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Dreams of a Distant Sea:Ten-Broken-Chains:Charms and Artefacts
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{| class="wikitable" |+ | [[Dreams_of_a_Distant_Sea|Main Page]] | [[Dreams_of_a_Distant_Sea:Ten-Broken-Chains|Character Sheet]] | [[Dreams_of_a_Distant_Sea:Ten-Broken-Chains:Notes|Scrapbook]] |} =CHARMS= ==Excellencies== {| class="wikitable" style="text-align:center;" |- ! Cost | 1m |- ! Step | 1 |- ! Type | [Applicable] |- ! Duration | Instant |} Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely. '''Special''': this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. '''Purchased Excellencies:''' * Close Combat ==Close Combat== ===Excellent Strike=== {| class="wikitable" style="text-align:center;" |- ! Cost | 1m |- ! Step | 3 |- ! Type | Attack (Any) |- ! Duration | Instant |} Double extra successes after applying Defence, but before any bonus successes are applied. Additionally, ignore penalties hindering a single Close Combat attack - excluding self-imposed penalties that cannot be removed. '''Agony-Empowered Strike:''' if the Infernal waived a three-die penalty or greater, she gains it as a dice bonus to her damage. ------- ===Many-Attacks Technique=== {| class="wikitable" style="text-align:center;" |- ! Cost | 2m |- ! Step | 1 |- ! Type | Attack (Any) |- ! Duration | Instant |} After resolving a Close Combat attack, the character makes a second Close Combat attack against the same target or a different one. This attack is treated as though it were part of a flurry. The initial attack is not penalized. '''Violence Begets Violence:''' reduce the Flurry penalty to one die. If the first attack killed the target or reduced them to a new wound penalty, the second attack gains a one-success bonus. ------- ===Wrath-Stoked Onslaught=== {| class="wikitable" style="text-align:center;" |- ! Cost | 2m |- ! Step | 6 |- ! Type | Attack (Decisive) |- ! Duration | Instant |} The Infernal gains an additional die of damage for every 2 Power spent on the attack. This may be used during a Clash. Gain an additional anima. '''Wrathful:''' if she spends at least 7 Power, add an additional die of damage. ==Integrity== ===Body Obeys Ego=== {| class="wikitable" style="text-align:center;" |- ! Cost | Commit 1m |- ! Step | (1) |- ! Type | Buff |- ! Duration | - |} The Infernal may suppress one ongoing effect that transforms or weakens her body, such as her wound penalties, dramatic injuries, or forced transformations. While active, this Charm allows her to ignore that effect (and fundamentally similar effects), waiving any penalties and allowing her to act as normal. '''Wrathful:''' once per scene, the Exalt may spend 1 mote to heal a level of non-aggravated damage. ==Physique== ===Ox Body=== {| class="wikitable" style="text-align:center;" |- ! Cost | - |- ! Step | - |- ! Type | Buff |- ! Duration | - |} The Exalt increases her Base Soak by one. She also gains an additional -1 health level. This may be purchased a number of times equal to the character's Physique, which counts as as Charm repurchase. The Soak increase only applies once. '''Infernal:''' the Exalt gains an additional -1, and -2 Health level. ------- ===Ten Ox Meditation=== {| class="wikitable" style="text-align:center;" |- ! Cost | 1m |- ! Step | (1) |- ! Type | Buff |- ! Duration | Feat |} When Ten attempts a feat of strength, reduce the difficulty by Essence+1, to a minimum of one. If this reduces the difficulty below the need to roll, the attempt happens automagically. ==Presence== ===Dread Tiger's Symmetry=== {| class="wikitable" style="text-align:center;" |- ! Cost | Commit 1m |- ! Step | (1) |- ! Type | Buff |- ! Duration | Scene |} The Exalt adds her Essence in bonus dice and gains Double 9s on any threatening Influence Actions. If a character has a Tie of fear toward the Exalt, add bonus dice equal to its intensity. The bonus dice from Ties do not count toward the limit. Mundane animals and extras flee from the Exalt outright unless compelled to remain through training or magic. =ARTEFACTS= ==The Nameless Nails== Sixty-Four spikes of hellish brass, forged in the demon city by its incomparable smiths. When hammered into the efficacious meridians of the body they impart a terrible strength to the recipient β provided she survives the procedure. * '''Type:''' Light Melee Weapon / Light Armour * '''Tags:''' Artefact, Natural, Balanced, Paired * '''Hearthstone Slots:''' 1 When implanted into the body, the Nameless Nails reinforce it. The user's unarmed attacks count as artefact weapons with the above stat-line, and their naked body becomes as tough as a splendid suit of armour. The Hearthstone slot is found at the base of the throat.
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