI, the existence of Talents wasn't fully accepted by scientists, experts, or the general public. That changed in 1936, when Hitler had a crew of '''Übermenschen''' demonstrate their awesome abilities at the opening of the 1936 Olympics. |
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− | Even after WWI, the existence of Talents wasn't fully accepted by scientists, experts, or the general public. That changes in 1936, when Hitler has a crew of '''Übermenschen''' demonstrate their awesome abilities at the opening of the 1936 Olympics.
| + | By 1935, Allied Intelligence agencies become aware that a secret occult research organization called '''Black Sun''' begins working for the highest echelons of the Nazi government. Black Sun operatives scour the earth for occult writings and occult artifacts. |
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− | In 1939, Allied Intelligence learns that a new occult military unit called '''Nachtwölfe''' has been created. By early 1940, they are putting occult based weapons into the field for use against the Allies. | + | In 1939, Allied Intelligence learns that a new occult military unit called '''Nachtwölfe''' has been created. By early 1940, they are putting occult based weapons into the field for use against the Allies. Allied Intelligence finds no similar occult preoccupation among Italian nor Japanese forces up to the start of the game in mid-1942. |
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| In July 1940, at the beginning of what becomes known as The Battle of Britain, Black Sun and Nachtwölfe operatives summon a massive tentacled Mythos horror in the English Channel, hoping to direct it towards the British coast. It is defeated by a brave group of Allied Talents who utterly obliterate the thing. | | In July 1940, at the beginning of what becomes known as The Battle of Britain, Black Sun and Nachtwölfe operatives summon a massive tentacled Mythos horror in the English Channel, hoping to direct it towards the British coast. It is defeated by a brave group of Allied Talents who utterly obliterate the thing. |
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− | In the fall of 1940, Japan claims to be able to manufacture Talents. These claims are downplayed by Allied Intelligence at first. | + | In the fall of 1940, Japan claims to be able to manufacture Talents. These claims are downplayed by Allied Intelligence at first. By April, 1941, it's clear that Japan is fielding "Fire Teams" of Talents who all have remarkably identical elemental superpowers. Surrounded by a nimbus of energy that resembles a ghostly Japanese dragon, these individuals have control over Air, Earth, Fire, Water or Darkness. Japan calls these manufactured Talents the '''Thousand Dragon Sons'''. They continue to field the more idiosyncratic "natural" Talents in the field as well. |
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− | By April, 1941, it's clear that Japan is fielding "Fire Teams" of Talents who all have remarkably identical elemental superpowers. Surrounded by a nimbus of energy that resembles a ghostly Japanese dragon, these individuals have control over Air, Earth, Fire, Water or Darkness. Japan calls these manufactured Talents the '''Thousand Dragon Sons'''. They continue to field the more idiosyncratic "natural" Talents in the field as well. | |
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| After the US enters the war in late 1941, the Allies combine their '''Talent Operations Groups''' and assign these superhuman troops as needed to critical operations and missions where the Axis powers are believed to be deploying their own Talents or utilizing Mythos derived technology. | | After the US enters the war in late 1941, the Allies combine their '''Talent Operations Groups''' and assign these superhuman troops as needed to critical operations and missions where the Axis powers are believed to be deploying their own Talents or utilizing Mythos derived technology. |
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− | == Game Notes ==
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− | === Intelligence And Mission Brief, TOG Team "Dragon Slayer", 12 July 1942, Pearl Harbor ===
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− | {|
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− | FOLLOWING INTELLIGENCE BRIEFS, MISSION OBJECTIVE, AND TEAM ORDERS ARE DESIGNATED
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− | <u>TOP SECRET: EYES ONLY</u>. DO NOT CONVEY OR REVEAL TO ANYONE INCLUDING ALLIED PERSONNEL
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− | EXCEPT ON A NEED TO KNOW BASIS IN ORDER TO ACHIEVE MISSION OBJECTIVE.
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− | ORDERS
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− | Subjects Agent Iris, Macht, Night Haunt, Rocky, Velvet to report after briefing to U.S.
