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− | + | Drama is one of the three methods of resolving conflicts in RPGs. It was first formally named in ''Everway'' and popularized by Ron Edwards. | |
Drama refers to any method in which the outcome is decided based on what would be best for the story. What this means can vary widely according to individual preference. | Drama refers to any method in which the outcome is decided based on what would be best for the story. What this means can vary widely according to individual preference. | ||
− | An example of Drama: A | + | An example of Drama: A character is trying to seduce an NPC. The GM decides that the story would be much more interesting if the seduction attempt succeeded, so she declares the attempt a success, without calling for a die roll or checking for any skill level in Seduction. |
The other two conflict-resolution methods are known as [[Fortune]] and [[Karma]]. | The other two conflict-resolution methods are known as [[Fortune]] and [[Karma]]. | ||
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