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− | Brigadier General Rupertus aboard USS Neville marshaling Operation Watchtower forces near
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− | Fiji by no later than 21 July 1942. Attached to 1st Raider Battalion, Marines, on or about
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− | 7 August 1942, commence invasion of Tulagi. Secure target location designated HOTEL (see
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− | below). Destroy Talent manufacturing facility located in or near designate HOTEL, Tulagi
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− | island. Secure Axis Talent and Occult Scientists designated KAGUTSUCHI (see below) and
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− | SEIOMENN (see below) alive and return to Pearl Harbor for questioning. Secure scientific
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− | notes, experimental notes, research plans, blueprints, et. al. produced by same to Pearl
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− | Harbor for analysis. If unable to secure targets or documentation, destroy same.
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− | BRIEFS
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− | <u>December 1941</u>
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− | Matsumi Tomio (designate KAGUTSUCHI), mastermind of Watatsumi No Sen-Ri No Musuko
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− | ("Thousand Dragon Sons"), arrived Tulagi island, Pacific. He arrived with five IJN
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− | uniformed Talents, capabilities unknown.
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− | Subsequent aerial recon showed construction of large two story concrete bunker (designate
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− | HOTEL) near Tulagi IJN anchorage. Analysis of material shipping manifests and equipment
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− | noted on site suggest possibility of subterranean levels beneath HOTEL.
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− | <u>February 1942</u>
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− | Designate KAGUTSUCHI makes direct contact with Reichsführer-SS Himmler. Code breaking
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− | designate Bletchley indicates message requested urgent Black Sun consult.
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− | <u>March 1942</u>
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− | Designate KAGUTSUCHI contacts IJN Pacific Command. Designate Bletchley indicates message
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− | confirms operational status of new Thousand Dragon Sons manufacturing facility, located
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− | Tulagi island.
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− | <u>April 1942</u>
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− | Krafft Heimburg (designate SEIOMENN), Black Sun occultist and Nachtwölfe chief occult
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− | scientist sets sail aboard U-113 from La Pallice accompanied by Übermenschen designates
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− | Gungnir and Grabstein as bodyguards. Arrives Tulagi Island July 1942.
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− | <u>July 1942</u>
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− | Office of Reichsführer-SS Himmler contacts designate KAGUTSUCHI directly. Designate
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− | Bletchley indicates message urgently requesting status U113 and SEIOMENN. KAGUTSUCHI reply
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− | indicates U113 and SEIOMENN departed Tulagi as scheduled, no further updates.
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− | Aerial and submarine reconnaissance indicates U113 still anchored Tulagi island. Listing
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− | to port indicates severe battle damage. Unknown source.
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− | |}
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− | === USS Neville (Underway) Briefing Room, 0600 Local, 6 August 1942 ===
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− | U.S. Brigadier General Rupertus approaches the podium. The mission commanders stand and salute as he enters the room. General Rupertus returns the salute as he's walks, "At ease!" he barks.
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− | He settles in behind the podium.
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− | "Gentlemen. And lady." He says, nodding to Agent Iris.
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− | "You've all been given tactical maps, with objectives marked for your units."
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− | He checks to see head nods from a few folks in the crowd.
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− | "Here's the overall strategic situation. Our intel tells us our ground forces will outnumber IJA forces two to one. Our current submarine and aerial recon suggest no INJ naval forces within striking distance of our objective, importantly including aircraft carrier groups. We have been given 48 hours to achieve our goals of capturing Tulagi and Gavutu.
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− | At 0330, three ad-hoc under water demolition platoons will insert into our two landing areas. These teams have been drawn, as we've been doing, from volunteers out of Navy Construction Battalions. Teams Seabee Alpha and Seabee Beta will set explosives on coral formations blocking clear access to our primary landing site. They will recon the site, and report back to USS Neville by 0500.
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− | Seabee Charlie will insert with Dragon Slayers, our Talent Operations Group team, near target location Hotel. Seabee Charlie will set explosive charges on the fuel depot and ammo depot in the IJA camp while Dragon Slayers take up hidden positions in the jungle.
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− | At 0600, carrier flight operations from the USS Wasp will commence. Bombing runs on noted defensive hard points, especially the numerous pillboxes located along the main ridge line of the island from our primary landing site to the IJA HQ to the southeast.
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− | Our landing will be timed to hit the beach at 0800 hours. We will attempt to draw out the two known Thousand Dragon Son fire teams on the island - and as many IJA assets from their primary HQ and Hotel as possible
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− | At 0830, Seabee Charlie and the Dragon Slayers will set off their explosives, and draw out and defeat the remaining IJA defenders still on site at HQ and Hotel.
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− | From there, Second Battalion of the 5th will proceed to capture the northwest portion of the Tulagi, while First Raiders Battalion will proceed along four avenues of attack, to meet at IJA HQ and Hotel within our operational window.
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− | USS Wasp carrier air support will then turn their attention to Gavutu. At 1100 hours, they will being flying sorties to attack hard point defenses of the IJN seaplane base contained there. At 1200 hours 1st Parachute Battalion will drop onto the island at begin their capture of it.
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− | The USS Neville battlegroup, after dropping of the 2/5 and the 1st Raiders, will move to a position near Gavutu to provide direct fire support.
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− | Your unit commanders can provide additional details, and answer any remaining questions you have. Good morning, and good hunting!"
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− | As he leaves the podium, all in the room stand and salute him. He returns the salute, and exits the room.
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− | A young man with a round face and a beaming ready smile approaches the Talents in the room. He holds out his hand, and says, "Hello. I'm Ensign Lewis F. Luehrs - I'll be commanding the underwater demo team taking you into the lions' den tomorrow."
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− | === Marine Gear Issued to Characters ===
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− | Fairbairn-Sykes Fighting Knife
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− | Bowie knife
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− | Two Mk II "Pineapple" fragmentation grenades
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− | Your choice of:
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− | * M1 Garand semi-automatic rifle and bayonet, and an M1923 Cartridge Belt with 88 rounds of .30-06 ammo in eleven 8-round clips (1 in gun, 10 on belt), ''or''
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− | * M3 "Grease Gun" submachine gun, and an M1923 Cartridge Belt with 180 rounds of .45 ACP ammo in six 30-round magazines (1 in gun, 5 on belt)
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− | Boondocker suede “low top” boots
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− | US Army reversible brown/green herringbone twill camo two-piece uniform
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− | US Army M1 helmet with jungle camo cloth cover
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− | US Army rucksack containing:
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− | * Lightweight jungle hammock and mosquito netting
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− | * Rain poncho
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− | * Jungle first aid kit
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− | * Canteen
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− | {| cellpadding="10"
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− | |- style="background-color:#dddddd;"
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− | ! Weapon || Range || Damage || AP || RoF || Shots || Min. Str || Weight || Special
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− | |- style="background-color:#eeeeee;"
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− | | Fairbairn-Sykes Fighting Knife || 3/6/12 || Str+d4 || 1 || - || - || d4 || 1 || -
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− | |- style="background-color:#dddddd;"
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− | | Bowie knife || - || Str+d6 || - || - || - || d6 || 2 || -
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− | |- style="background-color:#eeeeee;"
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− | | Mk II grenade || 4/8/16 || 3d6 || - || - || - || - || 1 || Medium Blast
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− | |- style="background-color:#dddddd;"
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− | | M3 "Grease Gun" SMG || 12/24/48 || 2d6+1 || 1 || 3 || 30 || d6 || 8 || Auto
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− | |- style="background-color:#eeeeee;"
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− | | M1 Garand rifle || 24/48/96 || 2d8 || 2 || 1 || 8 || d6 || 10 || Semi-Auto
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− | |}
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| == Game Rules == | | == Game Rules == |
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| * This is a WW2 game, but I do not want graphic descriptions of violence / the impacts of violence described in great detail | | * This is a WW2 game, but I do not want graphic descriptions of violence / the impacts of violence described in great detail |
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− | == Current Map == | + | == Game Notes == |
− | ===HOTEL Top Floor===
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− | [[File:SWADE_Dragons_Wake_-_Hotel_2b.png]]
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− | Note: This map is my edit of a map originally for Shadowrun - I cannot find the original artist's name.
| + | Mission objectives, background and other information go here. |
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− | ===HOTEL Ground Floor Warehouse=== | + | === Marine Gear Issued to Characters === |
− | [[File:SWADE_Dragons_Wake_-_Hotel_1b.png]]
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− | Note: This is an edit I've done of a map by Kidney Boy - who does excellent 'modern' battle maps.
| + | Fairbairn-Sykes Fighting Knife |
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− | ===HOTEL Basement Lab===
| + | Bowie Knife |
− | [[File:SWADE_Dragons_Wake_-_Hotel_0a.png]]
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− | Note: My slight edits to one of Miska's Maps - a fantastic map maker!
| + | Two Mk II "Pineapple" fragmentation grenades |
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− | ===Tulagi Beaach===
| + | Your choice of: |
− | [[File:SWADE_Dragons_Wake_-_5.png]]
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− | Note: Map is a composite of maps and tokens drawn by [https://2minutetabletop.com 2 Minute Tabletop] - whose maps are fantastic. All aside from the U-boat, which is from a iStock Photo whose artist is unknown to me.
| + | * M1 Garand semi-automatic rifle and bayonet, and an M1923 Cartridge Belt with 88 rounds of .30-06 ammo in eleven 8-round clips (1 in gun, 10 on belt), ''or'' |
| + | * M3 "Grease Gun" submachine gun, and an M1923 Cartridge Belt with 180 rounds of .45 ACP ammo in six 30-round magazines (1 in gun, 5 on belt) |
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− | :A - HOTEL / concrete two story building
| + | Boondocker suede “low top” boots |
− | :B - Outdoor Prison, recently constructed, with three story watchtower
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− | :C - Mostly submerged U-Boat, listing heavily to port, leaking diesel, conning tower above water
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− | :D - Comms / Command hut, wood/bamboo construction, one story, nearby radio antenna ~4 stories tall
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− | :E - Barracks huts, wood/bamboo construction, one story
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− | :F - Fuel oil, stored inside barbed wire fencing
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− | :G - Camp generator
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− | :H - Start of anchorage docs, wooden construction, 3 more docks north by northwest (not shown on map)
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− | :JA - Japanese Army soldier
| + | US Army reversible brown/green herringbone twill camo two-piece uniform |
− | :JA - OUTLINED IN RED = KIA | + | |
− | :JA - OUTLINED IN GREEN = surrendered
| + | US Army M1 helmet with jungle camo cloth cover |
− | :GP - Escaping / threatening German POWs
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− | :UA - US Marine - member of Seabee Charlie Squad
| + | US Army rucksack containing: |
− | :UA - OUTLINED IN RED = KIA
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− | :Da - Thousand Dragon Son - air (KIA)
| + | * Lightweight jungle hammock and mosquito netting |
− | :De - Thousand Dragon Son - earth (KIA)
| + | * Rain poncho |
− | :Df - Thousand Dragon Son - fire (KIA)
| + | * Jungle first aid kit |
− | :Dv - Thousand Dragon Son - void (on roof of HOTEL, not shown)
| + | * Canteen |
− | :Dw - Thousand Dragon Son - water (KIA)
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− | :Mi - Milton
| + | ==== Weapons Stats ==== |
− | :NH - Night Haunt
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− | :MM - Max Macht | + | {| cellpadding="10" |
− | :AI - Agent Iris
| + | |- style="background-color:#dddddd;" |
− | :RO - Rocky
| + | ! Weapon || Range || Damage || AP || RoF || Shots || Min. Str || Weight || Special |
| + | |- style="background-color:#eeeeee;" |
| + | | Fairbairn-Sykes Fighting Knife || 3/6/12 || Str+d4 || 1 || - || - || d4 || 1 || - |
| + | |- |
| + | | Bowie knife || - || Str+d6 || - || - || - || d6 || 2 || - |
| + | |- style="background-color:#eeeeee;" |
| + | | Mk II grenade || 4/8/16 || 3d6 || - || - || - || - || 1 || Medium Blast |
| + | |- |
| + | | M1 Garand rifle || 24/48/96 || 2d8 || 2 || 1 || 8 || d6 || 10 || Semi-Auto |
| + | |- style="background-color:#eeeeee;" |
| + | | M3 "Grease Gun" SMG || 12/24/48 || 2d6+1 || 1 || 3 || 30 || d6 || 8 || Auto |
| + | |} |